At the end of the currently available missions and all the evil girls are still alive, which does allow several directions the story (and the tone) could take - it would all depend on whether the writers are willing to take risks...
At the end of the currently available missions and all the evil girls are still alive, which does allow several directions the story (and the tone) could take - it would all depend on whether the writers are willing to take risks...
I think they have more trouble with programming than such stuff.
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They did fix the last problem pretty quickly, so I think they know what they are doing.
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I didnt say they dont i know how hard is programming as an engineering student and ssp is a complex game compared to other games we have.
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Oh yes, programming can be tricky. The other part of the game though is the story
What makes the programming tricky for a game like this is taking the code written by different people working for a different company and trying to modify it yourself. That's hard to do even under the best of circumstances. If you have English-speaking programmers and all of the code's comments and documentation are in Chinese, then you basically have what for all practical purposes is an undocumented mess, even if the original was excellent code for Chinese-speaking programmers. I don't know if that happened; if it had been the case, the company likely would have been declined to take on the project.