Are cooldown equips bugged? Your equipment effects are added onto the display as soon as you equip it, tested with every other effect, but not a single equip I have with cooldown rate is shown on my stat display. Is this a visual bug or do they literally do nothing?
Not that 1% makes a difference but still.
Yeah, the 3D models. I mean if you zoom in you can see how bland and uninteresting they really are, missing details like eyes etc.. to a certain degree I can understand, but even from a distance you can already notice the lack of detail. It's not necessarily a bad thing, but I do think it conflicts with the artwork of the girls whether you're into the style or not.
I suppose that's one way to go about it. Sounds a bit like a pain to manage though.
Was wondering about that.. not that it matters much obviously.
Skills need to scale better IMO.. I got a feeling that npc have overleveled skills compared to player.
The game got updated, and skills are way stronger now.
Hey guys, I have a few questions regarding the game, any answers would be appreciated. Sorry if they were already answered in one of the previous pages.
1. When I hover over equipment, a little pop up appears with a stat. This looks like another way to view the equipment stat but several of these are not the same as the actual stat of the equipment or their values are wrong. I figure it's a bug but it seems a bit weird on how many different equips I see it with wrong stats or values. Is there any confirmation if this is a bug?
2. In the trophies it mentions a hard mode. Is this in the game yet?
3. The gacha mentions legendary girls. Is there a way to differentiate them from non-legendary girls and are all the girls available in the free gacha?
4. Do some units auto use skills? I noticed sometimes Helen's skill gets blacked out after cooldown even though I didn't trigger it myself.
It's a bug. The hovering tooltip is wrong. The one you get by clicking is correct (CDR doesn't affect the character sheet yet)
Yes it's implanted.
White name = common girl, blue name = rare girl, yellow name = Legendary girl.
Some skills require a target, and can't be used if your hero doesn't have one. The skill "black out" because no target is available, not because it got used.
Wow that hard difficulty. That first stage I almost cleared it by juggling my 2 ranged attackers in-between the 3 lanes to kill the enemy as it forces it to run around and right when I was about to destroy the artifact, time ran out. Dang.
And got my first dupe from the stage 60 clear and a weapon from the legendary gacha. Meh. Rather disappointing.
Last edited by Aidoru; 06-11-2017 at 07:55 PM.
And you think that is unlucky, heh? I got both dupes, both dupes were crystals I didn't need anymore(fire)
My legendary 500 gem roll was a ring which I CANT use because I have no girl engineer.... and even if I had - engineers seem bad on average...
BTW, very important update just came out recently, so refresh the game. They improved the scaling of skills, so skills become MUCH more useful, especially late game...
My low lvl skills got boosted by about 1.5x and my highest level skills are now 4.5x stronger than they used to be - you heard that right, your healer will heal your tank for over half hp now instead of 15% or so.
But yeah - hard mode is still crazy hard.. just did my 1st stage there and it was against 1 enemy... never thought I would have so much trouble with 1 enemy... but when that enemy 1 shots non tank with basic attack.. it's insane XD
Considering developers seem to be updating the game - I hope they will add changes to maiden rewards for new players at least - people do want to get non duplicates at least on achievement rolls... so making it drop unique one seems good enough(maybe limit it to normal/rare tier though, so people won't hug their achievements until later when they get all normals/most rares)
Last edited by Hentaika; 06-12-2017 at 03:25 AM.