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  1. #6611
    Quote Originally Posted by Tomitain View Post
    Looks like +4/+1 attack/defense per level on the trophy and +2 attack and defense per level on the earrings. I went ahead and got both to level 50 as well:

    - 436/94 attack/defense on the trophy, so 240/45 at level 1
    - 319/143 attack/defense on the earrings, so 221/45 at level 1
    Yeah, those numbers work out properly. Thanks.


  2. #6612
    Quote Originally Posted by Tomitain View Post
    Now that candy mage (Iberis) has a bloomed form I just need to wait for a deal that includes a 6* ticket so I can pick up Viola. With Viola, Burning Bush and Iberis I can set up a squad that gives someone like Alpinia or Kerria a decent chance of dealing +50% damage to all four standard pest types.

    Speaking of Iberis, I verified that her ability that allows squad members to deal bonus damage to pests weak to hit-type attacks affects three squad members total even though the description says it affects two squad members total. I put Iberis, New Year's Ivy, Cherry, Snowdrop and Kerria in a squad together and all five dealt +50% damage to pests that were vulnerable to hit-type damage.
    I like this first turn Kerria..She really is good at everything!
    I am just going to replace Scotchbroom who can rest up until we get Dogwood bloom. Really want Maple to get bloomed to go with her..
    ...and put her on deck team on blue whale
    Last edited by phob; 3 Days Ago at 06:30 PM.

  3. #6613
    Quote Originally Posted by FriendlyFacez View Post
    ...Wow, that's an awful weekend gacha.
    Looks like resource pack is all this week. I hope we see that again.

  4. #6614
    Damn this is a busy picture. One might go blind looking at this

    [Chat Chit] Around in the FKG world-iberis.jpg

  5. #6615
    Unregistered Guest
    Quote Originally Posted by phob View Post
    Damn this is a busy picture. One might go blind looking at this

    [Chat Chit] Around in the FKG world-iberis.jpg
    Looking at her right leg is painful.

  6. #6616
    I put Alpinia and Saffron on the bench until the counter multiplier gets un-nerf. Anemone, Apricot, Mistletoe, and Soap-chan are so much better right now. TP suffers, but so what? Did my best to make a CRIT team with what I have, even though as far as I can tell it still doesn't stack with weakness. But its getting the job done with Loquat
    [Chat Chit] Around in the FKG world-team.png

  7. #6617
    Quote Originally Posted by phob View Post
    I put Alpinia and Saffron on the bench until the counter multiplier gets un-nerf. Anemone, Apricot, Mistletoe, and Soap-chan are so much better right now. TP suffers, but so what? Did my best to make a CRIT team with what I have, even though as far as I can tell it still doesn't stack with weakness. But its getting the job done with Loquat
    [Chat Chit] Around in the FKG world-team.png
    you can use the remaining 2~6

    I arranged this way

    Of course, this is also my own habit, and everyone’s habits are different.
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  8. #6618

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    Quote Originally Posted by Tomitain View Post
    Now that candy mage (Iberis) has a bloomed form I just need to wait for a deal that includes a 6* ticket so I can pick up Viola. With Viola, Burning Bush and Iberis I can set up a squad that gives someone like Alpinia or Kerria a decent chance of dealing +50% damage to all four standard pest types.

    Speaking of Iberis, I verified that her ability that allows squad members to deal bonus damage to pests weak to hit-type attacks affects three squad members total even though the description says it affects two squad members total. I put Iberis, New Year's Ivy, Cherry, Snowdrop and Kerria in a squad together and all five dealt +50% damage to pests that were vulnerable to hit-type damage.
    sucks that nutaku nerfed her too...

    Iberis adds weakness damage towards hit AND pierce on DMM... meaning she should have had 5 ability effects, not 4. (DMM is +32% atk for everyone, up to +20% skill rate based on affection for everyone, enemies miss 12% of the time, adds weakness damage for hit and pierce types for 3 allies with herself included)

    not liking what they might do to Helenium then, cause her bloomed state gets 6 on DMM (+20% atk for everyone, +40% more atk for for 3 allies with herself included, up to +20% skill rate based on affection for everyone, counters 100% of the time with 4.25 times def and that's doubled if super counter triggers, +22% def for everyone with 4% reduction when defending and she stays at 1 HP when KO'ed for up to 3 hits, boss damage increased by 12%).

    i could be wrong, but i'm hoping they simply got buffed later and we didn't get that yet cause A LOT of characters are far different on ability effects than their DMM versions.... even some weaker rarities
    Last edited by MagicSpice; 2 Days Ago at 01:02 AM.
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  9. #6619
    Quote Originally Posted by MagicSpice View Post
    sucks that nutaku nerfed her too...

    Iberis adds weakness damage towards hit AND pierce on DMM... meaning she should have had 5 ability effects, not 4. (DMM is +32% atk for everyone, up to +20% skill rate based on affection for everyone, enemies miss 12% of the time, adds weakness damage for hit and pierce types for 3 allies with herself included)

    not liking what they might do to Helenium then, cause her bloomed state gets 6 on DMM (+20% atk for everyone, +40% more atk for for 3 allies with herself included, up to +20% skill rate based on affection for everyone, counters 100% of the time with 4.25 times def and that's doubled if super counter triggers, +22% def for everyone with 4% reduction when defending and she stays at 1 HP when KO'ed for up to 3 hits, boss damage increased by 12%).

    i could be wrong, but i'm hoping they simply got buffed later and we didn't get that yet cause A LOT of characters are far different on ability effects than their DMM versions.... even some weaker rarities
    The DMM versions you see now are enhanced.

    The current version of NU is either initial or fine-tuned
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  10. #6620

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    Quote Originally Posted by MagicSpice View Post
    sucks that nutaku nerfed her too...

    Iberis adds weakness damage towards hit AND pierce on DMM... meaning she should have had 5 ability effects, not 4. (DMM is +32% atk for everyone, up to +20% skill rate based on affection for everyone, enemies miss 12% of the time, adds weakness damage for hit and pierce types for 3 allies with herself included)

    not liking what they might do to Helenium then, cause her bloomed state gets 6 on DMM (+20% atk for everyone, +40% more atk for for 3 allies with herself included, up to +20% skill rate based on affection for everyone, counters 100% of the time with 4.25 times def and that's doubled if super counter triggers, +22% def for everyone with 4% reduction when defending and she stays at 1 HP when KO'ed for up to 3 hits, boss damage increased by 12%).

    i could be wrong, but i'm hoping they simply got buffed later and we didn't get that yet cause A LOT of characters are far different on ability effects than their DMM versions.... even some weaker rarities
    It is safe to assume that you will probably never see those abilities, unless we get the the point where the bloom is so late that the enhancement has already occured.
    Nerine's abilities were supposed to have been changed months ago, and yet they still the same.
    All rainbows started off with 4 abilities, and more were added later to make them better than rarity grown units, which in turn led to rarity grown getting better and it has been a back and forth game since :|

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