Quote Originally Posted by Unregistered View Post
So something I noticed, if you "Save and Exit" a mission and change your squad loadout then return, you will have access to your new squad's abilities instead of your old loadout. Non-commander abilities used are still counted as used though, meaning if you bring a Captain with "Deal 6~10 Damage", use her and then bring another Captain with the same/different ability, the ability is still registered as used and using it will still cost crystals. However, passives will be changed.

This means that you could bring characters with good actives, use them and then swap them out for characters with better passives, enter a mission and then leave to change the squad to a more suited one (e.g. swapping the spawn tank/etc during the bomber mission) or if you're patient enough, play a mission and keep swapping in between to have the most advantageous position everytime (e.g. Swapping to use Karina Commander when attacking with tanks, ending a turn with a Captain that generates War Funds, buying with Dianne Captain that gives discounts to all units).

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Apparently abusing the above can cause a bug where you gain War Funds each time you return from "Save and Exit", I didn't notice but suddenly I had 50,000+ War Funds on Turn 3.

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is there a way to change your faction in faction wars? :/
"Save and Exit" War Funds bug fixed, not work anymore