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  1. #1
    Unregistered Guest
    Guess I'm not getting either of the event tanks. Third tile is way too hard for my tanks.

  2. #2
    Unregistered Guest
    Here is a copy of a ticket response I got from them today:
    "Yes, we've read all of the feedback so far. The Panzerwerfer (rocket unit) has the same ability as Katyusha. She appears on the event map in the path you fight to earn her. Even though she is strong, she is vulnerable to commander artillery strikes.

    The battles during this event are probably more on the difficult end of what was intended, and the next events we run will be much more manageable. We will probably make an adjustment in the final week to ease up tile 3 and 4. But that will be out on Oct. 25th, coinciding with a new character release."

    I would prefer something sooner but they do seem to be acknowledging the problem.

  3. #3
    Quote Originally Posted by Unregistered View Post
    -
    Even though she is strong, she is vulnerable to commander artillery strikes.
    Can't one shot her with art strike at last tile 3 stages and only that makes her 'not-so-vulnerable' as you need to make 2 shots.

    Quote Originally Posted by Unregistered View Post
    -
    We will probably make an adjustment in the final week to ease up tile 3 and 4. But that will be out on Oct. 25th, coinciding with a new character release.
    That's bad idea to make changes in the mid-end of the event, people who already spent cores would get pissed imo.

  4. #4
    Unregistered Guest
    Which is why in the other thread I said you needed to calculate how many bundles you will need, but don't buy the last one (or two, I guess) until you KNOW you're falling short.

  5. #5
    Unregistered Guest
    "Can't one shot her with art strike at last tile 3 stages and only that makes her 'not-so-vulnerable' as you need to make 2 shots."

    I did actually mention this to them in my reply. As far as making changes go, though, I'm hoping most people didn't splurge on cores yet. I bought one set but am waiting to see how things go (via calculations I think I'll be fine to finish one and get 1 copy of the other, especially if they do tweak it).

  6. #6

    Join Date
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    FYI if you use the Defence commander ability Arty-Chan does only 1 damage per hit and the ability last for her entire load.... The missions require a fair amount of timing and skill to do well, I actually find that the Satan's are harder to deal with because of that 78% evasion.... sure 1 hit generally kills her but getting that one hit with only a 22% chance is nasty as all hell.
    Flower Knight Girl: 255445855

  7. #7
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Here is a copy of a ticket response I got from them today:
    "We will probably make an adjustment in the final week to ease up tile 3 and 4. But that will be out on Oct. 25th, coinciding with a new character release."
    I actually sort of suspected something like this. Based on how well I do in void vs. this event, I assume the vast majority of players aren't going to be getting even a single copy of either event unit, which probably isn't a great idea for player retention.

  8. #8

    Join Date
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    Whelp there go my cores I suppose.
    Valid point about not being able to one shot her on the tougher maps.

    Honeslty though - the problem is the map layout and the insane pumpkin turrets.
    There are scarabs, mines and pumpkin turrets with the range of dark artillery, attack speed on par with light tank and damage high enough to punch through your heavy tank armor emblems.
    If they cut half the crap out, it would still be hard with the SU and Panzerwerfer (pretty much a Katyusha) spam. But still managable.
    The worst thing is - the amount of stuff you need to get through while being ripped apart by the Pumpkin turrets, just to arrive at the enemy Leader and her being a Heavy tanks that soaks shit tons of damage, which make her immune to assassination builds, is just stupid.
    Especially on the ghost path where in Node 3 there are two scarabs on both bot and top, shit tons of mines, and 3 pumpkin turrets that can shoot your tanks that get close enough to the scarabs. And there is of course 3 of them, positioned in such a way you will have to engage all of them due to their increased range at this stage. And they are not exactly squishy either. To much, the Pumpkin turrets have too much of everything, damage, range, hp, attacks speed.
    If it was just the Pumpkin turrets without the scarabs and mines it would be much more managable as you could go straight at them and nulify them.
    Worst thing is a bloody mouse that gets you stucked in front of them, your tanks bundle up and.... oh look who it is ? SU (or Panzerwerfer) my friend !
    Sigh

  9. #9
    as it is now i would get copy of each for sure by doin ~22 of each items daily and from that 6x daily on basic map gives nice boost to pumpkins rest is just bonus

  10. #10
    High Velocity Stiff Guest
    Quote Originally Posted by Unregistered View Post
    I actually sort of suspected something like this. Based on how well I do in void vs. this event, I assume the vast majority of players aren't going to be getting even a single copy of either event unit, which probably isn't a great idea for player retention.
    It won't help. I was doing okay in the event, then I decided to spend some cores and dump my pumpkins in one side to get the 5 star emblem earlier. [Emblem of Hope so you know, thanks for the extra repair times.] Then my commander ticked over to the next level... now I can't even make it through stage two without severe losses, forget stage 3. My now 6.4k effective durability Tiger is suddenly getting destroyed in one salvo. This is not sane, gradual or measured level scaling and the vast majority of people who hit the sweet spot of bullshit aren't going to be able to suffer through enough of the current event that one week of reduced difficulty is going to help.

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