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  1. #41
    Quote Originally Posted by A Time to Screw View Post
    I think some R cards can turn into SR cards via evolution, right?
    Nope, evolution does not increase a card's rarity.


  2. Quote Originally Posted by PrimalShade View Post
    Nope, evolution does not increase a card's rarity.
    I thought Salamandra had an "R" version, if the memory log of her was any indication. We just get forced to awaken her immediately as she is the tutorial SR.

  3. #43
    Unregistered Guest
    Quote Originally Posted by A Time to Screw View Post

    A few more questions:
    What should I spend my rare coins on? My gut feeling says that things like increasing maximum card storage are more worth it in the long run, but I'm tempted to purchase a couple of a story campaign character to get another unit that's fully awakened. Are any of the story characters worth awakening? I think some R cards can turn into SR cards via evolution, right?
    .

    So, as you said, in the long run the card storage is the best thing to invest the rare coins in. You could also increase your team max cost (Although you'll probably not hit the cost cap ever again after the first few levels and after adding some friends. Unless you had 5 UR or something).

    It might be surprising to you (or not) but story characters are absolutely terrible. Stay clear, unless you're a completionist and just want to add them to your album. There are no R characters that can turn into SR via evolution at the moment and I don't think there will ever be, but that doesn't mean to say R cards are useless! A selected few are very solid options for the beginner. Fire type Amelie, for example, has a speed debuff passive (it's one of the best kind of passive since it can be splashed in any element deck and still control the game. That's the reason UR Fenrir is widely used at high levels) and an awake skill that hits for major damage (that's SR level damage). Water type Jill has speed buffing passive for water, and the spotlight is her awake [Chain] skill. These kind of skill hit more than once and are very good as it will not target already downed opponents on the second attack, avoiding damage overflow and resulting more efficient.

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    And there are more useful R around, so you want to keep your eyes open and don't dismiss them just for they lower rarity. Also, keep in mind that the all-important speed statistic is so only for the 5 on 5 battles. When you fight raid bosses, they always act last so speed is totally useless. You want to focus on attack/defense reduction for your raid decks.

  4. So after you finish clearing all the campaign missions, isn't it better to run the first campaign area since it only takes 1 stamina per chance for card drop compared to the 6 stam required per battle in the last area?

    Or am I missing something here? Perhaps the last area has a much higher drop rate?
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  5. #45
    Unregistered Guest
    No, you're not missing anything. I usually don't bother because I have no use for them, but if you want N fodder the best area is the first one. As far as I know the drop rate is the same for all areas.

  6. Quote Originally Posted by Unregistered View Post
    No, you're not missing anything. I usually don't bother because I have no use for them, but if you want N fodder the best area is the first one. As far as I know the drop rate is the same for all areas.
    I don't have any other means of leveling up my units other than mass feeding N fodder. Perhaps someday I'll be good enough to somehow obtain a constant supply of kirins?

  7. #47
    I have an enormous amount of Kirins in my box from the last two events, so yeah you'll eventually get good enough. Right now I have 550 Kirins and Angel Waters (mostly Kirins tho). Make sure you have ACTIVE allies and tag their bosses during events, and make sure you share your own bosses. You'll soon be flooded with kirins. Using quest Ns is an excruciatingly expensive way to level up cards, especially something like a UR, so the sooner you can break out of that the better.

    I use my rare coins mostly for Miracle Amulets, because it sucks to evolve a card and then fail to pass on it's skill. If you have no amulets you can get stuck with a lot of SR/URs just sitting around unable to be fused without risking their loss. For Event bosses don't even think of fusing without an amulet or you could cripple the final card forever. You can also use them for +card storage size if you want.
    Last edited by Xalgoz; 03-03-2016 at 04:21 AM.

  8. #48

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    Quote Originally Posted by A Time to Screw View Post
    What should I spend my rare coins on? My gut feeling says that things like increasing maximum card storage are more worth it in the long run, but I'm tempted to purchase a couple of a story campaign character to get another unit that's fully awakened. Are any of the story characters worth awakening?
    Quote Originally Posted by Unregistered View Post
    So, as you said, in the long run the card storage is the best thing to invest the rare coins in. You could also increase your team max cost (Although you'll probably not hit the cost cap ever again after the first few levels and after adding some friends. Unless you had 5 UR or something).
    Nope, I believe those are the worst ways to spend your rare coins.
    [MAX Cards+5] is useless because when you reach 100/100, additional cards you gain from quests or events go directly to your Presents Box, which is a HUGE storage. Personally I don't even know if there's a limit of presents it can keep, they just continue to add up.
    Quote Originally Posted by Xalgoz View Post
    I have an enormous amount of Kirins in my box from the last two events, so yeah you'll eventually get good enough. Right now I have 550 Kirins and Angel Waters (mostly Kirins tho).
    & anyway there is always the Sell option if you really want to get rid of some cards & make space: additional cash never hurts.
    [MAX Cost+5] is only for the major whales.
    Quote Originally Posted by Xalgoz View Post
    I use my rare coins mostly for Miracle Amulets, because it sucks to evolve a card and then fail to pass on it's skill. If you have no amulets you can get stuck with a lot of SR/URs just sitting around unable to be fused without risking their loss. For Event bosses don't even think of fusing without an amulet or you could cripple the final card forever.
    Yep! Miracle Amulets are surely the best choice, as inheritance chance decreases the higher the rarity of the skill is (UR skills have only a 40% inheritance rate). You will definitely want to use Miracle Amulets when fusing cards with SR or UR awakened skills. By the way - if I remember well - a single Miracle Amulet will work for all the skills of all the cards used as fusion materials in the group the item has been used for.
    Also [Fusion] Sea Angels (SR) are a good investment if you are running short on Sea Angels (note: only the SRs have a 100% chance of skill slot increase, & they give as much experience as SR cards should).

    Sorry if I repeated any information you already knew.
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  9. #49
    Unregistered Guest
    Quote Originally Posted by Mark Nolo View Post
    Nope, I believe those are the worst ways to spend your rare coins.
    [MAX Cards+5] is useless because when you reach 100/100, additional cards you gain from quests or events go directly to your Presents Box, which is a HUGE storage. Personally I don't even know if there's a limit of presents it can keep, they just continue to add up.

    & anyway there is always the Sell option if you really want to get rid of some cards & make space: additional cash never hurts.
    [MAX Cost+5] is only for the major whales.
    I disagree.

    First, there are far worse ways to spend coins (like, for cash). And while it's true that the presents box is unlimited in space, it is limited in time. If you don't take the stuff out it disappears after 30 days. That's quite long, so it won't be a problem usually, but it still means that you can't think of the presents box as unlimited storage. Also, you can't fuse, evolve or use cards in there.

    The storage increase is a long time investment.
    You'll want at least 10 free slots in your card inventory for fusing purposes (unless you enjoy fusing them one by one or something). That would leave you with 90 base slots. I have already filled almost 60 of them (6 UR, 17 SR and 34 R cards).
    "Not everyone is a collector/completionist like yourself Unregistered" you could say. "Fuse the R cards and make some space". And you'd be right, I probably will need to sometime in the future, but that won't solve the problem. We get 3-4 new UR/SR cards each week with events and the SR added to gacha pool (normal players probably won't get the UR added to gacha anytime soon). That's 12+ a month. In 5-6 months we will fill our base capacity with SR/UR, and then what? Get rid of SR? But even if you're not a collector, that would probably reduce the number of tactics available to you. You'll probably need to do it anyway once they become too many, and there will probably be some totally useless ones, but with more storage you won't need to for longer.

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    Did they took out raid bosses? haven't encountered one all day.

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    Unlike DT:M they appear only during events in this game.

  10. #50

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    Quote Originally Posted by Unregistered View Post
    I disagree.
    Uhm yeah, I get your point, & I have to change my mind & agree that [MAX Cards+5] is not the worst way to spend your rare coins. But still, I do see its great exchange cost (100 rare coins) being a significant burden, as - I suppose - the lack of rare coins seems to be a major issue among players.
    By the way, I do hope for your sake that you will abandon soon your collector/completist hobby for (R) combat cards because not only it will quickly create problems with your cards' storage, but it will also reduce your gain of rare coins as a major income of those comes from fusions of (UR), (SR) & (R) combat cards. So yep, I recommend for each card to just unlock the 3 evolution stages in your Album & then done. ^.^
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