yep, can't log back in, annoying, because my free VIP status from pre-reg will expire. I assume I'll still get the normal 2-7 day log ins when i can come back.
As stated, movement/tasks with less than 1 minute remaining could be bought for 0 gem, and the cost for longer periods went down as the time passes by. I don't actually know what the VIP privileges were. I assume they were for "auto advance" fights, and "auto heal" (use potions to restore health and mana automatically at the start of combat). At level 10 you choose a profession, and at level 15 a class. you earn 1 skill pt per level, and they can be used either for your crafting or your fighting. I had 5 "active" skills when I logged off, 3 combat and 2 crafting. As stated, all of the combat ones cost mana, and were used automatically when the game felt like it (mystic shield seemed to trigger upon being hit, charge the first time I hit someone, my merc cast healing when someone took damage)
There are numerous ranking awards, for status in towns/villages, everything from reputation to craft skill. The in game help screen listed the benefits, most of them 5% bonus in something for you and your guild. There was one guy in my starter town with a level of 30, and he was in the lowest reputation group. The city seemed to give me a new Daily quest about 10 minutes or so after I turned in a previous one, (I had completed 7, recieved 4 new ones, so I had 7 active when I messed up and logged off). I started out with 10 of them at once. These beginner dailies were all on the order of kill xx of a creature, and since most battle sites had more than one random opponent, you end up working on more than one at a time
Speaking of guilds, you seem to have some quests, and PVP between guilds. attacking and beating a rival guild gave you 5% of their gold, and the defending guild could build various buildings to enhance their defense. The in game help seemed to imply they were doing a lot of adjusting to guild power/defense recently.
Guild quests seem to be for the guild as a whole. While the guild I joined had 8.5 million gold, it had no points toward the first quest (the first quest required 150 loyalty tokens to be turned in. I was going to receive 2 to donate 6 hours after I joined. I don't know if that meant each player received 2 every 6 hours, or 2 per day, and whether you could save them or 2 was the max you could hold at once, since I was never able to log back in an use them)
Mercenaries seem to be tricky. The mercs seem to earn experience while fighting, but can't increase past your level. (got merc at level 10, was level 11 when I logged off- merc was still level 10, but NEW (random) merc I bought for gold started at level 11. The merc I bought was 5k gold, next was listed as costing 7500 gold. There was a bulk buy option, I don't know if the price for that increased as well. Mercs can be upgraded and earn exp by fusing them. Getting a merc to level 20 seems to unlock a sex scene. All the sex scenes I saw (i unlocked about 10 of them) were 1 page static drawings, with usually 1 paragraph of dialogue. One of them had about 4 pages of dialogue, but still only the one scene. 5 of them were for getting grade 1 achievements (earn 10k gold, kill 1000 monsters, reach level 10, etc)
I didn't get a chance to play around enough with the combat, besides the mercs you might be able to add some of your guild members to your force (I had 28 guild members, and 7 player portraits in the bottom of my combat screen. But clicking on them didn't seem to do anything)
The most interesting thing about combat was weapon/creature size. 3 sizes of weapons, 3 sizes of creatures. If you hit a small creature (like a poison frog) with a medium weapon, your damage would be reduced by 30%. If you used a Large weapon, it would go down by 60%. I didn't fight any large creatures, and most of them (bandits, bears, jackals, bulls, thieves, etc) were medium. the pre-reg weapon is small. I had both a large and a medium bow that looked the same, so check your weapons..)
Which brings us to inventory. You have a backpack, a store house, and a stash in your house. Since there was an achievement for re-birth, I assume one of them lets you bring stuff through (the help file had no mention of rebirth in it) The back back has up to 4 pages (you start with 1, and get a second at level 10), each about 5x15. Any items that you pick up that won't fit in your backpack go into your storehouse. The store house only holds 100 items, but there are no space limitations. You can sell directly from your storehouse, or bring stuff into your backpack. I did not see a way to put things INTO my storehouse from my backpack. Your house has a small stash (starts at 3x7 or so), that is expandable. There is a bank available to store gold (at 1% fee), so I assume losing a battle might have consequences. You can heal between combats. Auto advance was very handy , and using healing potions is a pain. I ended up turning off auto advance, then turning on auto heal when I needed it. I would then turn auto heal off, and resume auto-advance. You DO regenerate hp/mana slowly over time, but it seemed to be 1 pt per minute or less (I never actually measured it, but I did see my character and my merc regen some mana while I was busy doing crafting jobs). Much easier to level, pay off the healer, or use a potion.