So I used to play Primal Legends (the game they say they were inspired by for this game), and as far as I could tell that game was using real-time multiplayer. Don't know what they plan for this game, though.
So I used to play Primal Legends (the game they say they were inspired by for this game), and as far as I could tell that game was using real-time multiplayer. Don't know what they plan for this game, though.
Draghorn - The Business Dragon
That's correct, it will be realtime turn based PvP, as well as a pretty extensive PvE saga campaign. The matchmaking issue is one of the biggest challenges we have for sure, but we have taken some steps to reduce the risk.
1. There will be R18 mobile and web versions at launch on Nutaku or within 2-3 weeks of each other at the most.
2. We also plan to launch non-adult versions on other web portals and on IOS and Google Play
3. We're not currently exclusive on Nutaku (Although it's our main target platform for sure) so we may launch it on other adult sites and host also it ourselves.
All players across R18 and non-adult (on all platforms) will be able to compete in the same tournaments, hopefully reducing the waiting times significantly. Also keep in mind that the player base on Nutaku is over a million unique users a month now, it's a far cry from the days of Angelic Saga when it was a very lonely place.
When you say 'real time turn-based PvP,' do you mean scheduled PvP windows a la Dragon Providence? Because that's what made me quit playing that game.
I think I can answer this since again, I'm a former player of the game this is inspired from.
When they say turn-based it mean each player takes alternating turns moving pieces on their own board to attack the opponents board. Now that I remember in Primal Legends when it was your turn you could move about 3 of your pieces to attack the opponents board. After you ran out of moves for your turn it was your opponent's turn and they could move 3 pieces on their board to attack you.
But no, no scheduled PvP where you and all PvP participants have to gather at a specific time. The game just match makes with everyone else that is looking for a match at the same time you are looking. Again this is all based on my knowledge of the game they mentioned in the OP.
Draghorn - The Business Dragon
1 million users huh. Nice.
My main site is getting close to that in recent months. Maybe soon.
But that is mostly all JP people. Wonder how many JP nutaku get.. heh.
Thing is Dragon Providence's set times means it's more likely people will be on at the same time to have interesting fights.
With no set times, you need a much larger active player base to have a reliable chance of matching up with somebody any random time you attempt a PvP match. Which is why most "niche" online games I've played with "real" PvP usually have a set time during which it can occur, in order to concentrate everybody together.
I would hope/expect there is some sort of fallback AI opponent (Asynchronous PvP? fighting somebody elses characters but controlled by AI?) if it takes too long to find an actual player doing PvP, or it seems likely it'll be hard to get going. Constantly attempting to do PvP but not finding a match will drop players fast, and the more drop, the harder it will be for remaining players to find a match. (I also assume there's some sort of time-out for turns. Turn based PvP sorta requires that or people can indefinitely stall a match if things aren't going well by simply not taking their turn.)