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  1. #1
    Unregistered Guest

    heroes of lust- professions

    okay, I'll probably mess up, before I get an answer. The stupid tutorial has you choose a profession BEFORE you can see what people are trading for.
    Of the two raw materials necessary, you can choose mining, or your professions specialty. (IE, weapon maker can learn either mining or carpentry, armorer has mining or leather, jeweler has either mining or gems).
    I can't decide if its better to be a miner (and thus have items that I can sell to anybody, but have to buy all the specialized materials); or be a specialist, (and get specialist materials only some people are interested, and have to buy all the basic stuff).
    It really depends on how much is available on the market- did everybody pick specialist skills, so its hard to get the basic stuff, or did more people pick mining, and the specialist stuff is hard to find/expensive?


  2. #2
    Unregistered Guest
    I played the game this afternoon and now it's back to pre-launch.

    I think they made a mistake or somehow i was able to play thx to a bug on the site. lol

  3. #3
    Unregistered Guest
    hmm, I might not have messed up too badly, if people are being kicked off...
    but I went with jeweler->stonecutter, which looks like a BAD choice. You start with 4 recipes, all of which use Tin ingots (which no one is selling). (2 of the 4 ONLY use tin, the other 2 use tin and crude amber- Again, no "crude amber" or unprocessed amber is available on market, and the gem quarries I have found so far DO NOT HAVE any. (what I see on the market is copper ore (but no ingots), oak wood (but no planks), opals (gems and crude), and thats about it. I'm not sure whats going on with the ore since Coal is available at several mines (I assume its used in processing the ore)

    So anyway, if you are thinking of becoming a JEWELER, at present, you are better off with the sub-skill MINER- so you can at least craft rings/amulets from tin, until people start selling amber...

  4. #4
    Unregistered Guest
    I picked the armor one with the hunting/leather as the sub, something like that, but i didn't had a chance to do anything with it.

    I can't open the game right now so i dunno.

  5. #5

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    Game is online already? What does it look like?

  6. #6
    Quote Originally Posted by Ramazan View Post
    Game is online already? What does it look like?
    Diablo style equipment paperdoll. Automatic combat with basically passive skills to start with. World map of provinces with standard level ranges. Provinces themselves have different locations with a battlefield with however many waves of combat that goes on cooldown after being completed and gathering nodes, quests may add different fight spot to an area. Movement is like KoL but movement within a province is short enough it was free to skip. Additional party members have to be paid per wave, but they don't have to participate and the blue I drew cost about 73 gold a wave while I was getting 200+. If a quest has a boss fight the entire gauntlet has to be cleared in one shot and loot is only given at the end.

    Crafting is weapons, armor or trinkets. Gathering is ore mining, woodcutting, hunting and gem mining. You can select one of each. Gathering is done at a location with a proper node, different nodes have different rates for how many attempts you can make at a time and how many you can get for a success. Gathering, refining and crafting require tools that use durability per individual attempt and can't be repaired. The workings of this is you select how many times you want to do a thing, which costs x amount of time each, and can choose to spend extra time for better success rate. Refining and crafting let you do other things, I think, but gathering locks you down for the duration.

    Combat waves and all the crafting stuff requires stamina. Quests and leveling give stamina, plus filling over time if you're under cap. The amount you get the first day with pre-reg is generous enough I was more than a thousand over cap after completing the tutorial and doing the first faction quest.

    There are three factions. Supposedly you can switch later, but one is assigned to you randomly to start with. There is a reputation system that means doing quests in one area makes the faction that controls it like you more but annoys the other two. Didn't get to do enough to know that that actually means.

    Sorry this is rambling, I just tried to rack my memories for relevant bits.
    Last edited by DrunkMonkGar; 03-21-2018 at 09:11 AM.
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  7. #7
    Unregistered Guest
    yep, can't log back in, annoying, because my free VIP status from pre-reg will expire. I assume I'll still get the normal 2-7 day log ins when i can come back.
    As stated, movement/tasks with less than 1 minute remaining could be bought for 0 gem, and the cost for longer periods went down as the time passes by. I don't actually know what the VIP privileges were. I assume they were for "auto advance" fights, and "auto heal" (use potions to restore health and mana automatically at the start of combat). At level 10 you choose a profession, and at level 15 a class. you earn 1 skill pt per level, and they can be used either for your crafting or your fighting. I had 5 "active" skills when I logged off, 3 combat and 2 crafting. As stated, all of the combat ones cost mana, and were used automatically when the game felt like it (mystic shield seemed to trigger upon being hit, charge the first time I hit someone, my merc cast healing when someone took damage)
    There are numerous ranking awards, for status in towns/villages, everything from reputation to craft skill. The in game help screen listed the benefits, most of them 5% bonus in something for you and your guild. There was one guy in my starter town with a level of 30, and he was in the lowest reputation group. The city seemed to give me a new Daily quest about 10 minutes or so after I turned in a previous one, (I had completed 7, recieved 4 new ones, so I had 7 active when I messed up and logged off). I started out with 10 of them at once. These beginner dailies were all on the order of kill xx of a creature, and since most battle sites had more than one random opponent, you end up working on more than one at a time
    Speaking of guilds, you seem to have some quests, and PVP between guilds. attacking and beating a rival guild gave you 5% of their gold, and the defending guild could build various buildings to enhance their defense. The in game help seemed to imply they were doing a lot of adjusting to guild power/defense recently.
    Guild quests seem to be for the guild as a whole. While the guild I joined had 8.5 million gold, it had no points toward the first quest (the first quest required 150 loyalty tokens to be turned in. I was going to receive 2 to donate 6 hours after I joined. I don't know if that meant each player received 2 every 6 hours, or 2 per day, and whether you could save them or 2 was the max you could hold at once, since I was never able to log back in an use them)
    Mercenaries seem to be tricky. The mercs seem to earn experience while fighting, but can't increase past your level. (got merc at level 10, was level 11 when I logged off- merc was still level 10, but NEW (random) merc I bought for gold started at level 11. The merc I bought was 5k gold, next was listed as costing 7500 gold. There was a bulk buy option, I don't know if the price for that increased as well. Mercs can be upgraded and earn exp by fusing them. Getting a merc to level 20 seems to unlock a sex scene. All the sex scenes I saw (i unlocked about 10 of them) were 1 page static drawings, with usually 1 paragraph of dialogue. One of them had about 4 pages of dialogue, but still only the one scene. 5 of them were for getting grade 1 achievements (earn 10k gold, kill 1000 monsters, reach level 10, etc)
    I didn't get a chance to play around enough with the combat, besides the mercs you might be able to add some of your guild members to your force (I had 28 guild members, and 7 player portraits in the bottom of my combat screen. But clicking on them didn't seem to do anything)
    The most interesting thing about combat was weapon/creature size. 3 sizes of weapons, 3 sizes of creatures. If you hit a small creature (like a poison frog) with a medium weapon, your damage would be reduced by 30%. If you used a Large weapon, it would go down by 60%. I didn't fight any large creatures, and most of them (bandits, bears, jackals, bulls, thieves, etc) were medium. the pre-reg weapon is small. I had both a large and a medium bow that looked the same, so check your weapons..)
    Which brings us to inventory. You have a backpack, a store house, and a stash in your house. Since there was an achievement for re-birth, I assume one of them lets you bring stuff through (the help file had no mention of rebirth in it) The back back has up to 4 pages (you start with 1, and get a second at level 10), each about 5x15. Any items that you pick up that won't fit in your backpack go into your storehouse. The store house only holds 100 items, but there are no space limitations. You can sell directly from your storehouse, or bring stuff into your backpack. I did not see a way to put things INTO my storehouse from my backpack. Your house has a small stash (starts at 3x7 or so), that is expandable. There is a bank available to store gold (at 1% fee), so I assume losing a battle might have consequences. You can heal between combats. Auto advance was very handy , and using healing potions is a pain. I ended up turning off auto advance, then turning on auto heal when I needed it. I would then turn auto heal off, and resume auto-advance. You DO regenerate hp/mana slowly over time, but it seemed to be 1 pt per minute or less (I never actually measured it, but I did see my character and my merc regen some mana while I was busy doing crafting jobs). Much easier to level, pay off the healer, or use a potion.

  8. #8

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    tried the game 'for 2-3 minutes'
    its shit D: run away from it if you can
    not because it has bugs&early access&blabla, its similar to kingdom of lust, they just remade the game with a new skin <.<
    well if you enjoyed KoL go ahead and play it i guess. A decent H-game needs to have better gameplay&graphics, otherwise its just 2d porn which i can find on the internet&everywhere.
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  9. #9

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    it;s not similar at all actually. One wants to be an rpg and the other is an RTS. And i actually think it's a decent game. The battle is pretty basic , but i've always liked games with crafting and mining and with diablo like item hunting

    The issue is logging in now , but i don't think it's a bad game per se honestly. Depending no what content they add , this could be a good standalone game even without the porn (actually , the porn kinda makes is worse IMO since there would be a lot more players on the server if it wasn't 18+ honestly --- and from experience , games like this are player driven mostly)

  10. #10
    The catch seems to be stamina, though it's pretty well hidden at the start. You get 1 stamina every 2 minutes, clearing one wave of one stage is 10 stamina, the stages right outside the starting area have like 14-15 waves (and I'm guessing it increases at higher levels). That's like 5 hours of stamina regen to do one stage. You also have to save some stamina so you can start a crafting project before logging off because they quickly start to take like an hour and you can't play while waiting for a crafting task to finish.

    The instant travel times are a factor of the VIP level you start with, free fast travel for travel times under 120 seconds. I have a feeling there is no free fast travel once VIP wears off. Likewise VIP level also controls stamina cap and the amount of free stamina you get per day, I'm guessing without VIP its 300 cap and 300 free stamina once per day. So that's like 4 stages per day, tops, with a little leftover for a crafting task.

    It kind of seems like a decent game at the start, but I having a feeling it will all fall apart once the VIP wears off and all the early bonuses go away or become obsolete.

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