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  1. #21
    Just a few tips after playing some more and considering that they changed a lot over the last day:

    1) Leveling up is not a good idea - the enemies scale with your level, and they get MUCH stronger if you abuse the exp from repeating the stage, don't do it.
    Instead you should get minimum exp with maximum body/mind gains... arena is good for that.
    Enemies do not scale depending on your mind/body stats.. so the more of those you have the better(you always gain those at same speed, so those can probably be gained infinitely)
    2) Difficulty of arena - every tier of arena costs 1 more 'attempt' than previous one(1/2/3/4/5)if you can handle hard you should do it.. same for medium over easy. Easy = around 20% mind/body, Medium = around 50% Hard = around 100%(so hard is very good for it's cost)
    Never fight the mage duel - it takes 5 attempts of arena and the stat rewards suck - it's mostly there for power gems, when you complete the other stuff already.
    3) Useful runes to pick: Yellow - Fire, Life. Green - Void, Arrow. Red - Spell, Enemy, Self, Area.
    Useful Spell combos: 3x any yellow(changes the visual of girl you summon), void, spell - summon 3 girls for 8 mana.
    Fire(1-3), Arrow, Enemy - at start you want to do 3x fire(but as you gain more mind stat it becomes better to use only 1x, because dmg from extra fire scaled badly compared to extra mana cost.. but also consider enemy HP).. the fire and death spells are the same in terms of special effect being double damage. But fire can be further amplified by fire ring if you buy it from premium shop for insane dmg. (if you get good stats for your level - you can one shot stuff with fire ring)
    Fire(usually 3, but depends), Arrow, Area - hits every opponent on the area, insane in the area with 5+ enemies. Fire 3x is great considering the low dmg gain from stat there. If you get fire ring, it's utter madness 1 shotting the whole area of easier opponents.
    Life(1-3, 3x until high stats), Arrow, Self - heal yourself. Only worth it if you have heavling ring and by picking dagger at start - heal up, then transfer hp into mana... repeat. Sadly it ends round, but it's a way to recover 6 or so mana per turn easily... more as your stats grow.
    Can still gain a little from it if you are patient even without the healing ring, but will take a long time - surround yourself by girls in corner - and then just repeat the process gaining very little in the process.
    Healing ring is better saving up for than 3 mana/turn ring IMO(well, both is even better, but it's overkill tbh... best things to save up for are healing ring, reaction ring.. if you are impatient - teleport ring is good... but you don't need it really, there is really only 1 day worth of stages atm.. and you can travel between completed missions instantly it seems)

    So in short now:
    Pick all mage option at start, pick dagger when you can choose it, you are good to go. Now you need to save up for the healing ring first, then reaction ring(maybe even the other way around, considering how cheap reaction ring is... if you plan to spend $$ on the game - I also suggest fire ring, it helps to make stuff faster/cheaper to kill... but reaction ring start, moving to corner, surrounding yourself by girls and then just healing ring combo into dagger for infinite mana is enough to complete any difficulty of non mage battle.. 3 mana/turn ring is also not bad, but it's more expensive and much slower as you become stronger) and you can dominate anything.
    Last edited by Hentaika; 06-24-2017 at 08:18 PM.

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