+ Reply to Thread
Results 1 to 10 of 19

Hybrid View

  1. #1

    Join Date
    Dec 2016
    Location
    Germany
    Posts
    5
    Credits
    4
    Quote Originally Posted by Semaphore View Post
    I don't know the exact damage formulas. There are so many different buffs that can interact in weird ways, and a lot that only sometimes trigger at random. I had long observed that +attack percentage seemed to be intuitively stronger than +damage percentage. I finally did a controlled test and found that in one particular situation, having Takeda Shingen of Kai in the party for the +15% attack for all allies buff increased the damage that one particular general did to one particular mob by about 27%. That's a lot more than 15%, and about in line with what I had intuitively expected. I repeated that several times to verify that it was repeatable, and intentionally didn't have any random boosts equipped for that test.

    I personally use an emerald as my third port artifact, largely because I happened to get a perfect rarity one once. That's not an endorsement of emerald as being stronger than some alternatives.

    I personally use a buddha sculpture as my generals' artifacts for the heal. It isn't necessarily that useful in PVP, where generals dying in a single round is common, but I think it's the best option in PVE. None of the general artifacts are all that powerful.
    Thanks for your opinion on artifacts. I mostly use Buddha, too. Only on Artillery I use Armillary Sphere for that first round extra damage.

    Regarding +% dmg vs. +% ATK: I did a quick comparison between a Lvl 3 Uchigatana (72 ATK, +5% ATK) and a Lvl 1 Hook Spear (72 ATK, +5% dmg) on the same generals and the Hook Spear always did more damage. This might change with larger numbers of ATK.
    I guess we have the same situation at DEF vs. Dmg reduction.

    The interesting question would be: at which ATK numbers starts +ATK% to outperform +DMG%.

  2. #2
    Quote Originally Posted by DarQman View Post
    Thanks for your opinion on artifacts. I mostly use Buddha, too. Only on Artillery I use Armillary Sphere for that first round extra damage.

    Regarding +% dmg vs. +% ATK: I did a quick comparison between a Lvl 3 Uchigatana (72 ATK, +5% ATK) and a Lvl 1 Hook Spear (72 ATK, +5% dmg) on the same generals and the Hook Spear always did more damage. This might change with larger numbers of ATK.
    I guess we have the same situation at DEF vs. Dmg reduction.

    The interesting question would be: at which ATK numbers starts +ATK% to outperform +DMG%.
    How large of damage numbers are we talking about here? If you did the testing with some level 1 general and the damage from infantry suppression or whatever the relevant lab skill is is a large fraction of your damage, and that gets boosted by the +5% damage, then that could explain the discrepancy. I'm not sure if that lab skill gets boosted by percentage damage buffs, however.

  3. #3

    Join Date
    Dec 2016
    Location
    Germany
    Posts
    5
    Credits
    4
    Quote Originally Posted by Semaphore View Post
    How large of damage numbers are we talking about here? If you did the testing with some level 1 general and the damage from infantry suppression or whatever the relevant lab skill is is a large fraction of your damage, and that gets boosted by the +5% damage, then that could explain the discrepancy. I'm not sure if that lab skill gets boosted by percentage damage buffs, however.
    It was with a Lvl 40 SSR Sword Master with about 2000 ATK and only flat increases, no RNG Procs. The Dmg was somewhere in the 2000s with only a small difference between the weapons. Infantry Supression might or might not interfere, I don't know.

    Well, I guess we can't really solve this without more information on the formulas behind the system.
    I'll just take your observations as a guideline, until I can maybe test this in a more "realistic" scenario.

    Thanks again for your effort!

  4. #4
    And so of course just after I write this saying that you have to conserve souls for use in the lab and temple/church and before I even post it, an event starts that hands out lots of medium soul cards and makes them not scarce. Oh well; if you've got several thousand souls, you should be able to figure out that it's okay to use some of them on soul tickets. Just don't end up with basically 0 souls when the event ends.

    I should probably also add Sanada Yukitaka (SSR version, not UC version) as one of the extremely powerful generals. Her attack boost skill is extremely powerful and puts her in the same category as Tiger of Kai. It looks like Master Strategist might belong in that discussion, too, though I don't have one myself and haven't seen one used to devastating effect, so I'm not sure.

  5. #5
    In case you were wondering, the final 35k point reward from the War Prime event is a universal EVO card. Getting that does entail burning through likely something north of 10 million troops, some of which could cost your 2 copper each if you don't have a ton saved up. But even if you call it paying something like 20 million copper for a universal EVO card, I'd say that's worth it, as UR generals are hard to evolve.

    Of course, if you hadn't been doing the event at all and just found out now, it's probably too late.

  6. #6
    Alternate thread title: how to win Daimyo while spending under $50. The answer, of course, is Takeda Shingen of Kai, five water guns, and high rank lab and temple skills. I expected water guns to quickly become the universally used weapon in the tournament, as they're the strongest weapon in the game--even counting things on the Japanese wiki that aren't released here unless I'm misreading the awkward translations. They're also 2.4k cost tier for upgrades rather than 6.4k like most endgame weapons.

    Just because I keep track of such things, I've spent exactly 4620 gold on the game thus far. That includes 3100 for koban before the monthly pass existed, three monthly passes, and 20 for the first round of the "step up summon" event that has run twice.

    I've drawn 10 UR generals directly, as well as obtaining 7 UR EVO or universal EVO cards. I've also drawn 159 SSR generals, including SSR EVO cards but not universal EVO cards, as the latter really should be used to evolve UR generals even if the card is technically SSR. In all cases, the cards include event rewards, login rewards, and battle rewards, not just the gacha. Those counts are totals since the game went live about four months ago. That is, on average, about 1 UR per week and significantly over 1 SSR per day. If you disregard the recently concluded summer event that was technically two events but nearly identical to each other (about 20 soul tickets worth of medium soul cards and 12 SSR EVO cards), it's about one SSR general per day. SSR isn't really that rare in this game.

    I don't have the exact numbers, but I'm guessing that about 20 of the SSR generals and I think only one of the UR came from summons paid for by koban, mostly but not entirely the platinum x11 summons--and that includes koban earned in-game. That's a small fraction of what I've gotten, and certainly less than I got from the recent summer events alone. The game does rely on being able to intermittently click to start another battle while doing something else for hours at a time, but it's not really pay to win. And it's certainly not as pay to win as some of the whale-bait events make it look to someone unfamiliar with the game, such as the current one of spend $250 to get 1 jade ticket, 9 soul tickets, 20 million copper, 3 UR EVO cards, 3 SSR EVO cards, and some other stuff. Thank you to the people who pay for that to keep the game running, but it won't help you as much as you think.

    I had actually written off this tournament as a loss before being surprised to see that I won. Three of my five inherited generals on the winning team are only SR rarity, not even SSR. I have some others that I'm working on leveling, but got just after the summer event that was handing out so many experience cards ended. And then I can have the strongest possible general in the entire game: a Takeda Shingen of Kai, with an inherited Koyo Gunkan skill from another Takeda Shingen of Kai, plus a water gun. Stacking that sort of team-wide buffs is devastatingly powerful, even if that general won't actually kill much herself.

    For those on my server who are wondering, I'm planning on daimyo world bosses at 1 pm EDT (server time) on Saturday and Sunday, and then 8:35 pm EDT for the weekdays. I'll edit the cabinet message to say so when I figure out how. I'm guessing that I won't have access until tomorrow, as Temp was the daimyo to pick the boss times this week.

  7. #7
    I've just done a quick test to confirm that, when you fuse a general who has leveled up quite a ways into another general, 70% of the experience put into the first general carries over. That's about in line with what I expected.

    As for whether attack power or bonus damage is stronger, I think it varies some on the power and leadership ratings of the generals involved. I've got a Sanada Yukitaka (+150% attack power) and a Tiger of Kai (350% damage). Sanada Yukitaka tends to deal more damage against weak generals with low power and leadership, while Tiger of Kai tends to deal more damage against strong generals with high power and leadership. That's without changing my own generals, and seems to hold regardless of the defense rating of the opponent.

  8. #8
    Is changing to a Musketeer unit to get a skill bonus of x2.5 DMG useful at all if one has Temple instead of Church, and is it worth to change units to archer to get one extra target but having DMG reduced by 10% ?

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •