I completed Chapter 6 ages ago
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I completed Chapter 6 ages ago
Isabel's favorite gift is accessories.
What is Isabel Top up reward ?
Hi.
My Claire is currently at around 360k even tho :
- she has awaken skills at lv 3 - 5
- full talent points
- full stalwart gears with max lv / evolution
But i focused her to be max defensive (mainly block rate) which might explain that her power is way less than my 3 others top girls who have less gears / talent / awaken lvl
So in arena, she can stand vs some 420k+ Charlotte but i was wondering if i should switch her to full offense instead (so magic attack):
- The fights usually don’t last long enough to get her ulti (i get more chance to receive oppoments’ Perille ulti than my Claire’s healing)
- Sure that why this full def setup, she’s often the last one standing but that’s a double edged bet. If my 2 others gals die (Perille, Charlotte or Orty), she can’t deal enough dmg vs the remaining oppoments
What do you think ?
On the opposite, my Orty is full offense (magic attack) but she dies too fast even vs lower girl (ie : 430k Orty vs a 380k earth girl
such as ... Claire)
Should i switch to full def instead (and maybe get more chance to use her regen / blue skill)?
Defensive stats barely affect a girl's power rating, but they sure do affect how strong she is in battle. A girl at 300k power that focused heavily on defensive stats to get there will handily destroy the same girl at 300k power that focused purely on offensive stats and ignored defensive ones. Even so, when you have a choice of which stat to get in a given slot (such as stats on weapons), you nearly always want an offensive stat. It might be that the offensive stat is weighted 10 times as much in the power rating, but only twice as powerful in actual combat--but still more powerful than the defensive stat in combat.
Your other problem is that you're using Claire and Ortylia in arena. They're both terrible at arena, unless Ortylia gets her Tempting Chaos skill to take effect, which is unreliable. Claire's only real use was healing in raids and tower of trials, and Ortylia is much better in both of those situations.
Hi Semaphore and thx for your advices.
I never thought that i’d get a chance to chat with you as we’re in different servers 😛
Yes i saw the little power boost when i saw that i didn’t touch Claire’s ribbon yet so i refined it with crit and m attack ( and few block rate)
In fact, even tho my orty is ... or was, my top girl, i use her instead of Charlotte on last resort.
Like when there is only earth and / or wind girl in the other team (well 1 water girl too but i face it with Claire)
I asked a « friend » who has Claire as main (almost 500k) and he told me that the way i geared my Claire is the right one ...
But i suspect that i misguided me :
During the Naila event and from my alt account, i tried both Claire as support (so my friend’s and the one from my main account)
Mine could tank Naila on ultimate without any pb (well i dropped a few regen with Orty just in case)
My friend’s Claire almost died many times but her dmg made the runs end faster (even faster than with Chha as support)
So i guess that his Claire is geared with more magic attack ... (which might explain that he ended up on S1 arena top 10 every week)
That make me think again about changing my Claire’s gears ... (but that’d mean intense farming vs Golem again ...) but she’d might die fast (like my Orty ...)
No one could tank Naila on ultimate in a lengthy battle without any healing. Rather, the way to do it was to have Ortylia use her regeneration skill, then switch characters to someone with a strong damage skill that you can spam several times for massive damage. You're invulnerable while using a skill, so it doesn't particularly matter if the character was fragile. If you run out of SP before Naila dies, then switch back to Ortylia, use her regeneration skill again, then switch to your other character to spam damage. Claire was pretty useless because she can't spam damage.
Claire as support would use skills to increase your own damage from skills. That's why she seemed nice as a support character. It wasn't because of the damage that she did herself.
It's also worth mentioning that Naila on ultimate was by far the hardest non-raid event that has happened since launch. I'm not really expecting that difficulty to be repeated, though I hope they do.
For arena, you want to have several girls powered up and ready to go so that you can send out there whoever you need. That way, you can send out send out a good counter to whatever your opponent has. The girls I personally use in arena are Charlotte, Perille, Eremia, Leina, and Seleia. Seleia is mainly to kill an enemy Ortylia, as 2876 crit makes it very hard for an enemy Ortylia to land a crit and have tempting chaos take effect. In tower of trials, I'll also use Ortylia for the regeneration, mostly to use the skill at the start of a battle, then switch to a different girl.
The other girls that I have powered up are Grace, Elnora, Naladia, Zephyr, Chharodi, and Summer Naladia. I don't use them much, though. Summer Naladia was free from an event, while the rest used to be part of my main team and were replaced as I got stronger options.
Charlotte and Perille are probably the most overpowered girls in the game. You had to get Perille from an event, but it sounds like you did, unless you're using a low star version, which is bad.
For wind girls, the big three are Leina, Khalis, and Eniel. Khalis isn't very good at arena, Leina isn't very good at raiding, and you have to whale to get Eniel, so you can choose your poison there. Khalis seems to be the most common, but I use Leina because she's better at arena and tower of trials.
For earth girls, there aren't any notably strong ones, at least excluding ones that you had to whale to get--and I'm not sure if there are any of those, either. Eremia is probably the strongest at arena. Chharodi may be the strongest at raiding. Claire is only for support, and Ortylia makes her redundant.
While I agree with nearly all of your statements, this one has me puzzeled. Eremia is an Earth character with a class advantage against Light Knights. As such she is the ultimate counter to Isabelle and is supposed to bumrush her. It's true that charlotte with her upgraded attack combo is devastating, but an Isabelle with Arcane Rally activated is just as troublesome. Amongst the water characters Isabelle is definitly one of the more powerful and can be used in various situations. For example against Perille, since Charlotte also has trouble against her (but then again every Character struggles against Perille, if the Power levels are relativly close)
Certainly, my dismissal of Isabelle was sloppy and poorly reasoned. So let's give a more careful reasoning.
Let's suppose that you had Charlotte, Isabelle, Angela, and Seleia equally powered up. Is there any circumstance at all in which you'd use Isabelle over the others and that it matters which one you use? Maybe there is if you know your opponent's exact accuracy and block ratings so that you know exactly which girls will have your own accuracy and block ratings over the relevant thresholds, but that's atypical. The fire gunsmen Yjer and Elnora that Isabelle counters are handily destroyed by the others, too--and, for that matter, readily beaten by Naladia, so you don't need anything fancy to counter them.
In most circumstances, Isabelle is much weaker than Charlotte. Occasionally the difference between Charlotte's physical damage and Isabelle's magic damage is important, but that's what Angela is for. Seleia is easier to power up than the others, especially because you can readily get her weapon to seven stars by raiding. The natural three star water girls are equivalent in difficulty of acquisition. So why would you spend your precious resources on leveling up Isabelle rather than one of the other, stronger girls?
I'll concede that I don't use Isabelle myself. But Isabelle is one of the girls that I've long been happy to see an opponent use in arena, as she's easy to beat. That's not just now that I have Eremia. Charlotte destroys her, too. Before I had Charlotte or Eremia, Chharodi could handle her. Even six months ago, Isabelle wasn't a strong option.
Coming back to Eremia, the ease with which Eremia handles Isabelle is unusual for girls who get used in arena. No girl takes out Perille nearly that easily. Or Charlotte. Or Leina, Seleia, Chharodi, Eniel, Yidhra, Feita, Angela, Ceilim, Khalis, Claire, Summer Naladia... well, you get the point. Eremia dispatches a same power rating boosted to eight stars Isabelle so quickly that it's almost like fighting 3 on 2. That simply doesn't happen to relatively strong girls--and it's not like Eremia is unusually strong herself.
Eremia destroying Isabelle might be the single fastest, most reliable arena duel win that I commonly see. Leina killing Trisha is the nearest comparable, and people seem to realize that Trisha is terrible. Isabelle isn't nearly as bad as Trisha, but she neither is she good enough to justify spending scarce universal crystals on.