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  1. #29

    Join Date
    Jul 2016
    Posts
    323
    Credits
    220
    Items User Name Style ChangeThread Title Style Change
    My current team (It's OP as fuck)
    -Karina (Commander): One turn of pure madness, if you do enough damage (and the main problem is only the amount of targets available), you can do it every turn.
    -Amelia (Captain): Up to +5 movement if you start on a road. WTF. Even a fucking slow bazooka or artillery can move through the map like a race car. Commander are supposed to have better power than Captain, but this character has Evelyn ACTIVE on a fucking PASSIVE as long as your start on a road (and on several maps, it's hard not to do so). And her active allows you to start the chain combo much quicker. Also help to reach more target during Karina power if you position your tanks right the turn before.
    -Astrid (Lieutenant): Your mid tanks can destroy easily heavy tanks even on city/factory during Karina power, and you start with another heavy tank.
    -Wanda (Sergeant): Pretty meh, but sergeants don't have good passives. So just get another free mid tank.

    The best part is how this team's stats are oriented to defense. You don't any more damage, after all.

    The turn 2-3 is just pure destruction with that. Finished map 36 on turn 4. It was ridiculous.
    Last edited by Keyen; 04-21-2017 at 11:53 AM.

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