Christ, you JUST fixed those issues? Are there any players left? People were rather frustrated about this (and not just myself) when I left the Discord weeks ago.
Christ, you JUST fixed those issues? Are there any players left? People were rather frustrated about this (and not just myself) when I left the Discord weeks ago.
Can someone PLEASE share how to beat level 123? I've been stuck for over a month. Felicity does so much GD damage both on deployment and after death that you basically auto lose 2 heroes. That doesn't leave you any chance in wave 2. Definitely the worst level I've ever seen.
Hi Everyone We just pushed a very big update with a tonne of bug fixes and new features, here's some info if anyone is interested. We are also launching in Steam soon as SFW game.
New Heroes
We are working on 11 new heroes for the next stage of the project. Lots of new powers that will greatly change the game dynamics and meta. We plan to launch 3 new heroes at once, with the new Economy in Early March (that will include 2 new legendaries)
Some of the new powers...
(Attack on Death, Wacky can attack allies\enemies, Nerf, Extra move, Tile Shield, Poison (on\off board and lots more surprises))
New Economy
We need to do a massive rework of the economy as it is not very well suited to the Nutaku audience. That will involve removing and tweaking some old features while adding a completely new crafting layer.
The goal is to have the economy focused on opening chests with chances of dropping a Legendary card and shifting away from continual Limited Offers, which are game breaking for newer players. In that some new players have cards they should not have with their current level.
Economy Summary
1. We are adding a new currency called Shards which is used for crafting new Cards
2. New Crafting and Shatter systems will be added for Epic and Legendary cards. Players will now be able to craft random or specified cards of these rarities.
3. PvP Win Streak system. This is a way for players to gain a small number of shards from winning x number of consecutive games in a row and also breaking a 3+ win streaks of opponents.
4. The Daily cards feature will be removed from the shop. It might come back in the future selling card bundles.
5. The gifting feature will be modified so that it will no longer allow Epic gifting. We needed to do this to balance the crafting system.
6. All chests in the shop will now contain a chance of dropping shards or a Legendary card. The higher the chest value the more the chance of dropping a Legendary.
7. The lowest value chest will be purchasable with ingame coins and not with gems, this is to give all players a chance of getting Legendaries and to increase the value and usage of coins.
8. Event Boosters are breaking the ELO leaderboards so we also removing them for the foreseeable future.
9. PvP Emotes will be moved out of the player profile and into the Shop screen
10. The top tier of Paid chests (cost and content) will now be level 25. The cost and content of paid chests have always increased as you level up. We removed the final tier (Lv29+) as it was too expensive in out opinion.
UI and Re-Design
We have a lot of changes coming for the entire game look and feel. This is essentially cleaning up everything (menu related) and making it faster to load. It also looks way sharper and more modern than the current game. The mobile will have huge improvements to make it scale more optimally and also use more appropriate art proportions for a phone design.
I need friend id 19523