Originally Posted by
Keyen
I understand that. What i'm trying to tell you is that a lot of players won't try further than the low level because of that. When you are instant killed with 70% max life, you usually say "bullshit" and you close the game, you don't try much further.
Edit: Talking about RNG, you have to reduce by half (if not completely negate it alltogether) the effect of tile which proc during the opponent turn. Finishing the turn to see the opponent dealing for free 60+ damage and fully charge a character is the same category of "BULLSHIT" than above. You can't predict that from either side, and it gives an unfair advantage.
Edit: 7th match in a row against someone with 150 more elo. Can't play when I have 2 less lvl per character and 200 less max hp.