The new abilities are trash. Great. Useless war funds on my Wanda, 5HP sniping on Camilla and Nami... At least a motorcycle or a light tank wouldn't be that problematic... And why did they keep Artillery units ?
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It's just frustrating... why is there no official page or forum, where we could've exchange feedback with developers?(
I made a video of my attempt pre-nerf for 51 (was recording to count the score at the end) https:// youtu . be/M96AUWROl68
I'm only on the 50s~ so I've yet to come across anything 'challenging' due to the same build (Amber-heal + 1-shot + 2x tank) but now with the nerf things will likely be harder.
1. My take on the game is less of a 'Build what you want / Play how you like' and more of 'Bring the right things to the level or you'll be at a disadvantage'. Granted that 95~99% of the time that just means "Bring tanks" due to the way the levels are designed (and lack of intel before entering a level) but it's about efficiency completing the level. I agree though that infantry is pretty much useless and needs a buff or something especially when compared to motorbikes and the only time I've seen them being useful is in faction maps where the airports are surrounded by mountains.
2. Mostly same as above - Less 'specific-build' , more 'efficient-build' (which as said, is sadly only tank-build)
3./4./5. To be fair, you're normally horribly outnumbered and you don't get the -HP commander until the late stages of the game, so why not have the advantage in squad-build? It all goes back to the fact that the level design centers around tanks for the most part (rarely air units due to lack of airports and no air spawn abilities) which makes a lot of powers/passives useless or less favourable. Also artillery isn't that bad, but maybe that's because I usually use it defensively as opposed to offensively.
6. My guess is the chest microtransactions might be more favourable at the end. Since replaying campaign missions gives barely anything, it'll be slightly more tempting to buy them? Anyway, the options for microtransactions are all optional so even if it's a bad choice, that's on the player.
7. I haven't tested out if getting a gold on normal = getting a gold on hard for exp and rewards so I'm not sure.
8. I'd be interested to see this suicide squad build since I usually play turtle and have my games end around 10~+ turns. xD Not to mention it would have a negative effect on strength and technique I think.
9. How do you count the ATK/DEF of units? o.o I'd say the heavy tank is definitely overpriced but occasionally I'd buy it over waiting for 2 medium tanks (depending on the map, etc)
10. Again, I'm interested to see this work since I dare not risk doing it. xD
11. I would say this applies more at the starting levels since mid~late levels you are usually behind by 2~5 medium/heavy tanks.
12. That could be argued as a player issue besides once everyone learns, most are happy with a guaranteed epic chest.
Anyway, you could try submitting all this as a ticket under Feedback to Nutaku and see how things go. For the most part, I get what you're saying since the game is pretty much a tank battle and as such, few characters/abilities standout or are worth bringing. The levels would need to be redesigned for a more challenging or at least interesting gameplay. Even as a F2P web game it could still do this without much difficulty.
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Scratch that, the above is stage 50.
This is stage 51 : https :// youtu . be/TyncD1z5IdA
So I just realized that the Faction Wars ticket count down is not continuous. When it counts down from 12 hours, you have to log in to collect the ticket before it starts the next ticket countdown. This whole time I'm thinking that I'll have all 4 tickets refreshed after 2 days, but NOPE. Just one ticket. It didn't auto collect each ticket after each 12 hour count down. That's absurd.
This game is "free to play" in the very minimalist of senses.
I'm kind of over the game so i'll drop some tips because they are really trying to push you to spend money in this game (and its not worth it).
With the gacha chests count the cards you open till you've received 10 and refresh your game on the 10th card, you'll get the rewards and when the game loads again you can open the cacha chest again straight away, no 6 hour wait.
Closing your browser and messing with the computer date ( Changing date 1-2 days forward) can reset your energy and faction war tickets (had 1 day left when I unlocked faction wars and managed to do 10 games by messing with my computers clock to reset tickets).
Enjoy
just had a bug where a tank spawning ability didn't actually spawn anything. it was map 44 or 45, where you are surrounded by 10x amount of enemies and have to hold onto a factor for 5 turns. that one extra tank that didn't spawn would've saved my factory.
Simple enough. If there is only one enemy unit, rush the HQ with your motorcycle (4 def, you will never die)
If there is two, you may need one support or two. You will need to take the second unit's HP low enough to do nothing, or to put your units in front to block their path.
If there is more, you may need to cage your motorcycle with other units to prevent it to be attacked.
I just saw I could try that, and I can't do it, 1000 signs maximum ^^
HOW DO I BEAT THIS MISSION???
I've tried it 15 times now, every time either my chopters die immediately and the Fighters just fly to the south east corner of the map and AFK, OR if I bait out the Fighters my Missiles die to tanks and copters so I can't kill the Fighters and they go to the south east corner anyway.
How do you beat this level? Please help! I've been trying for 2 days, I'm going crazy!
Do infantry units even matter? I was like..."they are pretty much fodder 'cept bazooka guys who can hurt tanks but get killed easily"