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  1. #1
    Quote Originally Posted by Hentaika View Post
    Seems like another stealth nerf - first they turned amelia into crap captain.. now they removed mid tanks from sergeant.. those are so annoying when you spent effort on leveling up certain team members and they become useless....

    I suppose new best sergeants are the artillery ones.. lucy and sara are both ok options, both are specialized in defence too, which ain't bad.
    hmm now that you mention it you're right that one Eastern Coalition Sergeant lost her midtank call-in. Side-note how does one beat mission 51 i keep getting rolled so hard each attempt

  2. #2
    Quote Originally Posted by storm0545 View Post
    hmm now that you mention it you're right that one Eastern Coalition Sergeant lost her midtank call-in. Side-note how does one beat mission 51 i keep getting rolled so hard each attempt
    Don't remember it exactly - had it 3 star from the get go, unlike mission 49.. but my main team I usually 'progress' with is Karina commander lvl 4, Nari as captain lvl 3, astrid level 2(very important not to get her to lvl 3 or it will be random between mid and heavy tank), sergeant used to be the one to summon mid tank(back when I beat that mission) now it's an artillery summoning one lvl 2.

    Commander karina is very important to be at least lvl 3 - your tanks get more damaging and getting 1st strike in means you will damage more before you get damaged or even outright killing the target... during her ability even your 3-5 hp mid/heavy tanks will utterly crush everything that moves..

    Nari - I love that one, she has random chance to heal all your tanks at the end of each turn and she has skill which pretty much almost destroys 1 enemy - only use this ability on heavy tank that might get 1st damage on your tank or use it on air units if you are bad with anti air at the moment and air units endanger you.

    Astrid - makes your mid tanks vs heavy tanks match up be almost equal and calls heavy tank at lvl 2.. nothing better you can wish for.. do not get her lvl 3 and you will be fine(lvl 4 might be worth it already if you can rush straight to it, because her stats increase and her passive is very good)

    Sergeants - still unsure which one to get now that mid tank drop got removed... the easiest one to get that comes to mind is artillery drop in lvl 2 unit.. worse than mid tank for sure, but better than nothing. If you have a sergeant lvl 5 with dmg on 1 target, if you go for such sergeant - take cassandra, she has very good passive(+5% def at lvl 5) - might be worth it to weaken an important target.. but I still think artillery should be better.
    Last edited by Hentaika; 06-13-2017 at 02:30 PM.

  3. #3
    Lgsn Guest
    Quote Originally Posted by Hentaika View Post
    Don't remember it exactly - had it 3 star from the get go, unlike mission 49.. but my main team I usually 'progress' with is Karina commander lvl 4, Nari as captain lvl 3, astrid level 2(very important not to get her to lvl 3 or it will be random between mid and heavy tank), sergeant used to be the one to summon mid tank(back when I beat that mission) now it's an artillery summoning one lvl 2.

    Commander karina is very important to be at least lvl 3 - your tanks get more damaging and getting 1st strike in means you will damage more before you get damaged or even outright killing the target... during her ability even your 3-5 hp mid/heavy tanks will utterly crush everything that moves..

    Nari - I love that one, she has random chance to heal all your tanks at the end of each turn and she has skill which pretty much almost destroys 1 enemy - only use this ability on heavy tank that might get 1st damage on your tank or use it on air units if you are bad with anti air at the moment and air units endanger you.

    Astrid - makes your mid tanks vs heavy tanks match up be almost equal and calls heavy tank at lvl 2.. nothing better you can wish for.. do not get her lvl 3 and you will be fine(lvl 4 might be worth it already if you can rush straight to it, because her stats increase and her passive is very good)

    Sergeants - still unsure which one to get now that mid tank drop got removed... the easiest one to get that comes to mind is artillery drop in lvl 2 unit.. worse than mid tank for sure, but better than nothing. If you have a sergeant lvl 5 with dmg on 1 target, if you go for such sergeant - take cassandra, she has very good passive(+5% def at lvl 5) - might be worth it to weaken an important target.. but I still think artillery should be better.
    Where are you playing to have the update ? I'm interested.

  4. #4
    Quote Originally Posted by Lgsn View Post
    Where are you playing to have the update ? I'm interested.
    What do you mean by that?

  5. #5

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    Quote Originally Posted by Hentaika View Post
    What do you mean by that?
    Nothing, sorry, I thought the OP tank spawning abilities were removed on your version.

    Nari's heal isn't good enough. You often take his on your midtanks and they will have 4 or 6hp taken in one shot. If you're on a city, it will be enough, but it's still depending on luck. You should consider the Amber + Catherine combo, making one or two 5hp heals per turn. It will be really useful, especially in no-factory missions (like Mission 77).

    Astrid is a must have. It allows you to turn your midtanks into heavy tanks if you make the first move. It will be really helpful, because the 60+ missions often have 4 to 10 Heavy tanks.

    My best sergeants are :
    Camilla on defense missions, with infantry tanking damage on mountains while my midtanks do the rest.
    Erika on big fights. She hasn't the tank abilty but the +10% defense in plain is really useful.
    Wanda on every mission. +10% damage in cities allows you to turn them into tanking zones. Just put tanks in it and wait until the other army fall apart.
    Sara when the others are injured. +10% defense in forests and artillery/DCA unit. Allways helpful because heavy tanks and bombers are legion in 60+ missions.
    I use Nariko sometimes, but she is worthless with Amber's ability.

    Edit : Damn, you're right ! Just refreshed and all their abilities are changed... My list is wrong now ^^
    Last edited by lgsn; 06-13-2017 at 03:51 PM.

  6. #6
    Quote Originally Posted by lgsn View Post
    Nothing, sorry, I thought the OP tank spawning abilities were removed on your version.
    As a matter of fact they were... only the sergeant tank spawning ability, that is.. happened after I refreshed randomly.

    The lieutenant ones still remain

  7. #7

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    Quote Originally Posted by Hentaika View Post
    As a matter of fact they were... only the sergeant tank spawning ability, that is.. happened after I refreshed randomly.

    The lieutenant ones still remain
    The new abilities are trash. Great. Useless war funds on my Wanda, 5HP sniping on Camilla and Nami... At least a motorcycle or a light tank wouldn't be that problematic... And why did they keep Artillery units ?

  8. #8
    Unregistered Guest
    Quote Originally Posted by storm0545 View Post
    hmm now that you mention it you're right that one Eastern Coalition Sergeant lost her midtank call-in. Side-note how does one beat mission 51 i keep getting rolled so hard each attempt
    I made a video of my attempt pre-nerf for 51 (was recording to count the score at the end) https:// youtu . be/M96AUWROl68

    Quote Originally Posted by Lgsn View Post
    I love this game, but it's so unbalanced right now. We really need map previews, or at least airports and factories number. Did the designers even play to advance wars ? Cause they forgot a lot of balancing solutions !

    I'm at mission 77 and it's start to be challenging, especially if I play without healing or tanks abilities (they are way too OP).

    I have a few things to say to the game designers :

    1 : So few factories => Infantry build unavailable. You need at least 4 or 5 factories to have a good enough infantry overrun. And the lack of transports make them even worse. Motorcycles are way more useful right now. At least spawn infantry twice at once, if you don't want to change the maps. To avoid the transport problem, maybe you should airdrop them on friendly cities if you want to keep the current game speed (and have an unique playstyle compared to AW).

    2 : No map preview => Air build unavailable. You don't even know if you will have air units at all... Same goes for artillery build. A minimap or at least the number of friendly airport and factories would be nice.

    3 : These commander powers... +5 health is way too OP. You don't even have to worry about your army, you just have to rush. -5 HP on enemy units is also OP. You should at least make them only hit tanks or ground units. I use this power to take down airships with my tanks xD Range +5 could be useful if you had time, but you don't. Artillery units should shoot once then move. Right now it's pretty useless and it dies against anything. Damn, it's a 4k vehicle, not an infantry !

    4 : Some lieutenants are awful. Defense on wastelands, really ? Mountains are meh, but wastelands have bad defense and aren't on most maps !

    5 : And these sergeants... In my opinion, only the "midtank against heavy", or "artillery against midtank" seem really useful on all maps... Some even seem suicid : Copters vs DCA, with only +25%, really ? If it was +50%, I would have understood, but +25% is suicide. you can make +25% defense, to make them die in two attacks instead of one, maybe.

    6 : Your awards are so weird right now. Why would we pay for chests which only give xp and creds, when you can farm it in every game mode ? And the level up...

    7 : Playing faction wars on hard is neither hard nor useful. And you get half the rewards.

    8 : The story mode is too easy right now. If you end under 10 turns, you're sure to get the 3 stars. So if you don't want to play a map, you just have to rush the enemy HQ with a suicide squad.

    9 : The heavy tank is trash. Why would you pay twice the cost of a medium tank for +10 attack and + 10 defense ? At least make him at 6k, like fighters.

    10 : You should prevent from taking a city in one turn if you don't have full life. The computer can't stop you from taking HQ if you cage your guy or distract it far enough. It seems like cheating right now.

    11 : You should make cooldowns for your C/S/L powers. Having an Heavy Tank or an artillery since day 1 is overpowered. Especially on no-factory maps.

    12 : Eastern Coalition rolls over anyone. Not the best Weekly event move.


    What do you think ?
    I'm only on the 50s~ so I've yet to come across anything 'challenging' due to the same build (Amber-heal + 1-shot + 2x tank) but now with the nerf things will likely be harder.

    1. My take on the game is less of a 'Build what you want / Play how you like' and more of 'Bring the right things to the level or you'll be at a disadvantage'. Granted that 95~99% of the time that just means "Bring tanks" due to the way the levels are designed (and lack of intel before entering a level) but it's about efficiency completing the level. I agree though that infantry is pretty much useless and needs a buff or something especially when compared to motorbikes and the only time I've seen them being useful is in faction maps where the airports are surrounded by mountains.

    2. Mostly same as above - Less 'specific-build' , more 'efficient-build' (which as said, is sadly only tank-build)

    3./4./5. To be fair, you're normally horribly outnumbered and you don't get the -HP commander until the late stages of the game, so why not have the advantage in squad-build? It all goes back to the fact that the level design centers around tanks for the most part (rarely air units due to lack of airports and no air spawn abilities) which makes a lot of powers/passives useless or less favourable. Also artillery isn't that bad, but maybe that's because I usually use it defensively as opposed to offensively.

    6. My guess is the chest microtransactions might be more favourable at the end. Since replaying campaign missions gives barely anything, it'll be slightly more tempting to buy them? Anyway, the options for microtransactions are all optional so even if it's a bad choice, that's on the player.

    7. I haven't tested out if getting a gold on normal = getting a gold on hard for exp and rewards so I'm not sure.

    8. I'd be interested to see this suicide squad build since I usually play turtle and have my games end around 10~+ turns. xD Not to mention it would have a negative effect on strength and technique I think.

    9. How do you count the ATK/DEF of units? o.o I'd say the heavy tank is definitely overpriced but occasionally I'd buy it over waiting for 2 medium tanks (depending on the map, etc)

    10. Again, I'm interested to see this work since I dare not risk doing it. xD

    11. I would say this applies more at the starting levels since mid~late levels you are usually behind by 2~5 medium/heavy tanks.

    12. That could be argued as a player issue besides once everyone learns, most are happy with a guaranteed epic chest.

    Anyway, you could try submitting all this as a ticket under Feedback to Nutaku and see how things go. For the most part, I get what you're saying since the game is pretty much a tank battle and as such, few characters/abilities standout or are worth bringing. The levels would need to be redesigned for a more challenging or at least interesting gameplay. Even as a F2P web game it could still do this without much difficulty.

    - - - Updated - - -

    Quote Originally Posted by Unregistered View Post
    I made a video of my attempt pre-nerf for 51 (was recording to count the score at the end) https:// youtu . be/M96AUWROl68
    Scratch that, the above is stage 50.

    This is stage 51 : https :// youtu . be/TyncD1z5IdA

  9. #9

    Free to play. HA.

    So I just realized that the Faction Wars ticket count down is not continuous. When it counts down from 12 hours, you have to log in to collect the ticket before it starts the next ticket countdown. This whole time I'm thinking that I'll have all 4 tickets refreshed after 2 days, but NOPE. Just one ticket. It didn't auto collect each ticket after each 12 hour count down. That's absurd.

    This game is "free to play" in the very minimalist of senses.

  10. #10
    Unregistered Guest
    I'm kind of over the game so i'll drop some tips because they are really trying to push you to spend money in this game (and its not worth it).

    With the gacha chests count the cards you open till you've received 10 and refresh your game on the 10th card, you'll get the rewards and when the game loads again you can open the cacha chest again straight away, no 6 hour wait.

    Closing your browser and messing with the computer date ( Changing date 1-2 days forward) can reset your energy and faction war tickets (had 1 day left when I unlocked faction wars and managed to do 10 games by messing with my computers clock to reset tickets).

    Enjoy

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