I really don't understand why they chose to force your units to run blindly forward at all times. It's anti-fun. It removes positioning and is just bad design. Cut the lane game shit for a simple Dungeon Siege style control scheme and you'd have yourself a game. Also the item system is... bad. Drops being map specific means sacrificing xp to do map 1-1 ten times to get that one damn necklace. Just... the f'k? No. No I'm not doing that. How is that even going to work if they add new units? Art's good but everything else feels kind of spartan and linear.