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  1. #191
    Unregistered Guest
    Oh, okay. Well, I don't know how you could possibly make less progress after getting moetifacts, but that's not important.

    Not sure I know how to explain it though. Just once I got to a certain point, things seemed to start moving pretty quickly, and it was interesting figuring out how to overcome new obstacles or smooth over old ones. Where I am now, progress has slowed down, but I've also got to the point where I can run a round in the background with minimal monitoring while I'm doing something else, so it still works out overall.


  2. #192

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    Yeah it surprised me too... got to lvl 150 quite easy but since getting moefacts that give a lot of damage buffs i have not been able to get past lvl 135 without massive farming... no idea why. Still like I said it's not a game I will keep playing so no big deal, and judging by the collab and how it was structured it's likely that AoM is about to close soon anyway.
    Flower Knight Girl: 255445855

  3. #193
    Unregistered Guest
    Quote Originally Posted by Zandel View Post
    Yeah it surprised me too... got to lvl 150 quite easy but since getting moefacts that give a lot of damage buffs i have not been able to get past lvl 135 without massive farming... no idea why. Still like I said it's not a game I will keep playing so no big deal, and judging by the collab and how it was structured it's likely that AoM is about to close soon anyway.
    This is happening to me too. The wall at 135 is real.

  4. #194
    Unregistered Guest
    Quote Originally Posted by Zandel View Post
    and judging by the collab and how it was structured it's likely that AoM is about to close soon anyway.
    Er... what?

    How does that follow?

  5. #195

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    Quote Originally Posted by Unregistered View Post
    Er... what?

    How does that follow?
    Nutaku has a habit of closing a game down not long after a collab event. They generally signal that one of the games involved is not making them enough money anymore. From how they have acted in the past, the game that requires the least amount of effort to get the collab items (in this case AoM) is the one most likely to close. The idea is that the collab is to get players from the closing game to play the other one for when it does close. That is the most likely reason that this collab is friendly to AoM players but not AB players.
    Flower Knight Girl: 255445855

  6. #196
    Unregistered Guest
    That seems pretty weak to me. I've done collaboration events that were at least as mean as this one for games that have stayed open for longer after the event (and are still open now) than I've even *played* AoM.

  7. #197

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    Well that's interesting... In the last 2 years I have yet to see a collab that did not have one of the games close within the next 3-4 months. Having said that I didn't play all the collab events in that time, just most of them so it's possible there were some where they didn't close games.
    Flower Knight Girl: 255445855

  8. #198
    Anono Guest
    Quote Originally Posted by Zandel View Post
    Yeah it surprised me too... got to lvl 150 quite easy but since getting moefacts that give a lot of damage buffs i have not been able to get past lvl 135 without massive farming... no idea why. Still like I said it's not a game I will keep playing so no big deal, and judging by the collab and how it was structured it's likely that AoM is about to close soon anyway.
    It's the event, probably. Event bosses have a lot more HP than regular bosses, so you'll end up stuck at an unbeatable boss earlier than you normally would. There are also definitely a few big gaps in the hero progression where your damage will fall behind and you'll end up stuck there through a few rebirths, and those get bigger and more common as you approach the high tiers, with the gaps between heroes getting drastically larger past the Ancient Martial Artist.

    Moetifacts are useful, but the real key to advancing past those walls is Super Hero Badges (which, of course, are only gotten from the gacha). Not only does a completed lv1 hero badge give a massive 500% damage bonus, but they also raise the level cap, and hero damage spikes past level 1000. A hero at level 1001 does something like a thousand times as much damage as a that hero did at level 1000. There's no spike in cost progression to go along with it, either. It's a huge jump, and allows you to leapfrog past a big chunk of levels. For example, a level 1500 Yari Dojo Girl does more damage than a level 1000 Night Assassin does. So save your gems for that, and your event currency too.

  9. #199

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    It's ok, I used my gems to get Maus to lvl 4 for the event. I'm not going to join AoM, I require something a bit less basic with my games to stay interested.
    Flower Knight Girl: 255445855

  10. #200
    Flinch Guest

    Easier Way

    I found an easier way to get through the levels pretty quickly. When i was playing Virtual Villagers 4 again (i came back for nostalgia but i ended up ragequitting to such a game) i usually skip thime in my phone. But when i booted Attack On Moe H the skills have 876 minutes of activation! All of them! The only problem that i faced is either lag or upgrades.

    So here's what ive done:

    *Open Attack On Moe H
    *Use ALL of the skills
    *Press home immediately after skill use (it suspends the app)
    *Go to Settings - Date and Time
    *Change rhe month
    *Revert the day back to the wei they were before
    *Open the game back again!

    Negative effects :
    *the skills cannot be turned off
    *If you used Reborn, everything will be back to normal.
    *dont leave the game (i dunno what might happen but find it out for yourself)

    Now i know this isnt much but those Moecrystals will definately help you.

    Remeber:

    *This kind of tactic/accidental discovery might not work on everyone.
    *I think skipping time (Even though this game reqires internet) also fills your heart meater

    Add me on Attack On Moe H!
    Flinch!

    *Meter8

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