Best Stats to boost:
- Attack and Energy (Defense not worth boosting because the people who attack are those who are confident they can win. Also, defense wins only provide Eros, whereas Attacking give Eros, Puzzle Pieces, and Affection).
- Also, I'm finding that a lot of the players who boost defense tend to keep lots of Eros on hand. Which means high rewards for beating them
Training
1. Training cost in Eros = level of unit *100 per card used.
So training with 10 cards at level 1 costs 1000 gold.
Training with 10 cards at level 20 costs (lvl 20* 100 per card) * 10 cards = 20000 eros
2. I trained up a common 2-cost card to C+ with max affection and max level on both feeder cards, and then maxed out the C+ card.
C card (tsubomi): 276 / 206
C+ Lvl 20(max) card: 1597 / 1123 (800 att per point!)
For comparison purposes, I have a level 44/60 SR card that costs 14 points, and is 5454 / 5454. That's only 389.6 attack per point.
I should of recorded (but forgot):
- Base card level 10 stats.
- Upgraded card base stats.
Card Skills
Skills:
- The same card can have different skills.
I have 2 SR Hana Harunas with the same photo. One has Passionate Serenade (Def Str Up), one has Energy Vacuum (Att and Def of allies with same attribute Up).
You need the att/def stats to match the skill (e.g don't level up a high attack, low defense card that has Passionate Serenade)!
- It looks like R and above can have skills, with the skills getting better the rarer the card.
Combat System
- If your attack total is higher than the enemy defense total, you win. Otherwise you lose.
- The rewards are Eros, based on how much the player has (so try to minimize the Eros you're holding!).
- Stat bonuses are provided by: being the same card type as your leader, cards having skills, and cards having the same tag as each other.
- Winning an attack earns all the cards in your attack deck 5 Affection
1. Attacking will use up all points you have. It will bring the highest attack or defense card per point card possible.
Leftover points are used to bring additional cards to the battlefield, which function at 80% of its stats * points available / cost of card
So if I had an 1600 attack, 2 cost card and had 1 additional point. It would function at 1600*80%* 1pt/2pt cost = 640 attack.
If I had 3 points. It would function at 1600*80%*2pt/2pt cost = 1280 attack, and another card will be brought.
Note: the additional card tags are not counted for bonuses.
2. Defensive strength = total points you can bring with you into battle. You can load up your defensive army with 5 SR/UR/Legendaries, but that doesn't mean they will all appear.
Best players to attack: users who load up their armies with UR/SR/R cards, where the leader and the other cards don't match (having same type as leader gives bonus att). It's easy wins!
Gacha
- The Free Gacha via Gacha points or Bronze Tickets has gotten me anything from Common cards to Legendary. It provides cards of all types.
- The "Grab a (card type)" tickets seems to have cards not offered in the Free Gacha (or maybe the Free Gacha has so many that these ones haven't shown up).
Assignments
1. The "Three cheers..." assignments have set rewards.
2. The other assignments seem to have randomized rewards, where:
- there are 3 choices
- what you get of those 3 choices is random.
For example, Nouveau riche IT company seems to have the choices of:
500 Eros, 800 GachaPt, (200 or 300) GachaPt.
So you may only get 500 Eros, or 1 of each, or even 2x 800 GachaPt + other rewards (have had it happen).
3. The Expert Assignments (I have 3, 2 of which I can do with 100% success rate) require cards at level 30, and 1 requires cards at level 40 to complete.
I haven't done them because they take 12 hours and 24 hours respectively, and taking a high-level card out of action for that long is painful.
I'll probably do the 12 hour one tonight before I go to sleep though, and see what it gives tomorrow morning
But overall, leveling common and uncommon cards isn't worthwhile for assignments (except for use as 80% combat cards).
Affection Requirements to max cards:
Common: 20
Common+: 100
Uncommon: 30
Uncommon+: 150
Rare: 40
Rare+: ?
SR: 50
SR+: ?
UR: 60
UR+: ?
Legendary: 70
Legendary+: ?
Card Max Levels:
Common: 10
Common+: 20
Uncommon: 10
Uncommon+: 20
Rare: 40
Rare+: 50
SR: 60
SR+: 70
UR: 70
UR+: 80
Legendary: 90
Legendary+: 100
Ultimate: ?
Ultimate+: 120