Any hints about mission 57 in current rules?
I just get overwhelmed by enemy forces. In the last try AI just killed everything with anti-air units.
And that ***king 5 damage to 5 units ability just crazy.
Any hints about mission 57 in current rules?
I just get overwhelmed by enemy forces. In the last try AI just killed everything with anti-air units.
And that ***king 5 damage to 5 units ability just crazy.
Game improved its AI more than its early release. Dev were trying to balance gameplay by making enemy units way stronger than us, but with improved ai i just got rekt constantly :/
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... I don't find the AI units stronger than me. Are you using a high level commander? I actually feel like my units are stronger than enemy units at this point.
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All of those last missions I made sure to do with a level 4 Amber (though I have her at 5 now). 4 hp healed to ALL units beats 5 hp to 5 units, especially when I was killing more of them than they killed of me. I don't remember the exact strategy I used, because I 3*'d my first go through.
Plus I always used a 9hp-nuker (can soften one enemy up, choose as they close in and do the nuke before it actually reaches your forces and you take a lot less damage from it), a heavy tank summon, and an artillery summon.
Man, this game has potential but once you've cleared the campaign there really is nothing left to do other than grind the weekly matches - and repeating the same maps over and over is getting a bit stale.
I wish there were more things like custom units for factions/commanders etc to spice things up. Bringing in the ammo/fuel system from advance wars would also make things more challenging.
Nice in that you can clear basically everything for free though. You don't really get an advantage by paying, especially since there is no pvp at the moment.
I also don't really like how they are handling events, but it looks like they are aware the current system isn't that great, and are planning to change it. But its odd they don't even show the skills of the event commanders, so you have no idea whether it is actually worth to bother with the matches.
Vehicles = Motorbike, Artillery, Anti-Air, Missiles, Medical
No there isn't as far as I can tell. Need someone to check if it affects the epic(?) crate you receive at the end of a chapter (after completing the last mission/level of a chapter you get an extra reward, is it affected by medals of the chapter?)
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Level 4 Amber also only heals 5 units now.
I've done a few video playthrough/walkthroughs and uploaded them on Youtube (Mainly levels 48~63), link is in discord #Guides. Also you can let me know if you want to help and I'll give you access.
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Vehicles = Motorbike, Artillery, Anti-Air, Missiles, Medical
No there isn't as far as I can tell. Need someone to check if it affects the epic(?) crate you receive at the end of a chapter (after completing the last mission/level of a chapter you get an extra reward, is it affected by medals of the chapter?)
- - - Updated - - -
Level 4 Amber also only heals 5 units now.
I've done a few video playthrough/walkthroughs and uploaded them on Youtube (Mainly levels 48~63), link is in discord #Guides. Also you can let me know if you want to help and I'll give you access.
- - - Updated - - -
Level 4 Amber also only heals 5 units now.
I've done a few video playthrough/walkthroughs and uploaded them on Youtube (Mainly levels 48~63), link is in discord #Guides. Also you can let me know if you want to help and I'll give you access.
Is there any way to sleep/hold unit?
The main problem of this game is that every unit must move/attack in turn.