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  1. #11
    Honestly the double power thing is even more powerful as it's pretty much a value from nothing while magnet is value from board....
    Even the cost of the double power is 4 times that of other power ups... but magnet is best out of other cheap boosts... and the anti trap seem like the most minor...

    EDIT: beat last stage in the game, which is 7.16...
    Took me under 2 weeks, so the approximation of 2 weeks for that if you do it more or less active should be fine....

    End stats you MUST have for decent chances in 7.16 are:
    Armor 1, Health 225(this lets you survive 2 hits of boss attacks)
    Damage 10+(10 or 12 is pretty much what you want, 11 won't help much)

    My stats were: 200 health, 1 armor, damage 11(so pretty much worse case scenario) and I could still do it using only 1 booster.

    That's about it... last stage is all about hoping for many blues, using magnet + swap boosters to get 3 in a row of blues worth a total of 5(so 2/2/1 or 3/1/1) and getting instant complete in up to 3 turns(or more if you can kill 1 > get purple/green > get enough attack for killing boss 2nd time and finishing him then)

    Worlds 3, 5, 7 last bosses are the main obstacles where you almost MUST use boosters to win. World 4 is a bit hard, so might need as well...
    World 6 is very easy and only needs a bit of luck, rushed it immediately after grinding shit tonn to beat world 5....
    Last edited by Hentaika; 07-03-2018 at 09:30 AM.

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