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  1. #1
    Registered for yahoo.jp, yet haven't gotten a chance to get into the game. Going to try it right now. Honestly I can't imagine Nutaku handling KanColle too well, but it's better to be prepared. Biggest problem I'm having is my lack of Japanese, but as long as you know what goes where, it should be fine.

    I'm not sure why I play Kanpani Girls, because I haven't read a single sentence of the story, but it's a good time killer I suppose. Kind of interested in the genre and Schverika lent me a helping hand. ^^.

    Time to make tank waifus.

    --Although I have no idea what I'm doing currently. I'm leveling up my vehicular waifus with no idea whether I'm doing it efficiently or not. ._."
    Last edited by LoyalBlue; 12-30-2015 at 02:54 AM.

  2. #2
    Things to note: maps have paths. Sometimes you need a specific composition to go the 'correct' path. For example, 1-1 requires infantry (in any 1 slot) to get to the boss node. Sometimes it's just RNG.

    I assume you've figured out how to repair and resupply. The alarm clocks are the equivalent of KanColle's instant-repair buckets. You can get these from daily quests ("missions") and some maps give you one for touching a specific node.

    It's earlygame, don't worry about efficiency as all those units you are raising right now (light tanks and infantry) don't really matter for most later maps. Once you start getting medium tanks and some sort of artillery, then we can get talking. Note there are priority mediums you should raise for their class changes ("promotion"). I'll list them out later.

    - - - Updated - - -

    Some core medium tanks to look out for:
    http://milihime.wikia.com/wiki/Bix
    http://milihime.wikia.com/wiki/Bunzel
    http://milihime.wikia.com/wiki/Bayerlein
    http://milihime.wikia.com/wiki/B%C3%B6lter

    These are pretty common drops who later class change into units you can build around. Yes, there are alternatives if you don't like them.


    To speed-level, send out a unit solo into 1-1. x5 EXP because it's not shared out with other units. x1.5 EXP because leader. x2 EXP because guaranteed to be the MVP. If you take 0 damage from combat (i.e. S-grade result) then that's a further bonus to EXP.

    Oh and there is a mech. inf who class changes into rocket artillery:
    http://milihime.wikia.com/wiki/Luck

    - - - Updated - - -

    Today's campaign serial code is on their twitter: https://twitter.com/MILIHIME_STAFF

    6 hours of bonus EXP as soon as you enter it (the last tab in the shop section, see this wiki page).


    Oh and if your units get down to red HP in a battle, they'll be vulnerable to going to 0 HP starting from the next battle. If they ever actually reach 0 HP, KanColle would just delete the unit. Milihime just gives you a large repair bill to get them back. Still, don't let this happen. Abort a sortie if this becomes a risk.
    Last edited by Schverika; 12-30-2015 at 02:11 PM.

  3. #3
    That.. is a decent amount of stuff to note. But just that last part scares me about KanColle. Alright, I'll keep my eyes peeled for the units mentioned, they seem necessary (somewhat), and I don't think I made it for the xp dungeon, sorry about that, busy schedule T-T

    I'm guessing after a few levels anyone can solo 1-1?

  4. #4
    Quote Originally Posted by LoyalBlue View Post
    I'm guessing after a few levels anyone can solo 1-1?
    In fact, anyone who isn't infantry can solo it right from Lv 1. Pretty sure even infantry can manage it.

    - - - Updated - - -

    Oh, note you have a maximum unit roster size of 100 and maximum item inventory size of 400. If it gives you a big dialogue box with a button sending you to the scrap screen, you've hit maximum in one of those.

    At some point, you'll be able to farm 2-3. The orange nodes on this map give you useful consumables: instant repair and instant recruit.

  5. #5

    Join Date
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    Almost thought this game would be in german. Would have been wonderful for me at least.

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