the 4 skill slot mission states "get a 4 slot my merging two 3 slot cards", but I did it by merging ten 1-slot cards at once. chancesfor 1 card are listed at 1%, no listing for 10 cards. either I got really lucky, or the chances add. and you could probably just use your "add slot" vial on a 3 slot to get this mission also
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Are there elemental relationships in the game such as fire being weak to water, etc?
the 4 skill slot mission states "get a 4 slot my merging two 3 slot cards", but I did it by merging ten 1-slot cards at once. chancesfor 1 card are listed at 1%, no listing for 10 cards. either I got really lucky, or the chances add. and you could probably just use your "add slot" vial on a 3 slot to get this mission also
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Are there elemental relationships in the game such as fire being weak to water, etc?
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I only like this one better because you can ACTUALLY GET AN SR OFF NORMAL GACHA. Like holy hell, that's probably the best thing to happen to these types of games that makes it worth grinding through the all the N class cards
The question on elemental relationships in interesting, i think there is, + what is the effect of "today divine attribute" (stat-wise) ?
Also, i Need help with deck building and the passive power of some cards...
Here are all my Sr+ cards and some usable R cards :
Wood:
Bahamut (UR-evo1), Extreme offense boost to 5 wood allies
Zenobia (SR-evo2), Major offense boost to 5 wood allies
Lynda (R-evo3), Major offense reduction to 3 ennemies
Rhys (R-evo3), Major Defense boost to 3 wood allies
Lucy (R-evo2), Counter attack + Offense reduction of 1 enemy
Fire:
Salamander (SR-evo3), Major offense boost to 5 fire allies
Water:
Lyra (SR-evo1), Major agility boost to 5 water allies
Praamzius (SR-evo1), Evade attacks (50%chance)
So which one you think is better ? full wood, wood+water or full SR+ ?
LMP, actually going for the last but lose a lot in coliseum...
Overbuff your wood(lol). Your best cards are wood, so use them to their fullest.
"Attribute Compatibility
There are levels of attribute compatibility between the attributes
of a skill and the attribute of the troop who holds that skill.
When the attribute compatibility is good, inflicted damage is multiplied by 1.3x,
where it is unfavorable inflicted damage is multiplied
by 0.8. Attribute compatibility is ranked in the following order.
Fire->Wood->Water->Fire...
*Having no attribute has no effect on attribute compatibility."
AND...
"Divine Protection Attributes
Divine Protection Attributes have the following effect on troops with the same attribute.
・Coliseum quest boss status multiplied by 1.2
・Skill activation chance multiplied by 1.2
The Divine Protection Attribute changes at midnight each night."
So with a full wood team i get powned by Salamander...
LMP, "What i did to you ? Natsu !"
You will never win every battle. But it's true that a lot of people use fire, since it's the easiest to build atm. Similar to warriors in DT:M.
At least I already got 3 UR of different colors by sheer luck.
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My opinion on crime busters/duel squad compared to dragon tactics
The good:
- no HN or HR cards
- no pesky male SR or UR cards for now (I find it very frustrating to get male SR/URs in DT:M)
- normal gacha can actually drop SRs
- better chances at SR/UR with premium gacha (5% and 1% while DT:M has 3% and 0.60%)
- better UI and faster
The so-so
- battle system is somewhat simpler (or "dumbed down")
- element of the day system forces you to build all three
- N cards don't change art when evolved (I can live with that I guess)
- the two scenes for each card are the same base pose with variations
The bad
- no guilds (for now)
- no raid (for now)
- no colosseum rewards after rank 15 (for now)
- the story feels pretty dumb to me
- random sound effects bug is back
Been playing for two days and have already finished everything. chapter 6 cleared and rank 15 accomplished. Anything worthwhile doing?
I max lv'd all my best cards and am still getting fucked by every single person in colosseum rank 13.
Bahamut
Salamander
Linda
Vayu
Tartrosa