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  1. #1321
    Unregistered Guest
    Quote Originally Posted by Shieun View Post
    This is interesting, I usually just stopped after completing stage #29 and I always get into the 5-7% (sometimes 9%) by reset. I suppose the score multiplier helps a lot.
    Yeah, but evidently you've figured out a better mix of time/combat bonus than I have. Lately I've been giving up time bonus in the early stages to try to get more combat bonus...but after the level increases significantly I have to just do my normal all-out blitz.


  2. #1322
    @Myrdin, your point on Minnie/Katyusha is valid, which is why I generally use Minnie in two situations:
    A) Boss killing
    B) Deathball wrecking when I do NOT have multiple medium tanks/TDs out (since then you end up wasting half her skill on enemies killed by your other tanks). Pop her behind a heavy and let her rip, basically. Usually kills enough to let me get a few mediums/destroyers out and build up deathball.

    Whether the above uses validate using both is debatable.

  3. #1323
    Unregistered Guest
    Quote Originally Posted by IvanLedah21 View Post
    Polina I'd like to slip in for the airdrop and 2-cost benefits
    I started experimenting with Polina, and I must say if she's got backup by an oncoming deathball that can overtake her and you time it right, her airdrop does really well. I haven't lost her yet on a lvl 39 map and I started her at lvl 3.

    The only thing that will suck is that I just KNOW they're going to pull the lame 'wholesome story' bullshit with her.

  4. #1324
    Unregistered Guest
    Finally reached the point where I can spend the event currency I put in reserve for after I secured the main event bags...I bought two Soviet Tank Packs...I got another Irina (4* KV-8) and Yuliya (5* T-62), whom I've really wanted to get and actually fits in really well with my army's style. I'll have enough currency for one more Pack before the event ends, so I'm going to have to shell out 2K cores for one of the exchange tanks...hopefully one of them shows up in that third Pack and I can get both. But if I have to choose, it'll be PT-76 because I already have Katyusha's improved clone Minnie and besides, fuck that 'wholesome story' bullshit.

  5. #1325
    Quote Originally Posted by Unregistered View Post
    Yeah, but evidently you've figured out a better mix of time/combat bonus than I have. Lately I've been giving up time bonus in the early stages to try to get more combat bonus...but after the level increases significantly I have to just do my normal all-out blitz.
    well... i really just auto-ed my way to 24-25, then manual with deploying everything as fast i could.

  6. #1326
    I still don't get about Scouting. Am I suppose to scout using H-Units since they have High Durability?

  7. #1327

    Join Date
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    Quote Originally Posted by Jeffrey Uy View Post
    I still don't get about Scouting. Am I suppose to scout using H-Units since they have High Durability?
    it depends
    HT have 4 slots for items and usually an do super long runs. But they get mediocre rewards.
    LT have get the best amount of everthing plus have a good chance for Cores, but onl 2 items slots (and they have less HP so they die faster).
    TD are in middle between HT and LT.

    What you want to do most of the times is select the LT you want to use for scouting, gear them up with PURE HP and DMG emblems. to buff those stats, anything else - Evasion, Range, Crit, etc is pointless, so use combination of emblems that buff HP and give additional DMG.
    With those you can usually ad around 1K+ HP to your tank and between 25-50 DMG, depends how lucky you are how good your OFF main team emblems are.

    During events I usually run 3 LT 2 HT or 4 LT 1 HT for scouting. When there are no events running I go with 5 LT to max on Oil and run Ocica and other maps for EXP or Loot.

  8. #1328
    Quote Originally Posted by Myrdin View Post
    it depends
    HT have 4 slots for items and usually an do super long runs. But they get mediocre rewards.
    LT have get the best amount of everthing plus have a good chance for Cores, but onl 2 items slots (and they have less HP so they die faster).
    TD are in middle between HT and LT.

    What you want to do most of the times is select the LT you want to use for scouting, gear them up with PURE HP and DMG emblems. to buff those stats, anything else - Evasion, Range, Crit, etc is pointless, so use combination of emblems that buff HP and give additional DMG.
    With those you can usually ad around 1K+ HP to your tank and between 25-50 DMG, depends how lucky you are how good your OFF main team emblems are.

    During events I usually run 3 LT 2 HT or 4 LT 1 HT for scouting. When there are no events running I go with 5 LT to max on Oil and run Ocica and other maps for EXP or Loot.
    What's TD? Also, what about M-Tank and A-Tank (I got a feeling A-Tank is useless... right?)? O..k.. I fused my bronze L-Tank just now. Stupid Move I made. T_T

    Can you also give me a guide on team army for World Battle?

  9. #1329
    Quote Originally Posted by Jeffrey Uy View Post
    I still don't get about Scouting. Am I suppose to scout using H-Units since they have High Durability?
    Light for Oil
    Medium for Currency
    Heavy for 4 slot items
    Tank Destroyer and Artillery for emblem drops

    You dont need high durability, the durability damage you take that is not checked against your DPS is % deduction based anyway. Just make sure you have healthy balance of durability and dps. You'll need about 2000+ durability and 200-300 dps on your tanks to survive 8 hours + scouting.

    Longest my tanks been out is about 16 hours, but I've heard some people goes for like a day or almost two.

    Also dont forget accuracy emblem provide multiplier on top of your displayed dps for scouting. I think one of the defensive sub stats also provides extra durability, but i'm not sure which ones.

  10. #1330
    Light tanks are best for scouting overall because oil is more useful than metal or currency (unless you're at the stage where you want lots of emblem chances) but they die quick due to low durability.

    High durability lets you scout longer, with heavies being best for if you're going to work or something. While the non-dps check damage is % based, once you go over 8 hours the dps checks start getting larger and larger so high durability is still useful if you need a tank to last 10+ hours (my own record is a 5* level 38 heavy that lasted 21 hours; that was more just to see how long it could go than to be useful)

    Stats to put on scouting tanks, ranked from best to worst:

    HP > Damage > Accuracy > Damage Reduction > Attack Speed > Evasion > Damage Bonus > Crit Chance > Crit Multiplier

    0 effect: Penetration, Range, Movement, Rotation

    Side Note: Are we SURE accuracy buffs scouting? I know its impact on dps is minimal, and is mainly used for countering evade tanks

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