You know, it's not even all about PvP or ideas for catching up or missing events...I'm simply losing interest in playing the game.
But still...'ideas?' They've spent all this time dicking around and putting off the global release, and they haven't progressed past the idea phase for dealing with the difference between normal and pre-release play? When I lead a group effort, if I can't finish on time, I need more than ideas to explain the situation to my customers. I need a plan. That plan needs to be communicated to those waiting for me to finish, not just some vague 'oh, you'll see' crap. And the plan needs to be fair both to those who have helped me work out the issues keeping the release from happening on time and to those who have been waiting for so long to try it. The longer the delay goes on, the harder it becomes to balance these competing interests, and the more involved and detailed the plan needs to be.
But brushing off the question with 'we have ideas' really just means 'we have no idea.'
Personally, what i find the most annoying is the crafting chance. The way it's set up, they have you literally grind for days to have a chance to get pretty much anything useful.
Take the icon for example. That's 15 bugs and 10 torches. Best drop rate for torches is 25% on Stage 11, and Stage 9 has 80% bugs and 10% torches.
So, here goes:
Okay, we'll go for the bugs first. 15 bugs equals (15/0.8) 18,75, or 19 runs. Let's round up and say we get 2 torches along the way as well.
Next are the remaining torches. 8 of those, another (8/0.25) 32 runs. Total: 51 runs, for a total of 306 energy.
And THEN you get a 30% to actually get it, so that's an average of (306/0.3) 1.020 energy, or a player no-lifing it for 5.100 minutes, or 85 hours straight.
Yeeeaahhhh....
Wait... not to be a douche but this game is still a thing? I could have sworn Nutaku canned the damn thing months back. Normally id laugh but considering how much the loyal players of this game have probably waited for an improved release I salute you and i hope the devs are able to give you what you wanted from the game.
Yea, I kinda just stopped caring about 3 days into the event. Will still check it out when proper release but til then, not really interested enough to get back on.
I log in once a day to collect the daily reward and do the free spins. Sometimes I even do some boss missions.
Yeah, it's my inner completionist wanting to get all the shinies more than it has to do with the quality of the game itself to be honest. Most of the work in getting a *** rating involves moving all of your troops back all the time for Althea's heal to get off CD before your little lemmings can run straight into the AoE skills of the next cluster of enemies. That, and picking them up and manually dropping them off behind enemy barricades your tank is trying to go around (making it a valid drop location).
It's just that the whole event is just incredibly poorly thought out. I got the legendary wand (50% chance) on my first try so that's 500 gems saved i guess, but failed for the icon twice in a row since it's the only thing i can't actually get by playing the regular game. Going to give it one more go (about 8 torches left) and regardless of the outcome i'll go back to boss farming, it feels like i've been hitting nothing but Stage 11 for days now.
Also, is it me or did they up the blues in the Easy campaign?
So any news from the side of those who can play it ?
Dont even bother man its literally the LEAST played game on our side. Even freaking narborion is doing better! Just consider it deadware for all thats that worth.