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Thread: Merge Nymphs

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  1. #3

    Join Date
    Aug 2015
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    50th State
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    Sorry im not very organized.

    I am just trying to document all the things i wanted to say before i forget or have to leave. Once we create the wiki i can slowly reorganize it all.

    Clearing your field:

    There are a few things you can do to actively remove things on your field or even in levels. Some may seem like common sense but for thorough ness i will still list them

    Make the combo: even if you havent purified that tile yet, if you make a combo of 3 or more, it clears it for you.
    Rewarded for the combo: Some items, when combined, also purifies the next tile closest. Some, not all combos
    Making it: Some items like candles makes a purification point. Clicking on these golden items purifies the closest random tile. You can move this item before using it, so you can possibly guide it to a tile you needed purified. Its still random though, and wont always do what you wanted. These items can also be combo'd, so if you create a large group and then combo, you get a better purification point (3 of these (value 1 each) can make one that has a value of 5).

    Mass clearance: Remember when i mentioned somewhere that the item "Leaves and seeds" evolves if you let it just grow (or you can combo it, but it evolves in like a minute). The items in that series gives purification points every minute (higher evolutions can store more than a single point). If you have a item that can make "Leaves and seeds", move everything you can to the outer edge and fill the whole field with these things. They will evolve in no time, and you can purify alot with these, even if they are just randomly selecting. If you do end up needing some space, just combo it all (they should all be touching). Then just rinse and repeat. Higher evolutions (like i said) hold more charges, so as you do this, your gonna have 1 really good one, and the next batch will get you another, all while purifying and clearing out area.

    Shuffle method: You can place a item onto another item, which will push the bottom item to the next available tile. Using this, you can cluster a item you want to bunch, without setting off the combo. This can backfire as sometimes that item (on the bottom) goes to a spot you didnt want.
    Last edited by hornyg4mer; 08-21-2019 at 03:11 PM.

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