+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 223

Hybrid View

  1. #1
    Can someone share some tips on Stage 18 (Lightning Mountain).

    I have to destroy 4 fighters, but I'm only given 3 copters. So what happens is, 3 of the fighters come and destroy my copters (I then immediately shoot them down with my two anti-air missiles), but the 4th and final fighter just flies away to the southeast corner of the map. And then it just sits there cowering and never comes to my units. I don't have an airport and I can't cross the river so I don't know what to do. >.<

  2. #2
    Unregistered Guest
    Quote Originally Posted by JessMini View Post
    Can someone share some tips on Stage 18 (Lightning Mountain).

    I have to destroy 4 fighters, but I'm only given 3 copters. So what happens is, 3 of the fighters come and destroy my copters (I then immediately shoot them down with my two anti-air missiles), but the 4th and final fighter just flies away to the southeast corner of the map. And then it just sits there cowering and never comes to my units. I don't have an airport and I can't cross the river so I don't know what to do. >.<
    i not not remember what mission is what #. screenshots probably help. but i think i remember that mission. the first time, i think i ended up having to chase around this fighers for like 20 extra rounds waiting for them to randomly get close to my anti-air vehicles. i tried it again and somehow held back my copters out of range of the fighters in the beginning, waiting for individual fighters to get close enough to destroy them while they were isolated. also try to heal up your copters if possible with the special, or if you have a healing captain. i think there are a couple missions like this later on.

  3. #3
    Quote Originally Posted by Unregistered View Post
    i not not remember what mission is what #. screenshots probably help.
    you are welcome
    New nutaku exclusive game: Girls on Tanks!-2_18.jpg

  4. #4
    Seems like another stealth nerf - first they turned amelia into crap captain.. now they removed mid tanks from sergeant.. those are so annoying when you spent effort on leveling up certain team members and they become useless....

    I suppose new best sergeants are the artillery ones.. lucy and sara are both ok options, both are specialized in defence too, which ain't bad.

  5. #5
    Quote Originally Posted by Hentaika View Post
    Seems like another stealth nerf - first they turned amelia into crap captain.. now they removed mid tanks from sergeant.. those are so annoying when you spent effort on leveling up certain team members and they become useless....

    I suppose new best sergeants are the artillery ones.. lucy and sara are both ok options, both are specialized in defence too, which ain't bad.
    hmm now that you mention it you're right that one Eastern Coalition Sergeant lost her midtank call-in. Side-note how does one beat mission 51 i keep getting rolled so hard each attempt

  6. #6
    Quote Originally Posted by storm0545 View Post
    hmm now that you mention it you're right that one Eastern Coalition Sergeant lost her midtank call-in. Side-note how does one beat mission 51 i keep getting rolled so hard each attempt
    Don't remember it exactly - had it 3 star from the get go, unlike mission 49.. but my main team I usually 'progress' with is Karina commander lvl 4, Nari as captain lvl 3, astrid level 2(very important not to get her to lvl 3 or it will be random between mid and heavy tank), sergeant used to be the one to summon mid tank(back when I beat that mission) now it's an artillery summoning one lvl 2.

    Commander karina is very important to be at least lvl 3 - your tanks get more damaging and getting 1st strike in means you will damage more before you get damaged or even outright killing the target... during her ability even your 3-5 hp mid/heavy tanks will utterly crush everything that moves..

    Nari - I love that one, she has random chance to heal all your tanks at the end of each turn and she has skill which pretty much almost destroys 1 enemy - only use this ability on heavy tank that might get 1st damage on your tank or use it on air units if you are bad with anti air at the moment and air units endanger you.

    Astrid - makes your mid tanks vs heavy tanks match up be almost equal and calls heavy tank at lvl 2.. nothing better you can wish for.. do not get her lvl 3 and you will be fine(lvl 4 might be worth it already if you can rush straight to it, because her stats increase and her passive is very good)

    Sergeants - still unsure which one to get now that mid tank drop got removed... the easiest one to get that comes to mind is artillery drop in lvl 2 unit.. worse than mid tank for sure, but better than nothing. If you have a sergeant lvl 5 with dmg on 1 target, if you go for such sergeant - take cassandra, she has very good passive(+5% def at lvl 5) - might be worth it to weaken an important target.. but I still think artillery should be better.
    Last edited by Hentaika; 06-13-2017 at 02:30 PM.

  7. #7
    Lgsn Guest
    Quote Originally Posted by Hentaika View Post
    Don't remember it exactly - had it 3 star from the get go, unlike mission 49.. but my main team I usually 'progress' with is Karina commander lvl 4, Nari as captain lvl 3, astrid level 2(very important not to get her to lvl 3 or it will be random between mid and heavy tank), sergeant used to be the one to summon mid tank(back when I beat that mission) now it's an artillery summoning one lvl 2.

    Commander karina is very important to be at least lvl 3 - your tanks get more damaging and getting 1st strike in means you will damage more before you get damaged or even outright killing the target... during her ability even your 3-5 hp mid/heavy tanks will utterly crush everything that moves..

    Nari - I love that one, she has random chance to heal all your tanks at the end of each turn and she has skill which pretty much almost destroys 1 enemy - only use this ability on heavy tank that might get 1st damage on your tank or use it on air units if you are bad with anti air at the moment and air units endanger you.

    Astrid - makes your mid tanks vs heavy tanks match up be almost equal and calls heavy tank at lvl 2.. nothing better you can wish for.. do not get her lvl 3 and you will be fine(lvl 4 might be worth it already if you can rush straight to it, because her stats increase and her passive is very good)

    Sergeants - still unsure which one to get now that mid tank drop got removed... the easiest one to get that comes to mind is artillery drop in lvl 2 unit.. worse than mid tank for sure, but better than nothing. If you have a sergeant lvl 5 with dmg on 1 target, if you go for such sergeant - take cassandra, she has very good passive(+5% def at lvl 5) - might be worth it to weaken an important target.. but I still think artillery should be better.
    Where are you playing to have the update ? I'm interested.

  8. #8
    Unregistered Guest
    Quote Originally Posted by storm0545 View Post
    hmm now that you mention it you're right that one Eastern Coalition Sergeant lost her midtank call-in. Side-note how does one beat mission 51 i keep getting rolled so hard each attempt
    I made a video of my attempt pre-nerf for 51 (was recording to count the score at the end) https:// youtu . be/M96AUWROl68

    Quote Originally Posted by Lgsn View Post
    I love this game, but it's so unbalanced right now. We really need map previews, or at least airports and factories number. Did the designers even play to advance wars ? Cause they forgot a lot of balancing solutions !

    I'm at mission 77 and it's start to be challenging, especially if I play without healing or tanks abilities (they are way too OP).

    I have a few things to say to the game designers :

    1 : So few factories => Infantry build unavailable. You need at least 4 or 5 factories to have a good enough infantry overrun. And the lack of transports make them even worse. Motorcycles are way more useful right now. At least spawn infantry twice at once, if you don't want to change the maps. To avoid the transport problem, maybe you should airdrop them on friendly cities if you want to keep the current game speed (and have an unique playstyle compared to AW).

    2 : No map preview => Air build unavailable. You don't even know if you will have air units at all... Same goes for artillery build. A minimap or at least the number of friendly airport and factories would be nice.

    3 : These commander powers... +5 health is way too OP. You don't even have to worry about your army, you just have to rush. -5 HP on enemy units is also OP. You should at least make them only hit tanks or ground units. I use this power to take down airships with my tanks xD Range +5 could be useful if you had time, but you don't. Artillery units should shoot once then move. Right now it's pretty useless and it dies against anything. Damn, it's a 4k vehicle, not an infantry !

    4 : Some lieutenants are awful. Defense on wastelands, really ? Mountains are meh, but wastelands have bad defense and aren't on most maps !

    5 : And these sergeants... In my opinion, only the "midtank against heavy", or "artillery against midtank" seem really useful on all maps... Some even seem suicid : Copters vs DCA, with only +25%, really ? If it was +50%, I would have understood, but +25% is suicide. you can make +25% defense, to make them die in two attacks instead of one, maybe.

    6 : Your awards are so weird right now. Why would we pay for chests which only give xp and creds, when you can farm it in every game mode ? And the level up...

    7 : Playing faction wars on hard is neither hard nor useful. And you get half the rewards.

    8 : The story mode is too easy right now. If you end under 10 turns, you're sure to get the 3 stars. So if you don't want to play a map, you just have to rush the enemy HQ with a suicide squad.

    9 : The heavy tank is trash. Why would you pay twice the cost of a medium tank for +10 attack and + 10 defense ? At least make him at 6k, like fighters.

    10 : You should prevent from taking a city in one turn if you don't have full life. The computer can't stop you from taking HQ if you cage your guy or distract it far enough. It seems like cheating right now.

    11 : You should make cooldowns for your C/S/L powers. Having an Heavy Tank or an artillery since day 1 is overpowered. Especially on no-factory maps.

    12 : Eastern Coalition rolls over anyone. Not the best Weekly event move.


    What do you think ?
    I'm only on the 50s~ so I've yet to come across anything 'challenging' due to the same build (Amber-heal + 1-shot + 2x tank) but now with the nerf things will likely be harder.

    1. My take on the game is less of a 'Build what you want / Play how you like' and more of 'Bring the right things to the level or you'll be at a disadvantage'. Granted that 95~99% of the time that just means "Bring tanks" due to the way the levels are designed (and lack of intel before entering a level) but it's about efficiency completing the level. I agree though that infantry is pretty much useless and needs a buff or something especially when compared to motorbikes and the only time I've seen them being useful is in faction maps where the airports are surrounded by mountains.

    2. Mostly same as above - Less 'specific-build' , more 'efficient-build' (which as said, is sadly only tank-build)

    3./4./5. To be fair, you're normally horribly outnumbered and you don't get the -HP commander until the late stages of the game, so why not have the advantage in squad-build? It all goes back to the fact that the level design centers around tanks for the most part (rarely air units due to lack of airports and no air spawn abilities) which makes a lot of powers/passives useless or less favourable. Also artillery isn't that bad, but maybe that's because I usually use it defensively as opposed to offensively.

    6. My guess is the chest microtransactions might be more favourable at the end. Since replaying campaign missions gives barely anything, it'll be slightly more tempting to buy them? Anyway, the options for microtransactions are all optional so even if it's a bad choice, that's on the player.

    7. I haven't tested out if getting a gold on normal = getting a gold on hard for exp and rewards so I'm not sure.

    8. I'd be interested to see this suicide squad build since I usually play turtle and have my games end around 10~+ turns. xD Not to mention it would have a negative effect on strength and technique I think.

    9. How do you count the ATK/DEF of units? o.o I'd say the heavy tank is definitely overpriced but occasionally I'd buy it over waiting for 2 medium tanks (depending on the map, etc)

    10. Again, I'm interested to see this work since I dare not risk doing it. xD

    11. I would say this applies more at the starting levels since mid~late levels you are usually behind by 2~5 medium/heavy tanks.

    12. That could be argued as a player issue besides once everyone learns, most are happy with a guaranteed epic chest.

    Anyway, you could try submitting all this as a ticket under Feedback to Nutaku and see how things go. For the most part, I get what you're saying since the game is pretty much a tank battle and as such, few characters/abilities standout or are worth bringing. The levels would need to be redesigned for a more challenging or at least interesting gameplay. Even as a F2P web game it could still do this without much difficulty.

    - - - Updated - - -

    Quote Originally Posted by Unregistered View Post
    I made a video of my attempt pre-nerf for 51 (was recording to count the score at the end) https:// youtu . be/M96AUWROl68
    Scratch that, the above is stage 50.

    This is stage 51 : https :// youtu . be/TyncD1z5IdA

  9. #9

    Free to play. HA.

    So I just realized that the Faction Wars ticket count down is not continuous. When it counts down from 12 hours, you have to log in to collect the ticket before it starts the next ticket countdown. This whole time I'm thinking that I'll have all 4 tickets refreshed after 2 days, but NOPE. Just one ticket. It didn't auto collect each ticket after each 12 hour count down. That's absurd.

    This game is "free to play" in the very minimalist of senses.

  10. #10

    Join Date
    Jun 2017
    Posts
    4
    Credits
    5
    Quote Originally Posted by Unregistered View Post
    10. Again, I'm interested to see this work since I dare not risk doing it. xD
    Simple enough. If there is only one enemy unit, rush the HQ with your motorcycle (4 def, you will never die)

    If there is two, you may need one support or two. You will need to take the second unit's HP low enough to do nothing, or to put your units in front to block their path.

    If there is more, you may need to cage your motorcycle with other units to prevent it to be attacked.

    Quote Originally Posted by Unregistered View Post
    Anyway, you could try submitting all this as a ticket under Feedback to Nutaku and see how things go. For the most part, I get what you're saying since the game is pretty much a tank battle and as such, few characters/abilities standout or are worth bringing. The levels would need to be redesigned for a more challenging or at least interesting gameplay. Even as a F2P web game it could still do this without much difficulty.
    I just saw I could try that, and I can't do it, 1000 signs maximum ^^

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •