+ Reply to Thread
Page 120 of 166 FirstFirst ... 2070110118119120121122130 ... LastLast
Results 1,191 to 1,200 of 1652
  1. #1191
    City tiles tend to have the hardest finales. "Last Drop of Oil" (the final tile currently available) doesn't even have a special boss commander. Just another destroyer.

    Though it can be hard if the enemy deploys a friggin' Wraith at a bad time. That's the only really threatening thing there though. Marauders don't seem to do very much.


  2. #1192
    Unregistered Guest
    Quote Originally Posted by TiamatRoar View Post
    City tiles tend to have the hardest finales. "Last Drop of Oil" (the final tile currently available) doesn't even have a special boss commander. Just another destroyer.
    That is true, but I said the tile immediately prior to the oil tile was harder, not Ocica.

  3. #1193
    Quote Originally Posted by Unregistered View Post
    That is true, but I said the tile immediately prior to the oil tile was harder, not Ocica.
    Ah. ...I don't even remember what that tile was like anymore ^^; Though I do recall losing my Sturm during it and thus having to do the final tile without her so I guess you're probably right.

  4. #1194
    So is there any point of going further in the campaign? im 2 tiles away from Ocica city

  5. #1195
    Unregistered Guest
    The point to going further is to get the last drops of oil from The Last Drops of Oil. Endgame at this point is beefing up your platoon to the point where they start to catch up with your commander level so that the event tiles' stupid scaling thing doesn't hurt so much, and for that you'll need all the oil you can get.

  6. #1196

    Join Date
    May 2016
    Posts
    2,257
    Credits
    1,919
    Quote Originally Posted by Unregistered View Post
    The point to going further is to get the last drops of oil from The Last Drops of Oil. Endgame at this point is beefing up your platoon to the point where they start to catch up with your commander level so that the event tiles' stupid scaling thing doesn't hurt so much, and for that you'll need all the oil you can get.
    Plus for the inevitable drop of the last story missions for this current map (Abyssinia and the Meteor crash site)

  7. #1197
    Unregistered Guest
    New options in the shop...one free normal draw per day, and 75/750 cores for normal 1/10+1 recruits, between 3* and 4*, with the +1 a guaranteed 4*. Also, premium draws for 225/2250 cores for 1/10+1 recruits, MINIMUM of 4*, and the +1 is a guaranteed 5*. Whales, I guess this feature is all yours.

    I got a 4* Chaffee on my free draw.

  8. #1198

    Join Date
    Mar 2016
    Posts
    721
    Credits
    706
    Quote Originally Posted by Unregistered View Post
    New options in the shop...one free normal draw per day, and 75/750 cores for normal 1/10+1 recruits, between 3* and 4*, with the +1 a guaranteed 4*. Also, premium draws for 225/2250 cores for 1/10+1 recruits, MINIMUM of 4*, and the +1 is a guaranteed 5*. Whales, I guess this feature is all yours.

    I got a 4* Chaffee on my free draw.
    Free draws huh? Might be enough reason to log in every day longer then just a few minutes... then again maybe not.
    Flower Knight Girl: 255445855

  9. #1199
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Whales, I guess this feature is all yours.
    Maybe, maybe not. This game isn't *that* stingy with giving out cores, and once we've unlocked the factory slots what else is there to spend 'em on?

  10. Quote Originally Posted by Unregistered View Post
    Maybe, maybe not. This game isn't *that* stingy with giving out cores, and once we've unlocked the factory slots what else is there to spend 'em on?
    Events obviously, also platoons/inventory space

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •