What the fuck even is the writing in this game? It's so absurd, but I can't help but like it.
Just started, but the game is fun so far.
Sacred Sword Princesses invite code for server 2: Ruu0006963
Having trouble, the game refuses to load at all in Chrome no matter what I do.
I got it to work in Firefox for a while but after coming back a couple hours later the game just crashes the browser when trying to load it.
katsalia does it freeze with 2 hearts on the screen and a bar. Like it just never loads?
We are investigating a fix for that we hope to roll out by Wednesday.
If you press ctrl-shift-r a few times on that screen and clear your cache it seems to work for a lot of users.
I actually just got Chrome working, after sitting on the screen for a while it eventually popped up.
Although testing Firefox that one is still stuck. It loads up everything but then gets stuck on a black screen with the version number on the bottom right.
EDIT: Nevermind, after refreshing the page on Chrome it won't load again. It's stuck as you said, on the load screen with an empty bar with the hearts. After a few refreshes it started to work, but it got stuck on an endless loop on the unpacking data load screen.
Last edited by katsalia; 11-06-2018 at 12:04 AM.
Always curious how "easy" and "hard" levels are determined. Beat the "very hard" 46 in one try, and stuck endless on "easy" 47. Need way too many points on that level.
I like the new features though. Kudos.
Okay, I got the game to work consistently for now, so I have a couple issues.
The finite amount of drops seems like a bit of an issue, because if you do all your replays on the levels that drop a specific item, but then never got enough drops of that item for what you need, you're now locked out of it.
My other issue is kind of two things. I'm only on level 21 but the amount of times I've been put in "impossible" to win scenarios because of the block removal levels is a bit concerning. And because of that, I had a lot of the bonus items completely wasted since you get absolutely nothing if you fail to win a level, even if my score was high enough to yield rewards. Not much can really be done with the RNG on getting impossible to complete levels, but I feel like it's worth looking at not having someone's consumables actually wasted if they don't win the level after using them. As it stands now I have 0 incentive to use them because it's wasteful if I can't actually win.