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  1. #1

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    Thanks for your work on this guide, it's really interesting.

    I have a few additional questions/remarks to it:

    Quote Originally Posted by Semaphore View Post
    Do realize that a given percentage of +attack is much stronger than the same percentage of +damage. Likewise, +defense is stronger than the same percentage of -damage.
    Do you have any formulas on how damage and damage prevention are calculated? Or what is your source for that?
    Wouldn't that depend on the amount of ATK/DEF you have?

    Quote Originally Posted by Semaphore View Post
    (8) Equip strong artifacts
    Which artifact(s) do you prefer in your port besides convoy carriage and thunder crystal?

    Which artifact(s) are best used on my generals?

    Quote Originally Posted by Semaphore View Post
    Small rations come from having people on your friends list assist you. Assisting a friend costs you 1000 copper and doesn't directly benefit you, but gives your friend a free small ration.
    Assisting friends grants you 10 Kizuna for each. So you can get 200 additional Kizuna a day, which is especially great for beginners.

  2. #2
    I don't know the exact damage formulas. There are so many different buffs that can interact in weird ways, and a lot that only sometimes trigger at random. I had long observed that +attack percentage seemed to be intuitively stronger than +damage percentage. I finally did a controlled test and found that in one particular situation, having Takeda Shingen of Kai in the party for the +15% attack for all allies buff increased the damage that one particular general did to one particular mob by about 27%. That's a lot more than 15%, and about in line with what I had intuitively expected. I repeated that several times to verify that it was repeatable, and intentionally didn't have any random boosts equipped for that test.

    I personally use an emerald as my third port artifact, largely because I happened to get a perfect rarity one once. That's not an endorsement of emerald as being stronger than some alternatives.

    I personally use a buddha sculpture as my generals' artifacts for the heal. It isn't necessarily that useful in PVP, where generals dying in a single round is common, but I think it's the best option in PVE. None of the general artifacts are all that powerful.

  3. #3

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    Quote Originally Posted by Semaphore View Post
    I don't know the exact damage formulas. There are so many different buffs that can interact in weird ways, and a lot that only sometimes trigger at random. I had long observed that +attack percentage seemed to be intuitively stronger than +damage percentage. I finally did a controlled test and found that in one particular situation, having Takeda Shingen of Kai in the party for the +15% attack for all allies buff increased the damage that one particular general did to one particular mob by about 27%. That's a lot more than 15%, and about in line with what I had intuitively expected. I repeated that several times to verify that it was repeatable, and intentionally didn't have any random boosts equipped for that test.

    I personally use an emerald as my third port artifact, largely because I happened to get a perfect rarity one once. That's not an endorsement of emerald as being stronger than some alternatives.

    I personally use a buddha sculpture as my generals' artifacts for the heal. It isn't necessarily that useful in PVP, where generals dying in a single round is common, but I think it's the best option in PVE. None of the general artifacts are all that powerful.
    Thanks for your opinion on artifacts. I mostly use Buddha, too. Only on Artillery I use Armillary Sphere for that first round extra damage.

    Regarding +% dmg vs. +% ATK: I did a quick comparison between a Lvl 3 Uchigatana (72 ATK, +5% ATK) and a Lvl 1 Hook Spear (72 ATK, +5% dmg) on the same generals and the Hook Spear always did more damage. This might change with larger numbers of ATK.
    I guess we have the same situation at DEF vs. Dmg reduction.

    The interesting question would be: at which ATK numbers starts +ATK% to outperform +DMG%.

  4. #4
    Quote Originally Posted by DarQman View Post
    Thanks for your opinion on artifacts. I mostly use Buddha, too. Only on Artillery I use Armillary Sphere for that first round extra damage.

    Regarding +% dmg vs. +% ATK: I did a quick comparison between a Lvl 3 Uchigatana (72 ATK, +5% ATK) and a Lvl 1 Hook Spear (72 ATK, +5% dmg) on the same generals and the Hook Spear always did more damage. This might change with larger numbers of ATK.
    I guess we have the same situation at DEF vs. Dmg reduction.

    The interesting question would be: at which ATK numbers starts +ATK% to outperform +DMG%.
    How large of damage numbers are we talking about here? If you did the testing with some level 1 general and the damage from infantry suppression or whatever the relevant lab skill is is a large fraction of your damage, and that gets boosted by the +5% damage, then that could explain the discrepancy. I'm not sure if that lab skill gets boosted by percentage damage buffs, however.

  5. #5

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    Quote Originally Posted by Semaphore View Post
    How large of damage numbers are we talking about here? If you did the testing with some level 1 general and the damage from infantry suppression or whatever the relevant lab skill is is a large fraction of your damage, and that gets boosted by the +5% damage, then that could explain the discrepancy. I'm not sure if that lab skill gets boosted by percentage damage buffs, however.
    It was with a Lvl 40 SSR Sword Master with about 2000 ATK and only flat increases, no RNG Procs. The Dmg was somewhere in the 2000s with only a small difference between the weapons. Infantry Supression might or might not interfere, I don't know.

    Well, I guess we can't really solve this without more information on the formulas behind the system.
    I'll just take your observations as a guideline, until I can maybe test this in a more "realistic" scenario.

    Thanks again for your effort!

  6. #6
    And so of course just after I write this saying that you have to conserve souls for use in the lab and temple/church and before I even post it, an event starts that hands out lots of medium soul cards and makes them not scarce. Oh well; if you've got several thousand souls, you should be able to figure out that it's okay to use some of them on soul tickets. Just don't end up with basically 0 souls when the event ends.

    I should probably also add Sanada Yukitaka (SSR version, not UC version) as one of the extremely powerful generals. Her attack boost skill is extremely powerful and puts her in the same category as Tiger of Kai. It looks like Master Strategist might belong in that discussion, too, though I don't have one myself and haven't seen one used to devastating effect, so I'm not sure.

  7. #7
    In case you were wondering, the final 35k point reward from the War Prime event is a universal EVO card. Getting that does entail burning through likely something north of 10 million troops, some of which could cost your 2 copper each if you don't have a ton saved up. But even if you call it paying something like 20 million copper for a universal EVO card, I'd say that's worth it, as UR generals are hard to evolve.

    Of course, if you hadn't been doing the event at all and just found out now, it's probably too late.

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