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Thread: 7 Angels

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  1. #1
    I was short 1 gloss to catch a ride with the cartel babes and there wasn't anything I could do but hit "maybe later", do I have to replay the episode to get that, or what?
    Sacred Sword Princesses invite code for server 2: Ruu0006963

  2. #2
    Unregistered Guest
    I agree that i like the game so far.

    The responses seem to really make a difference in the replies you get back. Compared to "Fap ceo" where no matter what the choice, you get the same reply, sometimes that reply doesnt make sense to what you answered.

    The only negative with that is that you can waste energy by answering wrong. SPOILER: when lilith was in the house, i told her to look for the alarm in the cellar. One answer after that can lead to a game over, which takes you to the last checkpoint. So i only loss 10 energy, but shows you can waste energy and there are some wrong answers.

    Artwork is really good (above par) and the story is so scattered that im interested in whats happening. I can save all these images, but do we meet these girls again? The farm girl? The stolen ride thats heading to a wedding? Those arnt main characters, so we never see them again?

    I also didnt see the power ups at the bottom of the screen. Were they always there in challenges? I got to nevada fine with just making 3s. It would have been easier if i had known about power ups

  3. #3
    Unregistered Guest
    The game has way too many wait 5 min, wait 10min, wait 15min, and there is a stamina system on top of that.

  4. #4

    Join Date
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    has anyone tried that 50 ruby "date now" button? I see it for the wait screens, but its also on my profile of the girl. I dont feel adventurous so if anyone knows what that does, can you please share. I just want to know.

  5. #5
    Quote Originally Posted by hornyg4mer View Post
    has anyone tried that 50 ruby "date now" button? I see it for the wait screens, but its also on my profile of the girl. I dont feel adventurous so if anyone knows what that does, can you please share. I just want to know.
    IT basically lets you skip the wait, if you can beat the level. They were pretty easy, but there are some that are hard, cuz she's tired or something.

    IF you can't beat it, you basically waste the rubies.

  6. #6
    Unregistered Guest
    I'm pretty neutral on this one so far. The storyline is good, and it's fun that your answer can lead to a wrong turn, game over, or the right path. Some of the girls/artwork are stunningly bad (one looks like a dude), but you do get the occasional very nice girl/art. The challenge/game is kind of boring, and I've found as you progress, they become virtually impossible. I've had to use rubies to buy enough +5 turns to get through, but I'm almost out. There is also a little too much waiting between lack of energy and mandatory wait points. Have a feeling this one isn't going to last in my regulars very long, but going to give it a fair shot.

  7. #7
    Unregistered Guest
    I really liked this game in the beginning. Cool art, exciting girls and story, interesting play style and sexy sound and music. However I've found that, like a lot of puzzle games of this type on Nutaku, the game very suddenly becomes insanely difficult very early on, halting your progress a little too early and with few options for how to overcome it. I'm still stuck on Poderosa and no matter how many times I play, I still can't come close to winning without buying power-ups. Power-ups should make winning easier for specific situations, not be a requirement just to complete a basic level. I've tried all different strategies to maximize points with fewer moves but even chains of twelve balls seem to give you very few points compared to what you need to win. Even if you buy a power-up, due to the unpredictable nature of what color balls you get and how they settle, there's a high chance that you'll still lose and you'll have wasted a power-up.

    I don't mean to whine. I don't mind games that get increasingly difficult as long as there are ways to overcome those difficulties with dedicated play. I always go back to Kamihime Project as the poster of a good, fun hentai game. There are plenty of challenges that are still too difficult for me to complete even after playing for as long as I have, but at least I know that by investing time into the game I'm improving by getting better characters and improving my skills so that I can overcome greater and greater challenges. And that's why Kamihime Project is so successful. It makes you want to keep playing. There's no worse turn-off than a game that makes you feel like, two days into playing, that it's become too hard and you're already as good at it as you're ever going to be. I'll keep trying for a while but if this is going to turn out to be a pay-to-win like Pussy Saga where you make a bunch of progress and then hit a brick wall you can't get around, then I probably won't be playing too long.

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