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  1. #1

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    Quote Originally Posted by Unregistered View Post
    I would hope/expect there is some sort of fallback AI opponent (Asynchronous PvP? fighting somebody elses characters but controlled by AI?))
    This is actually a really nice idea... We do have a pretty good AI at this stage in the PvE saga, we could add a Player Vs AI in PvP if the player doesn't find an opponent after x amount of time. Using Heroes from a player close to your own level and changing the name to something like "Jimmy - Bot"


    Quote Originally Posted by Draghorn View Post
    It sounds like one of the ways they are trying to mitigate the problem of finding another player to play with is by trying to make it so that all versions of the game can match make with each other. They say they are making a clean version also that can be distributed on the app stores as well, and it sounds like they are going to try to make all those versions match make with each other. So it sounds like they are going to try to get the game into multiple markets to keep the game from being too "niche" to match make properly. (By the way, I really don't like the scheduled PvP in DP. I'd rather schedule my games around my life instead of scheduling my life around a game.)

    As for the turns, Primal Legends had time limits on each player's turns, so if you waited to long you would forfeit any moves you had left at the end of the turn time limit. I'm assuming CSL will do the same thing.
    All totally correct, nice summary! The main challenge we have is rolling it out on enough platforms for launch. Each one has it's own payment systems and API's so it takes a little time to integrate safely. Nutaku continues to grow (despite the DMM games closing), but is it big enough to support a healthy PvP game environment. Probably not, if I was to guess. Throne of Legends will be a good test for the site in terms of PvP, just not sure if fans of that genre are up for getting into another hearthstone type game.

  2. #2
    Unregistered Guest
    FWIW, King's Raid has the type of Asynchronous AI fallback I was talking about.

    (that said, it's one of those real-time games that can pretty much play itself, though the user can turn off auto mode) If you're up against somebody that's actually online, there's a little "online" indicator on the initial matchup screen. If you're currently fighting AI when another player launches an arena fight, it'll pull you out of your current fight, (giving you a victory, though I strongly suspect you only get a fraction of the normal rank points for victory), to fight the new player.

    Incidentally, It's probably kind of strange for a match 3 game, but any thought to having an auto mode for people that don't like match 3 games, but like the art/collecting/building up characters?

  3. #3

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    Quote Originally Posted by Unregistered View Post
    Incidentally, It's probably kind of strange for a match 3 game, but any thought to having an auto mode for people that don't like match 3 games, but like the art/collecting/building up characters?
    Thanks for the suggestions, we'll look into the auto mode for sure and also check out this game you mention



    Here's a little sample of the Hero attack animations we're currently working on. We haven't tweaked timing and layering but you can get a little idea of the direction. Let us to know your thoughts


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