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  1. #1
    I've been using them sparingly and I have 5k going into the third island. All of my squad's just level 3 right now.
    Upgrading my commander from 3->4 would cost 4k. The captain would cost 2k.
    Pretty big investment before we know what all the girls do. I think it's gonna be a killer grind for credits when we finish all the maps.

    And yeah, Girls on Tanks is a clone of Advance Wars. They play exactly the same, so you'd like it.
    Last edited by makinaz; 04-19-2017 at 05:37 PM.

  2. #2

    Join Date
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    I have a question:
    Does game download everytime you open it?
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  3. #3

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    The loading is long, but the first loading is very very long. So it doesn't download everything everytimes.

    - - - Updated - - -

    I'm mad, wasted 50 stamina on chapter 27. Not sure if it's because the chapter is really hard or if it's because I tried to change commander and captain to lower levels.

  4. #4
    i wonder if the infantry units will be useful in later stages, because right now i only use infantry if the stage starts with them

  5. #5

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    It's useful if you have 2-3 factories and not many buildings, since 3 bazookas destroy completly 2 light tanks.

    Light infantry is also useful if you have to capture lot of buildings close. But I agree, they don't feel too great for now. The moto is way too good.

    Edit: It's obviously also useful on maps with lot of mountains/wastes.
    Last edited by Keyen; 04-21-2017 at 11:52 AM.

  6. #6

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    Quote Originally Posted by Keyen View Post
    The loading is long, but the first loading is very very long. So it doesn't download everything everytimes.

    - - - Updated - - -

    I'm mad, wasted 50 stamina on chapter 27. Not sure if it's because the chapter is really hard or if it's because I tried to change commander and captain to lower levels.
    Thats what i like with this game, i also tried some stages for multiple (x2) times, not just auto win like some games.

    - - - Updated - - -

    I just did 27th stage, at the 2nd time. Was a hell of a map lol. Get a motorcycle sergeant rather than a tank one, capturing cities as early as possible is the key there. That discount captain also helps btw.
    Cosmic Shock League Friend ID: 1143d
    IGN: TrashPanda

    CuntWars referral&friend ID: WSRBPS (use it to earn 3x big blue chests after completing tutorial and making it to 26th league)
    (for the love of God please use my code only as referral ID, not for friend as its already full)
    CuntWars guide&tips&trick thread
    CuntWars referral link for non-nutaku
    CuntWars discord server

  7. #7

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    My current team (It's OP as fuck)
    -Karina (Commander): One turn of pure madness, if you do enough damage (and the main problem is only the amount of targets available), you can do it every turn.
    -Amelia (Captain): Up to +5 movement if you start on a road. WTF. Even a fucking slow bazooka or artillery can move through the map like a race car. Commander are supposed to have better power than Captain, but this character has Evelyn ACTIVE on a fucking PASSIVE as long as your start on a road (and on several maps, it's hard not to do so). And her active allows you to start the chain combo much quicker. Also help to reach more target during Karina power if you position your tanks right the turn before.
    -Astrid (Lieutenant): Your mid tanks can destroy easily heavy tanks even on city/factory during Karina power, and you start with another heavy tank.
    -Wanda (Sergeant): Pretty meh, but sergeants don't have good passives. So just get another free mid tank.

    The best part is how this team's stats are oriented to defense. You don't any more damage, after all.

    The turn 2-3 is just pure destruction with that. Finished map 36 on turn 4. It was ridiculous.
    Last edited by Keyen; 04-21-2017 at 11:53 AM.

  8. #8
    Quote Originally Posted by Keyen View Post
    My current team (It's OP as fuck)
    The best part is how this team's stats are oriented to defense. You don't any more damage, after all.

    The turn 2-3 is just pure destruction with that. Finished map 36 on turn 4. It was ridiculous.


    That team sounds pretty dope. What level are your units?

  9. #9

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    It doesn't require high level. Lvl 1 Karina, and lvl 2 of the others is enough to get it started.

  10. #10
    Quote Originally Posted by Keyen View Post
    My current team (It's OP as fuck)
    -Karina (Commander): One turn of pure madness, if you do enough damage (and the main problem is only the amount of targets available), you can do it every turn.
    -Amelia (Captain): Up to +5 movement if you start on a road. WTF. Even a fucking slow bazooka or artillery can move through the map like a race car. Commander are supposed to have better power than Captain, but this character has Evelyn ACTIVE on a fucking PASSIVE as long as your start on a road (and on several maps, it's hard not to do so). And her active allows you to start the chain combo much quicker. Also help to reach more target during Karina power if you position your tanks right the turn before.
    -Astrid (Lieutenant): Your mid tanks can destroy easily heavy tanks even on city/factory during Karina power, and you start with another heavy tank.
    -Wanda (Sergeant): Pretty meh, but sergeants don't have good passives. So just get another free mid tank.

    The best part is how this team's stats are oriented to defense. You don't any more damage, after all.

    The turn 2-3 is just pure destruction with that. Finished map 36 on turn 4. It was ridiculous.
    wtf, i just unlocked the karina and amelia. they really seem op, i only got to play once with them, the movement helps alot but i dont have astrid.

    New nutaku exclusive game: Girls on Tanks!-capturar.png

    is astrid the one on the middle row all the way to the right?

    btw have you considered using Nami (sergeant) instead of Wanda? they both have tank drop as active, but Nami has increases light tank damage by 4% (+4% per upgrade), while Wanda increases damage while in cities by 2%(+2% per upgrade)
    Last edited by ReTuRnOfNoOb; 04-22-2017 at 04:09 PM.

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