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Thread: Pocket Fantasy

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  1. #1
    Quote Originally Posted by Jeffrey Uy View Post
    Zephiane or Grechrioroe? Lol, it does look like it's a combine game.

    Also, how do I level up this VIP status?
    Zephiane's awake ability. Grechrioroe is also good but I don't have that yet. Yup there is also bonding/synergy of monsters.

    To have VIP status, you have to be a whale/premium user

  2. #2
    Quote Originally Posted by fuzzylogic View Post
    Zephiane's awake ability. Grechrioroe is also good but I don't have that yet. Yup there is also bonding/synergy of monsters.

    To have VIP status, you have to be a whale/premium user
    Whale? What?

  3. #3
    Quote Originally Posted by Jeffrey Uy View Post
    Whale? What?
    A whale is a customer who pays a lot of money. The term originated from casinos where their revenue primarily came from the really rich people with gambling addictions rather than all those other people who weren't rich and didn't gamble away thousands all the time, but was quickly adopted fby businesses and companies as a term used for Free-to-play games as well. Basically putting up with all those free players in hopes they will find a few players willing to spend thousands on their game.

    The "whale" analogy stems from the idea that the world (or at least, the potential customer base) is an ocean, but the majority of customers are low-paying (and free in the case of free-to-play games) "fishes" that don't provide much meat (money), and the free-to-play company is casting a really big fishing net (by saying, "Our game is FREE!") hoping that somewhere among those little fishes, they'll net a customer who pays a ton of money, the whale. That one single whale is worth more than all the rest of the fishes combined.

    To give an idea how much whales spend compared to everyone else, and how reliant on catching those whales Free-to-play games are, most free-to-play games derive 70-95% of their revenue (incoming money from customers) from the small group of whales that comprise 5% of their player base.

    ....anyways, yea, to get high VIP, you need to be a big fat whale (IE, pay a LOT of money)

  4. #4
    Unregistered Guest

    I tentatively like it

    Yeah, it's p2w city for the endgame stuff. But I don't mind that. I've played other VIP games before. The only real problem is that too often the system damages the actual playerbase of the game. I myself don't mind the system. I'm fine dropping a small amount and living at VIP 2 with second rate stuff forever.

    My only real complaint is that they really better roll out the h-scenes. Loading screen h-scenes only, that doesn't make any sense.

    Even if you do only artwork for 5/6 star heroes, put something there or we may as well play puzzles and dragons or something.

    Plus, the loading screen? Isn't that the one place you super shouldn't have them, in terms of mobile gaming? No one can play this in public, yet there isn't even variety or a sense of progression in regards to the h-scenes.

  5. #5
    Quote Originally Posted by TiamatRoar View Post
    A whale is a customer who pays a lot of money. The term originated from casinos where their revenue primarily came from the really rich people with gambling addictions rather than all those other people who weren't rich and didn't gamble away thousands all the time, but was quickly adopted fby businesses and companies as a term used for Free-to-play games as well. Basically putting up with all those free players in hopes they will find a few players willing to spend thousands on their game.

    The "whale" analogy stems from the idea that the world (or at least, the potential customer base) is an ocean, but the majority of customers are low-paying (and free in the case of free-to-play games) "fishes" that don't provide much meat (money), and the free-to-play company is casting a really big fishing net (by saying, "Our game is FREE!") hoping that somewhere among those little fishes, they'll net a customer who pays a ton of money, the whale. That one single whale is worth more than all the rest of the fishes combined.

    To give an idea how much whales spend compared to everyone else, and how reliant on catching those whales Free-to-play games are, most free-to-play games derive 70-95% of their revenue (incoming money from customers) from the small group of whales that comprise 5% of their player base.

    ....anyways, yea, to get high VIP, you need to be a big fat whale (IE, pay a LOT of money)
    Okidoki

    Quote Originally Posted by Unregistered View Post
    Yeah, it's p2w city for the endgame stuff. But I don't mind that. I've played other VIP games before. The only real problem is that too often the system damages the actual playerbase of the game. I myself don't mind the system. I'm fine dropping a small amount and living at VIP 2 with second rate stuff forever.

    My only real complaint is that they really better roll out the h-scenes. Loading screen h-scenes only, that doesn't make any sense.

    Even if you do only artwork for 5/6 star heroes, put something there or we may as well play puzzles and dragons or something.

    Plus, the loading screen? Isn't that the one place you super shouldn't have them, in terms of mobile gaming? No one can play this in public, yet there isn't even variety or a sense of progression in regards to the h-scenes.
    I totally agree.

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