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  1. #1

    [Nutaku] Heavy Metal Babes

    [Nutaku] Heavy Metal Babes-heavymetal.png

    New game on Nutaku, released about a week ago.

    After some initial event difficulty (too high) they've released some nice newcomer events.

    The game is a simple team vs AI team robo fight with elemental weaknesses and classes influencing battles. The art is very well done and as the devs speak English the writing is quite nice (looking at you Soul Senki).

    It's quite fun, although as par for the course pretty grindy, though not really in an unfair way.

    [Nutaku] Heavy Metal Babes-heavymetal2.jpg

    Anybody else playing it?

  2. #2
    Unregistered Guest
    Me too. It is pretty nice, althought tiering up gets prohibilitively expensive, by requiring same star units. So prep those 2 and 1 star units for tiering up for sacrifice.

  3. #3
    Unregistered Guest
    So, each chapter gives particular type of nanochip set, (atk 30%, def 15%, etc.), but is it random whether particular battle gives type X or maybe better description is slot X of nanochip?

  4. #4
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    So, each chapter gives particular type of nanochip set, (atk 30%, def 15%, etc.), but is it random whether particular battle gives type X or maybe better description is slot X of nanochip?
    Battle 1 - 6 give chip slot # = battle #
    Battle 7 gives random slot

  5. #5
    Unregistered Guest
    Should nanochips used to boost best attributes or shore up the worst attributes?
    - Cause death occurs too easily to glass cannons, and little damage is frustrating.

    Are crit rates/dmg worth considering?

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