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  1. #1

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    Quote Originally Posted by Unregistered View Post
    I'm kind of curious how H-content is handled though. Will there be stuff like ''evolving'' that'll feature the girls in more seductive settings in the likes of Osawari Island, Pero Pero Seduction, Harem Heroes etc. or will the focus be on unlocking H-scenes by leveling up your girls?
    Hi, firstly thanks for the interest and enthusiasm... indies be lonely

    How the hentai is unlocked is a little bit complex to explain, but I'll give it a whirl and add a little table.



    There are 4 different rarity cards in the game (Common, Rare, Epic & Legendary).
    The player has access to new Hero tiers as they level their profile (1, 5, 9, 13, 17, 21, 25, 29) - very much like Clash Royale but they use new Arenas instead of player levels
    Depending on the rarity of the Hero is has more or less levels. Common cards can level up to 12, Rare 10, Epic 8 and Legendary 6 (Heroes get roughly 10% stronger with each level up!)
    The Hentai unlock for each hero depends on the 'player level tier when the Hero was available' and the 'rarity of the card'
    Example: From the table you see a common Hero that is available when the player is level 1 has hentai unlocked when it is level 5.
    Heroes are levelled up the same way as Clash Royale, collect cards and use gold. It's possible to farm gold, gems and Heroes for free from (Winning battles (PvE & PvP), daily login & gifting cards to friends)

    Alternatively if a player is super impatient they can just pay to unlock hentai immediately, but that's not really necessary. You get chests with every victory. Free chest every 6 hours and a Fight Chest awarded with every 5 victories in Arena mode.

    I hope this makes sense for you guys

  2. #2

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    Beta Footage Update

    Hey Guys, We've been on the down low for a while, so wanted to give you a little sneak peak of where the game is at. The past 2 months we finished adding all major systems (PvP, Social, Economy, Sound, Story..etc) and are basically focusing on bug fixing and polish from here on out. Fonts are all placeholder but you can get a really good idea of the base game structure and the game's feel from this video.

    Hope you'll like it


  3. #3
    Unregistered Guest
    Looking impressive, want to play it!

  4. #4
    Unregistered Guest
    Soooo when will we play it? Looks pretty cool and i see you change gameplay from real time to turn based system.

  5. #5

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    Quote Originally Posted by Unregistered View Post
    Soooo when will we play it? Looks pretty cool and i see you change gameplay from real time to turn based system.
    We're aiming for a soft launch in early March and hopefully global in April. The PvP is still synchronous, but you're right in that it is turn based. Each player get's 3 actions in their turn. Moving a hero tile or making a match counts as an action.

  6. #6
    Unregistered Guest
    so any news?

  7. #7

    Join Date
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    Quote Originally Posted by Unregistered View Post
    so any news?
    Yeah we're still pluggin away fixing the final layer of features and bugs etc. We now have a version of the PvP and tournament reward system that we're very happy with. It's a pretty massive game (for an indie studio) and we kind of underestimated the time it would take to polish everything up to a high standard, which is pretty typical with most games I seem to work on... We're still on target to softlaunch in April and then global launch a few weeks after, once we see it's stable.

    Recently we've completed all the hero power animations for the first 48 heroes (38 available for the launch). This was a pretty large task. This week we're working on static and dynamic board objects for the PvE campaign and currency shower animations in the menus. We've given all these PvE items little faces and personalities (Nintendo-ish) Planning to have 300 levels for the launch.

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