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  1. #1
    Quote Originally Posted by DarQman View Post
    Thanks for your opinion on artifacts. I mostly use Buddha, too. Only on Artillery I use Armillary Sphere for that first round extra damage.

    Regarding +% dmg vs. +% ATK: I did a quick comparison between a Lvl 3 Uchigatana (72 ATK, +5% ATK) and a Lvl 1 Hook Spear (72 ATK, +5% dmg) on the same generals and the Hook Spear always did more damage. This might change with larger numbers of ATK.
    I guess we have the same situation at DEF vs. Dmg reduction.

    The interesting question would be: at which ATK numbers starts +ATK% to outperform +DMG%.
    How large of damage numbers are we talking about here? If you did the testing with some level 1 general and the damage from infantry suppression or whatever the relevant lab skill is is a large fraction of your damage, and that gets boosted by the +5% damage, then that could explain the discrepancy. I'm not sure if that lab skill gets boosted by percentage damage buffs, however.

  2. #2

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    Quote Originally Posted by Semaphore View Post
    How large of damage numbers are we talking about here? If you did the testing with some level 1 general and the damage from infantry suppression or whatever the relevant lab skill is is a large fraction of your damage, and that gets boosted by the +5% damage, then that could explain the discrepancy. I'm not sure if that lab skill gets boosted by percentage damage buffs, however.
    It was with a Lvl 40 SSR Sword Master with about 2000 ATK and only flat increases, no RNG Procs. The Dmg was somewhere in the 2000s with only a small difference between the weapons. Infantry Supression might or might not interfere, I don't know.

    Well, I guess we can't really solve this without more information on the formulas behind the system.
    I'll just take your observations as a guideline, until I can maybe test this in a more "realistic" scenario.

    Thanks again for your effort!

  3. #3
    And so of course just after I write this saying that you have to conserve souls for use in the lab and temple/church and before I even post it, an event starts that hands out lots of medium soul cards and makes them not scarce. Oh well; if you've got several thousand souls, you should be able to figure out that it's okay to use some of them on soul tickets. Just don't end up with basically 0 souls when the event ends.

    I should probably also add Sanada Yukitaka (SSR version, not UC version) as one of the extremely powerful generals. Her attack boost skill is extremely powerful and puts her in the same category as Tiger of Kai. It looks like Master Strategist might belong in that discussion, too, though I don't have one myself and haven't seen one used to devastating effect, so I'm not sure.

  4. #4
    In case you were wondering, the final 35k point reward from the War Prime event is a universal EVO card. Getting that does entail burning through likely something north of 10 million troops, some of which could cost your 2 copper each if you don't have a ton saved up. But even if you call it paying something like 20 million copper for a universal EVO card, I'd say that's worth it, as UR generals are hard to evolve.

    Of course, if you hadn't been doing the event at all and just found out now, it's probably too late.

  5. #5
    Alternate thread title: how to win Daimyo while spending under $50. The answer, of course, is Takeda Shingen of Kai, five water guns, and high rank lab and temple skills. I expected water guns to quickly become the universally used weapon in the tournament, as they're the strongest weapon in the game--even counting things on the Japanese wiki that aren't released here unless I'm misreading the awkward translations. They're also 2.4k cost tier for upgrades rather than 6.4k like most endgame weapons.

    Just because I keep track of such things, I've spent exactly 4620 gold on the game thus far. That includes 3100 for koban before the monthly pass existed, three monthly passes, and 20 for the first round of the "step up summon" event that has run twice.

    I've drawn 10 UR generals directly, as well as obtaining 7 UR EVO or universal EVO cards. I've also drawn 159 SSR generals, including SSR EVO cards but not universal EVO cards, as the latter really should be used to evolve UR generals even if the card is technically SSR. In all cases, the cards include event rewards, login rewards, and battle rewards, not just the gacha. Those counts are totals since the game went live about four months ago. That is, on average, about 1 UR per week and significantly over 1 SSR per day. If you disregard the recently concluded summer event that was technically two events but nearly identical to each other (about 20 soul tickets worth of medium soul cards and 12 SSR EVO cards), it's about one SSR general per day. SSR isn't really that rare in this game.

    I don't have the exact numbers, but I'm guessing that about 20 of the SSR generals and I think only one of the UR came from summons paid for by koban, mostly but not entirely the platinum x11 summons--and that includes koban earned in-game. That's a small fraction of what I've gotten, and certainly less than I got from the recent summer events alone. The game does rely on being able to intermittently click to start another battle while doing something else for hours at a time, but it's not really pay to win. And it's certainly not as pay to win as some of the whale-bait events make it look to someone unfamiliar with the game, such as the current one of spend $250 to get 1 jade ticket, 9 soul tickets, 20 million copper, 3 UR EVO cards, 3 SSR EVO cards, and some other stuff. Thank you to the people who pay for that to keep the game running, but it won't help you as much as you think.

    I had actually written off this tournament as a loss before being surprised to see that I won. Three of my five inherited generals on the winning team are only SR rarity, not even SSR. I have some others that I'm working on leveling, but got just after the summer event that was handing out so many experience cards ended. And then I can have the strongest possible general in the entire game: a Takeda Shingen of Kai, with an inherited Koyo Gunkan skill from another Takeda Shingen of Kai, plus a water gun. Stacking that sort of team-wide buffs is devastatingly powerful, even if that general won't actually kill much herself.

    For those on my server who are wondering, I'm planning on daimyo world bosses at 1 pm EDT (server time) on Saturday and Sunday, and then 8:35 pm EDT for the weekdays. I'll edit the cabinet message to say so when I figure out how. I'm guessing that I won't have access until tomorrow, as Temp was the daimyo to pick the boss times this week.

  6. #6
    I've just done a quick test to confirm that, when you fuse a general who has leveled up quite a ways into another general, 70% of the experience put into the first general carries over. That's about in line with what I expected.

    As for whether attack power or bonus damage is stronger, I think it varies some on the power and leadership ratings of the generals involved. I've got a Sanada Yukitaka (+150% attack power) and a Tiger of Kai (350% damage). Sanada Yukitaka tends to deal more damage against weak generals with low power and leadership, while Tiger of Kai tends to deal more damage against strong generals with high power and leadership. That's without changing my own generals, and seems to hold regardless of the defense rating of the opponent.

  7. #7
    I have now verified that the level cap is 65. Your castle cannot go above level 65, which means that no other buildings can go above level 65. That means that you cannot forge gear above level 65, nor can your lab or church/temple skills go above level 65. When buildings are at level 65, rather than saying the stats for the next level on the info screen, it just says ---

    Lab and church/temple skills being capped at 65 is pretty much purely theoretical for now, as each level of each skill is going to take something like a week of cooldown. But not being able to forge gear to above level 65 is a considerable limitation. I've already got a lot of gear at level 65, and I'm probably not the only one. For what it's worth, the expected cost to forge a piece of purple gear from level 0 to 65 is about 42 million copper. For a yellow piece of high level gear, it's about 51 million copper.

    On the rebellion event (previously the crusader event), I got 48 soul tickets in 6515 victories, which is about 0.74%. If we assume a 1% drop rate, then that is more than two standard deviations below the expected value, so my previous estimate of 1% was probably too high. I got about as many soul tickets from cashing in souls dropped during the event as getting soul tickets directly.

    I now think that my Sanada Yukitaka/Tiger of Kai comparison above was actually caused by Sanada Yukitaka's "24 Generals" skill, which increases damage to non-cavalry. I think that that was throwing off my comparison and I didn't realize it.

    On the endgame farming drop rates, I've now done opponents 4 through 7 on map 6-4 several hundred times in total. I didn't keep exact counts, but I'm going to estimate that the curse fragment drop rate is around 1% or perhaps a little higher. The two gold ticket drop rate is around 3%. Thus, if you spend 100 koban to get 10 standard rations and burn them all on endgame non-convoy farming, you can expect to get on average about 6 gold tickets or so out of it, in addition to a curse fragment. That makes buying tickets more directly with koban look like a really bad idea unless you're either a whale or care only about the UR drop rate.

    In case you're wondering, Temp and Semaphore are the only players who have cleared the campaigns entirely on my server. Nootaku, Aargaez, Vermillion, Arikromus, Nylem, and Rimuru have also cleared the seventh opponent on 6-4. TruelyNice and zantetsuken are the only other players to ever beat an opponent that can drop curse fragments. It is perhaps not a coincidence that I've just named 10 of the top 11 finishers in the rebellion event, with Aqua-chan as the exception.

  8. #8
    Is changing to a Musketeer unit to get a skill bonus of x2.5 DMG useful at all if one has Temple instead of Church, and is it worth to change units to archer to get one extra target but having DMG reduced by 10% ?

  9. #9
    Quote Originally Posted by Orion Lady View Post
    Is changing to a Musketeer unit to get a skill bonus of x2.5 DMG useful at all if one has Temple instead of Church, and is it worth to change units to archer to get one extra target but having DMG reduced by 10% ?
    I assume that you're talking about Demon King of the Six Heavens. If so, then the answer is that the general is pretty useless. A zero star UR will get destroyed by a four star SR. Using UR EVO or Universal EVO cards to get Demon King of the Six Heavens to four stars is a massive waste of very scarce resources that would be better used on just about any other UR general.

    It's not a fixed 2.5x damage bonus. It's a small chance at it that relies on having high intelligence, which you won't because the general is zero stars. So the real answer is, it doesn't matter what class you set the general to, as you don't want her on your team.

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