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  1. #41
    Unregistered Guest

    Charms

    Does the French Girls Charm boost the damage of Super Nymph Moves, or only base DPS? Because if it's only base DPS it seems like it would be pretty worthless. Same question for the Trouser Snake Spit, does it increase the attack speed of super moves? Really want to figure out which charm is the best one to invest in.


  2. #42
    From the spreadsheet that Kotono linked, it looks like each level of a nymph costs (1+sqrt(5))/2 (a.k.a., the golden ratio) times as much as the previous level. All of the costs displayed are pretty close to that and probably within rounding of it. It rounds or truncates the numbers that are displayed on the screen, so it's likely that the exact value is either computed as a base value times the golden ratio to whatever power, at least up to rounding.

    Damage dealt per level of a nymph also looks like it scales at the same ratio. Thus, the total cost to level a nymph to 10 is about 197 times the cost of unlocking the nymph in the first place. The DPS (excluding super nymph skills) that the nymph will deal at level 10 is about 76 times what it will deal at level 1. That doesn't give you an easy way to predict super nymph skills, however.

  3. #43
    For those who are wondering, the price in hearts of super nymph slots goes 1, 2, 5, 10, 25. I'm not sure about the last slot, as I can't see the price of the sixth until I buy the fifth. The online encyclopedia of integer sequences suggests 50 as the next number:

    http://oeis.org/search?q=1%2C2%2C5%2...lish&go=Search

    It finds six sequences that have 1,2,5,10,25, and four of them have 50 as their next value. The other next values suggested are 48 and 58, neither of which I regard as likely.

    For comparison, the levels of fanny magnet start as 1,2,3--in particular, 3 hearts for the third level, not 5. That is not enough of a sequence to meaningfully consult the OEIS.

  4. #44
    Quote Originally Posted by DrunkMonkGar View Post
    Good lord. I'm suddenly feeling luckier my pre-reg spins gave me 2. What does it even do, though?

    Edit: Nevermind my question, I got to 500 for rebirth and the game finally said. Special gallery currency for max-evolve girls.
    All girls have 3 evolutions, which are the first three pictures in the gallery. That also tells you how many amirita you need to use to get to the H-scene (final image; at least for pheonix and squid it was the final image for both, maybe the 8 galleries have multiple). So if its a 0/8 gallery, you'll have 5 amrita to fully unlock.

  5. #45
    Quote Originally Posted by Unregistered View Post
    Does the French Girls Charm boost the damage of Super Nymph Moves, or only base DPS? Because if it's only base DPS it seems like it would be pretty worthless. Same question for the Trouser Snake Spit, does it increase the attack speed of super moves? Really want to figure out which charm is the best one to invest in.
    I went for the drop increase, which I'm pretty sure is increasing the number of double/triple/etc coin drops per monster. So it sorta acts like a gold booster. I also seem to be obtaining a much larger amount of shards than I would get from rebirthing at 500. Though interestingly, I have yet to receive a single fantasy shard, wonder if its a bug (meanwhile I have 3 fires, 2 waters, and 2 electric at stage 3 at the minimum)...

    Also, a trap I've noticed. Panda and Monster's level 3 skill are....really freaking low compared to what it should be. It's almost a 50% drop in dps from the level 1 skill.
    Last edited by BigBobs; 12-30-2017 at 06:10 PM.

  6. #46
    Yeah fantasy shards seem incredibly rare. I did get one from rebirthing at 500, but that is the only one I've seen so far.

  7. #47
    Number of shards that I've obtained thus far by type:

    Fire: 13
    Water: 11
    Earth: 9
    Electric: 8
    Light: 7
    Dark: 11
    Fantasy: 8

    That doesn't strike me as being out of line with all equally likely, especially considering that pre-registering gave extra fire and water shards.

  8. #48
    Quote Originally Posted by Semaphore View Post
    Number of shards that I've obtained thus far by type:

    Fire: 13
    Water: 11
    Earth: 9
    Electric: 8
    Light: 7
    Dark: 11
    Fantasy: 8

    That doesn't strike me as being out of line with all equally likely, especially considering that pre-registering gave extra fire and water shards.
    Right now after playing for a while and completing a couple missions and upgrading a few girls.

    Girl rank:
    Fire:
    Tiger - 2 - 3 fire
    Pheonix - max - 8
    Dragon - 2 - 3
    Remaining: 5
    Total - 19

    Water:
    Squid - Max - 8 water
    Penguin - 1 - 1
    Seahorse - 2 - 3
    Remaining - 4
    Total: 16

    Earth:
    Monkey - 3 - 8 grass
    AsianDragon - 2 - 3
    Remaining: 3
    Total - 14

    Electric:
    Frea - 3 - 8 lightning
    Giraffe - 3 - 8 lightning
    Robot - 2 - 3
    Remaining: 3
    Total: 22

    Dark:
    Rat - 3 - 8 dark
    Remaining - 2
    Total: 10

    Light:
    Panda - 2 - 3 light
    Fairy - 2 - 3 light
    Snowfox - 2 - 3
    Remaining - 2
    Total: 11


    Fantasy:
    Monster - 2 - 3 Fantasy
    Remaining - 0
    Total: 3


    And since the starting pack came with 3, that means I've literally gotten 0 all game.

  9. #49
    How much of a damage boost does stage 3 provide, anyway?

  10. #50
    Quote Originally Posted by Semaphore View Post
    How much of a damage boost does stage 3 provide, anyway?
    50% per level.

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