Quote Originally Posted by storm0545 View Post
hmm now that you mention it you're right that one Eastern Coalition Sergeant lost her midtank call-in. Side-note how does one beat mission 51 i keep getting rolled so hard each attempt
I made a video of my attempt pre-nerf for 51 (was recording to count the score at the end) https:// youtu . be/M96AUWROl68

Quote Originally Posted by Lgsn View Post
I love this game, but it's so unbalanced right now. We really need map previews, or at least airports and factories number. Did the designers even play to advance wars ? Cause they forgot a lot of balancing solutions !

I'm at mission 77 and it's start to be challenging, especially if I play without healing or tanks abilities (they are way too OP).

I have a few things to say to the game designers :

1 : So few factories => Infantry build unavailable. You need at least 4 or 5 factories to have a good enough infantry overrun. And the lack of transports make them even worse. Motorcycles are way more useful right now. At least spawn infantry twice at once, if you don't want to change the maps. To avoid the transport problem, maybe you should airdrop them on friendly cities if you want to keep the current game speed (and have an unique playstyle compared to AW).

2 : No map preview => Air build unavailable. You don't even know if you will have air units at all... Same goes for artillery build. A minimap or at least the number of friendly airport and factories would be nice.

3 : These commander powers... +5 health is way too OP. You don't even have to worry about your army, you just have to rush. -5 HP on enemy units is also OP. You should at least make them only hit tanks or ground units. I use this power to take down airships with my tanks xD Range +5 could be useful if you had time, but you don't. Artillery units should shoot once then move. Right now it's pretty useless and it dies against anything. Damn, it's a 4k vehicle, not an infantry !

4 : Some lieutenants are awful. Defense on wastelands, really ? Mountains are meh, but wastelands have bad defense and aren't on most maps !

5 : And these sergeants... In my opinion, only the "midtank against heavy", or "artillery against midtank" seem really useful on all maps... Some even seem suicid : Copters vs DCA, with only +25%, really ? If it was +50%, I would have understood, but +25% is suicide. you can make +25% defense, to make them die in two attacks instead of one, maybe.

6 : Your awards are so weird right now. Why would we pay for chests which only give xp and creds, when you can farm it in every game mode ? And the level up...

7 : Playing faction wars on hard is neither hard nor useful. And you get half the rewards.

8 : The story mode is too easy right now. If you end under 10 turns, you're sure to get the 3 stars. So if you don't want to play a map, you just have to rush the enemy HQ with a suicide squad.

9 : The heavy tank is trash. Why would you pay twice the cost of a medium tank for +10 attack and + 10 defense ? At least make him at 6k, like fighters.

10 : You should prevent from taking a city in one turn if you don't have full life. The computer can't stop you from taking HQ if you cage your guy or distract it far enough. It seems like cheating right now.

11 : You should make cooldowns for your C/S/L powers. Having an Heavy Tank or an artillery since day 1 is overpowered. Especially on no-factory maps.

12 : Eastern Coalition rolls over anyone. Not the best Weekly event move.


What do you think ?
I'm only on the 50s~ so I've yet to come across anything 'challenging' due to the same build (Amber-heal + 1-shot + 2x tank) but now with the nerf things will likely be harder.

1. My take on the game is less of a 'Build what you want / Play how you like' and more of 'Bring the right things to the level or you'll be at a disadvantage'. Granted that 95~99% of the time that just means "Bring tanks" due to the way the levels are designed (and lack of intel before entering a level) but it's about efficiency completing the level. I agree though that infantry is pretty much useless and needs a buff or something especially when compared to motorbikes and the only time I've seen them being useful is in faction maps where the airports are surrounded by mountains.

2. Mostly same as above - Less 'specific-build' , more 'efficient-build' (which as said, is sadly only tank-build)

3./4./5. To be fair, you're normally horribly outnumbered and you don't get the -HP commander until the late stages of the game, so why not have the advantage in squad-build? It all goes back to the fact that the level design centers around tanks for the most part (rarely air units due to lack of airports and no air spawn abilities) which makes a lot of powers/passives useless or less favourable. Also artillery isn't that bad, but maybe that's because I usually use it defensively as opposed to offensively.

6. My guess is the chest microtransactions might be more favourable at the end. Since replaying campaign missions gives barely anything, it'll be slightly more tempting to buy them? Anyway, the options for microtransactions are all optional so even if it's a bad choice, that's on the player.

7. I haven't tested out if getting a gold on normal = getting a gold on hard for exp and rewards so I'm not sure.

8. I'd be interested to see this suicide squad build since I usually play turtle and have my games end around 10~+ turns. xD Not to mention it would have a negative effect on strength and technique I think.

9. How do you count the ATK/DEF of units? o.o I'd say the heavy tank is definitely overpriced but occasionally I'd buy it over waiting for 2 medium tanks (depending on the map, etc)

10. Again, I'm interested to see this work since I dare not risk doing it. xD

11. I would say this applies more at the starting levels since mid~late levels you are usually behind by 2~5 medium/heavy tanks.

12. That could be argued as a player issue besides once everyone learns, most are happy with a guaranteed epic chest.

Anyway, you could try submitting all this as a ticket under Feedback to Nutaku and see how things go. For the most part, I get what you're saying since the game is pretty much a tank battle and as such, few characters/abilities standout or are worth bringing. The levels would need to be redesigned for a more challenging or at least interesting gameplay. Even as a F2P web game it could still do this without much difficulty.

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Quote Originally Posted by Unregistered View Post
I made a video of my attempt pre-nerf for 51 (was recording to count the score at the end) https:// youtu . be/M96AUWROl68
Scratch that, the above is stage 50.

This is stage 51 : https :// youtu . be/TyncD1z5IdA