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  1. #61
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    About the minigames:

    - The Gravity one is too hard
    - Line Breaker is hard also but with some luck you can get 2-3 stars

    The other ones are easy once you understand timing and mechanics.

    For me the problem is energy of the girls, I have 2 at girlfriend level and without giving them energy drinks is almost impossible to raise all bars before she needs to go bed again. And there is no Energy drink option for coins, only diamonds, so unless you pay money for it,... I don't know it would be next level or when premium status finishes and girls start losing affection when bars are empty.
    Agree with the gravity... I have seen games which are build around this kind of gameplay (not just a minigame) being way less difficult than this. This might be on the level of end levels in these kind of games on higher difficulty...


  2. #62
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    This game suffers from the same problem as any other similar game on nutaku. Overall greediness of devs... 90% of stuff either behind paywall of extreme grind. I spend like 10 minutes constantly clicking like an idiot on that cat jump game and it nets me 90 coins or so? I cant buy shit for that amount, well maybe 1-2 shitty things and I can start again. Too bad it has cd.
    Inneficiency of energy.. I have 20 energy but cant do something which costs 15 because girl is too tired.. BS
    Also as usual in these games. The cost of various currencies in game is to high for too little. You would need to spend hundreds of dollars to at least get enough to actually get something done with it.

    Most of the mini games are unplayable... Cat is decent but boring, spiral could be decent as well once you grasp the proper timing for that gap + obstacle right behind it kind of trap.
    Snake, the game goes too fast, same goes for that gravity thing, you dont even have enough time to properly analyze the terrain to make decisions before you need to switch 3 times to avoid crashing.
    Line breaker lets say playable.
    And the last one sucks...

    Overall some of the games need slowing down or much less difficult terrain.
    The coin reward needs to be higher as well. 10 minutes of clicking like an idiot should net me at least 200-300 not 90.
    And the lust thingy to unlock new clothes and furniture. Well unless you can get it for some quests later it is pretty much just another spend $$$ on gacha or get out...

    Is it really so hard to make decent economy model?
    Vip either much higher bonus or half the price and ppl might buy it.
    Currency as well 100 diamonds for 400 coins? More like 4000+ and ppl might consider it.
    5 bucks for 100 diamonds and 250 lust dust? Well maybe if you could get ten times as much for both diamonds and lust dust otherwise, 10 times as much as well for the same price.
    Right now the only people who might spend are those whales who just toss 500+ bucks on any game just to try it and more later if they find it enjoyable. This is not really a way how you get a proper player base and masses to like your game...

    So I get that you are venting and I agree with some points there, but I just want to ease some of the bias here.
    You get 120 gems per week and a 3 item gacha ticket per day, yeah there is a paywall, but its not that bad as a free player, just gotta get over that and the fact that you are playing a free game with money options to speed up the process, and that you have to grind alot more than people who buy their way to victory or whales.

    And yeah I agree the net gain off of high scoring in mini games is inefficient, but that also kind of makes you inefficient for high scoring in them, just get the bar to full then exit out. if you get a full bar you net around 59-69 coins and just leave and repeat. You could do what other people do, and leave Cleo at affection 0 and try to farm coins off of her while using the sleep free bonus to free farm minigames every 15 mins. (I didn't think of that and well I'm already too far ahead) Also if you want efficiency, line breaker has the most monetary gain for playing it longer, each orange bar = 1 coin and they come up frequently. (Though that's probably why you don't get much from the cat game since its the easiest of the games)

    I totally agree with the energy, the energy system is problematic. Same with the decrease in the parameters, they scale percentage-wise. I find that having 100 vs 35 in any parameter; after sleeping will drop to 15 vs 7 respectively, so I don't like how that works.

    The minigame part, I'm sorry to offend you, but the problems you are complaining about there... seem to be more issues of skill than actual problems. I've beat them all, rather the cat one is definitely the easiest, but all of them are beatable, the problem is that since it is a browser game, if your connection or pc isn't high spec, there is lag, and that has screwed me over multiple times.

    I always get lust from gacha tickets, haven't spent $; but got them from the free daily ones and sometimes when I hit over 1000 coins I buy a normal ticket for 250 coins. (Although honestly I'd rather pull something useful instead of just lust)

    Now on the topic of money, I honestly feel like you don't understand the money system, I agree with you, the game has shit money transition, but the values you're looking at is near impossible xD Most games tend to put a single gacha at around 3-5 bucks, so using that scale the diamonds should honestly be separate from lust dust and be put at 500 Premium for 500 Crystals approx. but not 1000 of both crystal and dust (though that would be nice). Maybe a bit less to match with the fact gacha tickets are only 250 crystal. The silver coins are easy to get imo, those I kind of agree with, I think it should be at least 2000, but honestly, thats the bona fide whale option, if you want to play for free, I would never look at that option xD

    Anyways, on closing note, I get the feeling you are venting, and there is alot of frustration as a f2p player, but hopefully you can let it go. That's why you're f2p, you aren't spending money on the game anyways. Though I do have to agree alot of these hentai f2p games tend to try and money grab their players since its easy to grab people that just want sexy pictures etc. But so far I don't see too much of a problem with this game if you are willing to take it slow instead of trying to beat the game in a day.

  3. #63
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post

    Anyways, on closing note, I get the feeling you are venting, and there is alot of frustration as a f2p player, but hopefully you can let it go. That's why you're f2p, you aren't spending money on the game anyways. Though I do have to agree alot of these hentai f2p games tend to try and money grab their players since its easy to grab people that just want sexy pictures etc. But so far I don't see too much of a problem with this game if you are willing to take it slow instead of trying to beat the game in a day.
    Well I guess I was venting a bit but the game still could use quite a bit of polish.
    We could definitely use an energy item for coins though. The energy is simply drained too quicky especially when one game takes 25 energy. I would reduce that to 15 as the other things.
    Coin gain from minigames should be increased as well when you reach the full bar and continue. I feel it is kind of bad design when the most efficient way is to reach full bar and stop even when you can continue afterwards.
    The minigames overall after a bit of practise are relatively fine.
    The line breaker could use some adjusting, slow the progress a bit maybe. I feel it gets both faster and the openings smaller too quickly. + I encountered 2 blocking lines, one on each side with like a centimeter of white opening between them.. I dont even know if that is possible to get through. Definitely not at the speed I was going at that time. I would get rid of such a case completely. Blocking just one side, with faster speed and smaller opening as the game progresses is enough.
    But I definitely stand behind my opinion that the gravity shift game is too hard. The terrain is simply too complex and it gets faster quite soon as well.

    The currency ratios should be adjusted at least a bit also. Right now it is pretty much f2p vs whaling with nothing in between worth the money.

    Also the girls, I know the 4th is pretty much a gold digger but cmon, you dont need to reflect that in quests so much All my quests to reach GF level with her are diamonds related

  4. #64
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    The currency ratios should be adjusted at least a bit also. Right now it is pretty much f2p vs whaling with nothing in between worth the money.

    Also the girls, I know the 4th is pretty much a gold digger but cmon, you dont need to reflect that in quests so much All my quests to reach GF level with her are diamonds related
    I absolutely agree with you, the energy items being locked behind paywall and the minigame design is flawed. I just never came across it as a problem because I always saved up alot of coins. But the double block thing is pretty unfair, I hope they fix that bug. My biggest issue is still with the lag, but I agree that line breaker can be easily fixed by making a fast and slow lane with fast lane having obstacles. And on the Gravity Rush one, that's fair, I generally just look at ahead and if I'm going to hit a wall, I just left click. But at a certain point I just end up clicking every 1-2 seconds. But everyone probably has a game they struggle with the most. I struggle with the line breaker one the most, I get greedy...

    But yeah the difference between f2p and whaling is pretty black and white. Hope they do work towards fixing that. If not, its not like I spent a dime anyways, I can just drop it when I get bored.

    Haha I hate that my top 2 includes Raquel... Most of my diamonds went to her xD Anyways I was happy to hear you give the game another chance. Happy Gaming!

  5. #65
    Unregistered Guest
    I think line breaker is one of the better games actually, the hitboxes are somewhat forgiving and the speed really only ramps up when your progress bar does. So if you literally only go for the yellow parts you can usually get over 100 coins each time for about a minute of game time. Also since the line's hitbox seems to have some priority over the blocking walls you can actually break through them even a little past the corner where they meet.

    I usually get around 90-140 coins each time and even if I royally mess it up going only for yellow lines I still get around how much I get for a full bar cat game (100 jumps).

  6. #66
    This would be a nice little casual daily thing, but the timers as things rank up and the affection drain try to force more frequent use. I'm out.

  7. #67
    Unregistered Guest

    Thumbs up

    I think something is up, whenever the game crashes and I load it up again I'm missing a couple gems. Sometimes it happens when a timer finishes as well I just go down by 2 gems.

    and no, I'm not clicking any speed up buttons, I hear the little "X has finished doing whatever" chime and poof my gem count goes down. WTF

  8. #68
    Unregistered Guest
    They need to do a better job of rolling out events.
    No event running while I was playing last night. Get on this morning and only 7 hours to do the first set of event dailies. Gonna crimp all the other stats trying to get both of 'em done before heading off to work, and no way to play AT work.

  9. #69
    Unregistered Guest
    Oh, and forgot to mention. They made spiral harder. It now gets faster.

  10. #70
    Unregistered Guest
    Quote Originally Posted by Bruceski View Post
    This would be a nice little casual daily thing, but the timers as things rank up and the affection drain try to force more frequent use. I'm out.
    Yeah, the timers seem designed to aggressively force you to use gems to clear cooldowns.

    Get home ~7pm. ~1 hour to use up energy. ~5 hours to sleep. Energy is back to full (and stats are near empty) right around 1am. If I don't try to force cooldowns, I'm staying up to almost 2 am, or going to bed with stats already near 0 for significant degredation.

    (for now, I've just started waking 'em up early. Hopefully there isn't a significant penalty for that.)

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