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Thread: Merge Nymphs

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  1. #4
    Quote Originally Posted by hornyg4mer View Post
    Shuffle method: You can place a item onto another item, which will push the bottom item to the next available tile.
    Ah yes. I was searching for this.

    The game is surprisingly captivating so far.

    --

    What I could gather so far:

    I have yet to notice the evolve/produce thingy. An item that by itself generates other items ... I am not entirely sure from where I get items, but they appear. Mostly panties and bras. Maybe the brothels generates those.

    Items like underwear and vegetables transmutate mostly into coins and "pheromones" (land-healing, purification?).

    If you have idle nymphs, they will harvest your candles and probably other items. Manually clicking them on your highest candle might be a better idea. Did not notice, if it costs less or no stamina if they do it without orders.

    The floating candles can be clicked in your home island.

    If you leave them be, they transmute into wax. Wax can be sold for 1 coin.

    5 items can be turned into 2. Placement does not matter. You can even slide one item into an existing formation to merge. Like having a 5er formation already there (there is only merge, if you move an item, not if an item was moved or produced by the game), just move any one item slightly and return it to its position. If you want to lay out a 5er merge with only 4 items, you can do OOXOO with X being empty or 8xoo, 8x8, etc.

    The above statement was not tested with the option of chain mergers or whatever it was called in the options.

    You can turn off combining nymph shells lower than 3. So you do not accidentally combine 3. You want the 5 combination for less nymph shell usage.

    Nymph shell cost increases. As does the cost for buildings.

    The ! ist annoying on the nymph icon, since it will still tell you the possible 3 mergers.

    You can have multiple brothels. According to stats, it will not be beneficial to have 1 high brothel instead of 3 lower brothels. Recovery time is reduced by 1 minute per level or so.

    If you combine a lot of things, like candles into bigger candles and pheromones into bigger pheromones etc. you will eventuallyy get extra dimensional copies. Do not buy them for rubies. Maybe if it is a really good item, but in the beginning you wont have good items (who would have thought). You can sell them for 50 coins, regardless of item. (I did and now I do not have enough rubies to see what those gargoyels have to offer)

    For coins buy nymph shells. Combine nymph shells to have more nymphs, combine nymphs to have higher lvl nymphs, ??? , profit ;-)

    With the shuffle method (just leave no other options for the item you want to move) you can put a 5er stack of item produce buildings together and farm the right amount of crystals and coins (it does not matter where the buildings are, but if they are lined up, you have it easier to merger their output). You want the 5er mergers, so starting on the lowest with 5 seems like a good idea.

    Higher levels of coins and crystals (and pheromones) are better. For example lvl 2 crystal gives 20. lvl 3 crystal gives 75. That is 5 more for a 3 merger per lvl 2 item. And with a 5merger you save one lvl 2 item for 2x75 -> 150/5=30. so your lvl 2 items are worth 30 instead of 20, if you 5merge them and collect them as lvl 3.

    The problem is area to collect items and shuffle them around. And you will not see engough with the nymps floating around and you will accidentally merge stuff you wanted to 5merge or not yet. Efficiency seems roughly x4 with every merge. This is compound interest, isn't it? Like 33% more with every item lvl.

    --

    Right now I suspect the coin box size limit to be the limiting factor. Since the nymph shells increase in price there might come a point after 80 or so shells, after you cannot increase the treasure box fast enough so you can no longer buy any shells and thus not increase the nymphs any more. But since the nymphs have a max level, that might be balanced out. I sure hope, they did not make it a requirement to 5 merge the important stuff to get to max level. That would be .... rather bad design. It would be good design in my book, if the cost for a shell does not depend on the number of bought shells but rather on the number of virtual bought shells (you can calculate backwards with your nymphs and their levels)
    Last edited by Hornypony; 08-21-2019 at 04:37 PM.

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