DP/IWZ is/was clunky and nigh-unplayable if your schedule didn't line up for the PvP. A game should never restrict PvP to fixed time slots.
DP/IWZ is/was clunky and nigh-unplayable if your schedule didn't line up for the PvP. A game should never restrict PvP to fixed time slots.
Personally as I've said before it was all noise and colour, and I had no idea what I was doing how to progress and basically WTF was going on.
I also hear it turned heavily P2W on the competative side
And I have to stop and refute this, that's HIS opinion and it's got legs - for the market aimed at most of the girls didn't grab you and the time spent to get them going....aye, it's a valid point for some people
Last edited by Aidoru; 11-20-2017 at 10:02 PM.
It was obnoxiously P2W. The pool of girls (and the specific variants of) that the various regular tickets drew from basically never updated for most of the game's life here.
I couldn't even figure out what the game was really supposed to be about. So many different upgrade materials everywhere. And was the battle system really just the girls' still-arts repeating a bunch of quotes at each other as health bars went down or something?
Super P2W and the rewards for playing were crap, not to mention the time slots for pvp that are a pain in your life if you want to achieve any of the miniscule rewards it offered.
Only room for 1 game with the type of predatory business model that capitalizes on victims tendency to feel obligated to spend more than they can really afford because their guild/friends/clan depends on them?