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  1. #101
    Quote Originally Posted by Semaphore View Post
    They realized that as they had structured it, there was really no point in anyone who wasn't a whale paying any money at all. So they changed it so that, for someone who wasn't a whale but was willing to pay a more modest amount of money, the rewards for a one-time payment of $20 are considerable. Unless they change it in a future patch, which they might when you consider today's patch.

    The screw-up was in how they tried to monetize the game initially, as they gave away too much for free. At that point, there wasn't a good fix for it.
    I agree. Basically now, there's very little point in playing without the £20 investment - you might as well consider the free gameplay a demo, and the £20 as payment to actually play the game. But the psychology of it is weird to me, is the thing. For twenty bucks I could buy a great indie game, indeed I could buy several for that amount of money. Is this game worth £20 to me? Not really. And yet I'm probably going to buy the Miracle Ticket in Kamihime - but that's £50 for an SSR and basically nothing else: the "value for money" for the ticket is much worse than value for money here, with the starter pack. But I feel that self-justifying buying the ticket is much easier, because it is far more optional, compared to here where playing without access to the coin boost feels to me like it would be so slow as to be pointless. Or maybe it's that I don't want to pay for something that was previously free? I don't know.

    Anyway, I'll watch this game to see if they patch it to make it more reasonable (although I'm not sure how they'd do that), but I'm not actually going to bother playing it anymore until they do.
    Last edited by Locutus; 01-04-2018 at 07:53 PM.


  2. #102
    Zagar Guest

    20 dollars for an Idle game? Lmao

    I just got planet Coaster for 11 dollars on steam. A fully feature game, and you want me to spend 20 dollars for features I had at the start of the game? For an Idle game?!


    LMAO!

  3. #103

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    I'm done with this shit.

  4. #104
    Unregistered Guest
    Quote Originally Posted by Underdog View Post
    It's fine, that Coin Booster can now drop of Orbs BUT... why change this things? Buying Coin Booster ONLY with real money just shows, how greedy this is.
    Why not keep the option to still buy boosters with hearts? We "non-paying players" still need to farm hearths, it's not that we get hearth for just play the Game 5min...
    Because this....

    Quote Originally Posted by Semaphore View Post
    They realized that as they had structured it, there was really no point in anyone who wasn't a whale paying any money at all. So they changed it so that, for someone who wasn't a whale but was willing to pay a more modest amount of money, the rewards for a one-time payment of $20 are considerable. Unless they change it in a future patch, which they might when you consider today's patch.

    The screw-up was in how they tried to monetize the game initially, as they gave away too much for free. At that point, there wasn't a good fix for it.
    I really don't have any sympathy for people that complain about what it is they get for free, particularly in a game where having a large player base doesn't improve the gameplay in any way for the players who do pay. Is it nice when the devs "screw up" and give everything away pretty much for free? Not gonna lie, yes. Am I gonna piss and moan when they do something to at least attempt to make money for their work? Nope.

    Do *I* think this game is worth $20? Not really. I think they're pricing it a tad high. I haven't noticed a single orb since the patch, so whether or not they drop boosters is irrelevant. (not that I got 'em all that often beforehand. I "play" the game on my second monitor, so it's not like I'm all that likely to notice them in the first place)

    (Incidentally, I had assumed the actual monetization scheme was going to involve the Dungeon "events" in some fashion)

  5. #105
    Unregistered Guest
    Oh, and P.S. I was actually assuming they were just going to reduce the chances of getting hearts, as the previous model was obviously broken. Going this way though, I would have probably tied it to ANY purchase other than the 1 hour coin boost, not just the starter pack.

    And/Or have it be it's own ~$5 unlock purchase.

  6. #106
    Unregistered Guest
    Oh well I enjoyed the freebie while it lasted. My only complaint right now is I logged back on after about an hour from a previous save where i had about 15mil to the dismay of now being negative 30mil and have to work back up to 0. lol, kind of weird and annoying but whatever.

  7. #107
    Unregistered Guest
    Heh, the timing of the maintenance effectively cost me an amrita.

    Do a bunch of 500 runs in the evening, when it gets late, exit out. In the morning, log on, use the money from overnight to get nymphs that'll get me to 1k no sweat while I'm at work.

    Maintenance covered my morning quick log-in time. Doing a mess of 500 runs is still probably more important than chasing Amrita's at the stage I'm at, seeing as it slows way down after 500. Though admittedly with the gold boost off the table that may no longer be true. I'll have to think about that. Unlock as much as I can before my current boost runs out and I (probably) stop playing.

  8. #108

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    So, just to recap:
    1. Bug Riddled on launch, with new ones sneaking into releases. The latest being the -negative offline gold income.
    2. Clicker game where the clicking portion is pointless due to hilariously low click damage upgrades for the hero.
    3. Also hilariously low income from monster drops, forcing either a looooong FTP slog or the dropping of $20 (Huge price hike for a clicker) for the 1000% gold boost. Huh, how convenient. /s
    4. Resets, a common factor in idle games, do not significantly improve future runs. They merely serve as a way to gain RNG shards for furry art.
    5. Game bleeds memory like a faucet. Unity ftw. Idling is painful for some machines.


    I don't know who the devs are or if they have other games out there but I believe they approached launch with the wrong idea in mind. There is no gameplay unless you consider min-maxing characters in an excel spreadsheet worth $20, as playing purely FTP is going to be a long and painful slog. Clicking is broken. Half the hero abilities are broken/pointless. The passive items seem to be pointless. The gold drops are too low to support deep runs without a coin bonus. The super nymph abilities are unbalanced. In fact, I'd say most of the game in unbalanced and it's designed that way to get money out of players.

    Which would be fine, if there was any fun to it. None of the scenes I've unlocked so far are all that...good?

    Compared to some of the other games out there (such as Crystal Maidens, Armor Blitz, FKG), this really doesn't look worth the time

  9. #109
    Unregistered Guest
    1. Didn't really notice it all that many bugs on launch, I only saw 2 serious bugs: fantasy shards not dopping from shardkeepers, and it crashed sometime while I was at work (after getting to lvl 1030ish, so didn't really care) Pretty much everything in the patch notes are exploit fixes.
    2. I suspect the negative gold is just a 1 time hiccup. The patch notes said it's switching from using a client side timestamp to a server side. So presumably if you were in a later time zone (which is almost certainly true for everybody in the U.S., assuming the devs really are located on the isle of man) You could very well been logged out for "negative time". Sure, it would have been nice if they caught that, but considering how often you restart in this game, negative money shouldn't affect you all that much unless you happened to be between 1 and 100 when it happened.
    3. Do people really ever kill their mice by actually clicking in games like this? Can't imagine actually doing that, I assume people either ignore the option or have a mouse that lets them build a macro. This puts everybody at a level playing field.

    Devs also did Shards of Eradine. (which I presume uses all the same H art) and is *far* more of an actual game. (I haven't gotten far enough in the two games to verify that) I vaguely seem to remember that when taps was first announced, they basically said it was going to just be something they threw together with the assets they had from Shards... Which makes it lame since, from what I remember, Shards has been obtainable for less than the $20 you now have to pay to pretty much be able to play Taps. (and, as I said, is an actual real game) (It'd be nice if they somehow, at least, gave those who actually bought Shards the ability to buy gold boosts with hearts in Taps.)

  10. #110
    Underdog Guest
    I haven't noticed a single orb since the patch, so whether or not they drop boosters is irrelevant. (not that I got 'em all that often beforehand. I "play" the game on my second monitor, so it's not like I'm all that likely to notice them in the first place)
    I would have no problem with a change like getting Coin Booster only from Orbs for "free" IF they actually have the same spawn rate as before:

    On a Run to 1000 i got before the Patch arround 20-25 Orbs(even for that long time, it a bit less)
    But now it's like getting only 5 at max (i keep my coins in the mail system until i reset)

    So basicly everything is real money only, and the "nice" option for free Coin Boosters are a farce.

    The end of this is: ppl get extremy forced to buy the starter pack, because without a coin booster, it takes forever to make at least one run to 500 or 1000 and im at that point, i nearly only need amrita, they even didn't think about it, what we will do with al that shards if an Element is fully upgraded like fire. (i have now 21 useless shards untill maybe new Mons are coming)

    I don't play the Game after my booster runs out, because then you play very long until a booster drops(and i think that will be not a 7 day booster at all) until i "can normaly play" like before.

    Oh and btw: because the Orbs are more rare now, it slows down the start of an reset and forget about getting tickets. This "Update" is a nightmare and because im a F2P Gamer, im out... (the only good thing left of this game is the cute pixel animation for attacks and some cute Artstyle before it starts to get "hentai")

    Balance ideas?
    -Bring back the Orb spawn rate as before
    -Reduce the Hearts Droprate of Super Bosses from 100% to 50% OR remove hearts drop from Orbs (if the spawn rate is increased)
    -Let us buy Coin Boosters with hearts

    It's a different to "work" for progress, as to get forced only to pay until you can play. Sure i say the Heart droprate was a bit high, after getting the 4. Nymph Slot, but reducing the use of hearts to nealy zero and slow down the coin rate for F2P player is just: "pay or go" so i go until fair changes happen.

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