Quote Originally Posted by Semaphore View Post
When trying to pick a balanced team to level, you look primarily at the element, not melee/ranged/magic. Elnora is not in competition with Chharodi, nor is Meryl in competition with Trisha or Emily in competition with Naladia. Chharodi is in direct competition with Trisha, however, as they're both earth. Similarly, you choose between Elnora and Emily.
No this isn't right either. It's best to look at both. You also have to consider the equipment and materials available for forging and exp books. How are you supposed to build someone if you have 2-3 Fire girls or 2-3 ranged in one team? The best way to build a team is 1melee-1ranged-1magic and pick 1 for each elements.

Quote Originally Posted by Semaphore View Post
Two star characters can be purchased with tokens in the shop. Three star can't. When they're up in the shop, for a two star girl, you can get about 3 shards/day for trial shop, 4/day for competition shop, or 12/day for league shop, and you can do that for a solid month. That's in addition to showing up in the farmable events with higher drop rates. And you can also accumulate tokens without spending them in months that you're not interested in the girls that a particular shard offers, so that you can get 12/day or so for a while after they rotate. It will still take a while to get a two star girl to seven stars, but it's at least doable. Three star girls will take, if not forever, then awfully close to it if you're not a whale.
I'm getting 7 shards/day in Isabelle's event right now. If you're really into it. Getting 7-10/day for 3* girls isn't hard only if you're going to use all your AP into it. Online twice a day will net you (120AP*2) 240 AP and if you do hell mode (30AP) then that's an almost guaranteed drop giving 8 shards. If you skip daily training then you can use the 50AP from friend gifting (+10AP regenerating while doing some random stuffs) for 2 more runs. Or add the feast for 30AP and you have 1 extra run. It's definitely faster and much more reliable than Trial Shop's 400pts (in which you need to beat the 10th floor for 430pts). And yes the more powerful 2* girls like Grace, Shalutta and Seleia comes with 400pts (cmiiw). If you fail then you need to wait for the next day. I'm pretty sure majority of the player base can't even reach that far. And for competition shop I think you mean 3 or 6 shards since I've never seen a 4shards/purchase.

Quote Originally Posted by Semaphore View Post
I'm not sure what level of PVP you're fighting at but in the top tier, that's wildly false.

My arena team consists of Elnora, Naladia, and Chharodi. Trisha and Claire are both easy, as either my Elnora or Chharodi will handily destroy them if the power rating is at all close.
650k battle power. My Trisha can easily destroy any mage (with 1-3 combo with same power) just as fast as your Elnora/Chharodi can kill her.

It's not all about element. You have to also consider Job Class bonus damage, their purple set (e.g. bane sets) and stats built. Sometimes two Elnora with same 200k power won't perform the same or deal the same output damage.

Also you forget that the OP of the question is just starting to play the game. So...

Quote Originally Posted by Semaphore View Post
An opposing Chharodi is the character I most fear,
That's because you don't have a wind character, preferably a mage with archer's bane set. I easily mowed a 260k Chharodi in Tower of Trials with my 190k Elnora by just microing. Her attacks are so easy to avoid just by running in circles and her ult can be dodged by simply rolling. There's even no elemental weakness here. I'd be more scared of a Naladia because her attacks are homing and avoiding is simply impossible.

And even in with the same power in Arena, Naladia can fight toe to toe with a Chharodi despite the disadvantage with element.

Quote Originally Posted by Semaphore View Post
If you're running around healing in Tower of Trials, you're doing it wrong unless that's a last resort to try to bail you out after you messed up and let one of your main characters die. Healing is completely useless there, as you heal from winning a match. You save your SP for heavy damage skills so that you basically one-shot your opponent with a damage skill.
9/10 of the player base are doing it wrong. Otherwise you would be seeing hundreds of announcements showing up. I'm also not using Claire (cause I don't have her) but some people suggested her (look at the previous pages forgot which ones). If you suck or just playing casual then why not try a complete turtle strategy. With the recent updates, even running around fills up the gauge so why not? 3 minutes is more than enough to kill all 3 characters with your hp completely in tact.

Quote Originally Posted by Semaphore View Post
What does melee have to do with Khalis?
Every 3rd attack she shoots 6-7 arrows. It's the same way how Elnora shoots around 4 bullets on her 5th attack but way more efficient. Same with Yjer shooting tons of bullets. At point blank range it really hurts. You probably don't know cause you don't have a melee in the team you've given.

Quote Originally Posted by Semaphore View Post
Of course Trisha is going to die to Khalis. Wind characters beat earth characters, on top of Trisha being terrible.
60k difference isn't enough to close the elemental weakness? Even 80k stings. So no, not entirely true. Other melees die a slightly slower death so yeah still it hurts. There's probably more into the damage calculation than a single elemental weakness. And as I've mentioned, my Trisha owns mages.

Quote Originally Posted by Semaphore View Post
Isabel is fairly tanky, and often the last opponent to die in arena. But while she can heal, she doesn't dish out much damage, so her being tanky just means that she's the last opponent alive before getting overwhelmed 3 on 1.
You're doing it wrong if your other two girls died and Isabelle was left battling a 3v1 match. This reasoning is flawed.