+ Reply to Thread
Results 1 to 10 of 246

Hybrid View

  1. #1

    Join Date
    Oct 2017
    Location
    Ireland
    Posts
    80
    Credits
    73

    Beta Footage Update

    Hey Guys, We've been on the down low for a while, so wanted to give you a little sneak peak of where the game is at. The past 2 months we finished adding all major systems (PvP, Social, Economy, Sound, Story..etc) and are basically focusing on bug fixing and polish from here on out. Fonts are all placeholder but you can get a really good idea of the base game structure and the game's feel from this video.

    Hope you'll like it


  2. #2
    Unregistered Guest
    Looking impressive, want to play it!

  3. #3
    Unregistered Guest
    Soooo when will we play it? Looks pretty cool and i see you change gameplay from real time to turn based system.

  4. #4

    Join Date
    Oct 2017
    Location
    Ireland
    Posts
    80
    Credits
    73
    Quote Originally Posted by Unregistered View Post
    Soooo when will we play it? Looks pretty cool and i see you change gameplay from real time to turn based system.
    We're aiming for a soft launch in early March and hopefully global in April. The PvP is still synchronous, but you're right in that it is turn based. Each player get's 3 actions in their turn. Moving a hero tile or making a match counts as an action.

  5. #5
    Unregistered Guest
    so any news?

  6. #6

    Join Date
    Oct 2017
    Location
    Ireland
    Posts
    80
    Credits
    73
    Quote Originally Posted by Unregistered View Post
    so any news?
    Yeah we're still pluggin away fixing the final layer of features and bugs etc. We now have a version of the PvP and tournament reward system that we're very happy with. It's a pretty massive game (for an indie studio) and we kind of underestimated the time it would take to polish everything up to a high standard, which is pretty typical with most games I seem to work on... We're still on target to softlaunch in April and then global launch a few weeks after, once we see it's stable.

    Recently we've completed all the hero power animations for the first 48 heroes (38 available for the launch). This was a pretty large task. This week we're working on static and dynamic board objects for the PvE campaign and currency shower animations in the menus. We've given all these PvE items little faces and personalities (Nintendo-ish) Planning to have 300 levels for the launch.

  7. #7
    I'm starting to wonder how much it would cost to have your artist create a mascot for me.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •