Quote Originally Posted by Zandel View Post
Yeah it surprised me too... got to lvl 150 quite easy but since getting moefacts that give a lot of damage buffs i have not been able to get past lvl 135 without massive farming... no idea why. Still like I said it's not a game I will keep playing so no big deal, and judging by the collab and how it was structured it's likely that AoM is about to close soon anyway.
It's the event, probably. Event bosses have a lot more HP than regular bosses, so you'll end up stuck at an unbeatable boss earlier than you normally would. There are also definitely a few big gaps in the hero progression where your damage will fall behind and you'll end up stuck there through a few rebirths, and those get bigger and more common as you approach the high tiers, with the gaps between heroes getting drastically larger past the Ancient Martial Artist.

Moetifacts are useful, but the real key to advancing past those walls is Super Hero Badges (which, of course, are only gotten from the gacha). Not only does a completed lv1 hero badge give a massive 500% damage bonus, but they also raise the level cap, and hero damage spikes past level 1000. A hero at level 1001 does something like a thousand times as much damage as a that hero did at level 1000. There's no spike in cost progression to go along with it, either. It's a huge jump, and allows you to leapfrog past a big chunk of levels. For example, a level 1500 Yari Dojo Girl does more damage than a level 1000 Night Assassin does. So save your gems for that, and your event currency too.