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  1. #21

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    I always assumed that the auto battle system would choose the best combo available, but I never checked it, so I might have to choose my card deck more carefully.

    I will also look at the skills more. I was mostly looking at the attack & health.

    Is it better to fuse every possible card, to make them stronger? Or does it make sense to keep doubles, like two Epic Riders instead of one fused?
    I often see cards with level 12 and higher, so I suppose most people fuse their cards?


  2. #22

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    Quote Originally Posted by Pochaco View Post
    I always assumed that the auto battle system would choose the best combo available, but I never checked it, so I might have to choose my card deck more carefully.

    I will also look at the skills more. I was mostly looking at the attack & health.

    Is it better to fuse every possible card, to make them stronger? Or does it make sense to keep doubles, like two Epic Riders instead of one fused?
    I often see cards with level 12 and higher, so I suppose most people fuse their cards?
    In my opinion, its better to have doubles. Like in my deck, i can still win fights with just level 6 Epic cards. Obviously "evolving" them makes them stronger, but Epic cards are hard to get if your not paying actual money. For us F2P people, you can probably only gacha gem once every 21 days, and i accidentally clicked the speed up button on a chest so im behind on the next time i get to try. After your reconsider your deck (dont just use all the Epics, look at what they give to help. Epic items that you dont fuse with anything are useless to use, and thus shouldn't be leveled), start to fill the remaining spots with Rare cards. I only have a character and an item in mine, but there are a few good characters you can use. Nurse and Prego Mom are both decent for their abilities, but i choose trainers because at higher levels, their Anal Plug can do 10 random damage to the enemy, great support as the 2nd character.

    Also remember to always fuse if you can 2nd turn. The Auto mode not only doesnt pick the best fusion all the time, it sometimes doesnt even fuse! I have lost many fights because AI was preparing a fusion on the 2nd card. Winning the first match up is important, as it keeps the enemy from attacking. If your first card gets knocked out, its really hard to bounce back from it (it is possible with really high health cards).

    Your main goal (after you reconsider your deck) is to level up as high as you can 5 characters and 5 items that fuse together. With that, the odds of you getting a fusion in the first hand is more likely. It will be slow at first, but once you get a fully leveled card, it gets easier to win.

    As for your viagra drop rate, i now think you were losing some fights. I keep getting it to drop every other match, which doesnt mean the odds for you cant be that horrible, but it seems weird that its so consistent. Its not a big deal, because i still occasionally lose fights too. You know if you won by the results screen showing your rewards. I have walked away before, and if you won, it wont progress further till you press continue. If you return and dont see that, you didnt win that one.

    EDIT: As for the high card levels, thats the computer cheating. In PvP, your still going against a computer. IF those are actual player's decks (which i doubt), then they are paying players, not freebies like us. Also note that i still can beat those battles, it is just harder when they have level 15 Legendaries. Again, with a good fusion from the start, you have a higher chance of even beating those. Worry about getting your deck to the highest level without "evolving" first, before you worry about your rank in PvP
    Last edited by hornyg4mer; 1 Week Ago at 09:20 AM.

  3. #23
    Unregistered Guest
    Do those citizen/hero cards have any combos at all?

  4. #24

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    Quote Originally Posted by Unregistered View Post
    Do those citizen/hero cards have any combos at all?
    No, never had any fusions.

    Since there was an update, their abilities have gotten better (golden variety abilities that affect all the enemy / ally cards, instead of just one.) They are supposed to be over powered cards that dont waste a second turn to gain good abilities. That said, they are weak in attack and health stats.

    Because they cant get a boost in stats from fusion, you have to evolve them to give them a fighting chance. You can only really evolve them once (sacrifices a duplicate) before needing to grind higher levels of adventure, which the AI is really unfairly overpowered.

    The only one i recommend is to use is Lisa right now, since she has Bdsm and 15 attack 22 health as of level 10. She is from the 3rd Adventure set, which isnt impossible to beat.
    Last edited by hornyg4mer; 1 Week Ago at 05:05 AM.

  5. #25

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    Avatar Guide (as of 6/1/20):
    Name Parody of: Max HP Effect (abilities) Max Lv Description
    Your Name 104 Vodka 4 Default. Effect proc only when your avatar takes damage. Good to level a once, but ultimately change to any other avatar when you can (because you rather not get hit at all).
    Malice Alice in Wonderland 104 Energizer 4 A decent main for the beginning, since it keeps your cards alive (especially if they have bdsm)
    Rapuncel Rapunzel 104 Viagra 4 Another decent main for the beginning, since it can help you kill the opponent in the first turn. Recommended for this rarity of avatars
    Red Hood Red Ridding Hood 100 Strap On 6 Not really useful, as lowering the opponent's attack doesn't stop them from killing you, just slows the process down.
    Big Bang Tinker-belle (Peter Pan) 100 Energizer 6 Decent upgrade, especially if your cards have decent damage, and just need them to survive a turn to fuse or proc bdsm
    Mailer Soon Sailor Moon 100 Viagra 6 Decent upgrade, useful to help your cards defeat the enemy in the first turn of their summon. Recommended for this rarity of avatars
    Tracker Tracer (Overwatch) 96 Golden Strap on
    Viagra
    8

    7
    Recently changed. Golden strap on reduces the attack of all active enemy cards (ones that can attack when their turn). Decent when you know the enemy's cards.
    Miss Gadget Gadget Hackwrench (Rescue Rangers) 96 Golden Viagra
    Energizer
    8

    7
    Recently changed. Golden Viagra gives an attack boost to all of active allies. There is a heal to help your tanking first card survive.
    Mary Popper Marry Poppins 96 Golden Energizer
    Strap on
    8

    7
    Recently changed. Golden Energizer heals everyone for that amount..
    Arley Queen Harley Quinn (Batman Villan) 92 Bomb
    Pink Viagra
    Vodka
    10
    10

    5
    Recently changed. No body knows how the bomb will proc, since this avatar doesn't attack, but the Pink Viagra is worth the boost. Vodka to help deal some damage. Recommended over other avatars of the same rarity
    Triplity Trinity (Matrix) 92 Golden Strap on
    Energizer
    Fuck you
    10

    5
    10
    Recently changed. All abilities have a defensive theme. You would want to have high health cards that have Bdsm to win fights. Alternatively, you can just try to over power the enemy with numbers, but this is a more risky approach if the enemy does knock out any of your units.
    Rarity is as follows: Common, Rare, Epic, Legendary

    From comparing, you notice that the max Hp goes down. This doesn't really matter if your opponent has more cards on the field than you. If you cannot clear their cards, your gonna lose by direct damage. Hp really only help when the game is close, when your goal is to survive long enough to chip in damage or get a direct damage hit from a attack directly to life points.

    Also not that the rarer the avatar character, the harder it will be to level them (because the chests are random).

    My recommendation () is to use Arley Queen, because she has the highest attack boost ability. The bomb and vodka abilities arn't very good, but with everyone getting that attack boost, you should be able to kill the enemy much faster (both destroying card matchup and direct life-point damage. As of the time of this post, we dont know how the bomb even procs since the avatars don't attack (does it proc when it deals vodka damage?)

    The other avatars have been updated as well, and can be useful if your building your deck around a specific gimmick. An example for using Tripilty is to have really high defensive cards with BDSM. Her abilities all help defensively, keeping your cards alive so they can gain that attack through fighting.

    EPIC avatars, although not the best, can also still be helpful. Tracker has the worst set of abilities, both an attack boost, which is good, paired with a defensive decreases in attack, which doesn't pair well together. Miss Gadget still has that great attack boost, paired with healing, and Mary Popper has a defensive theme, both lowering the enemy defense while healing.

    Old Avatar Guide:


    Name Parody of: Max HP Effect (abilities) Max Lv Description
    Your Name 104 Vodka 4 Default. Effect proc only when your avatar takes damage. Good to level a once, but ultimately change to any other avatar when you can (because you rather not get hit at all).
    Malice Alice in Wonderland 104 Energizer 4 A decent main for the beginning, since it keeps your cards alive (especially if they have bdsm)
    Rapuncel Rapunzel 104 Viagra 4 Another decent main for the beginning, since it can help you kill the opponent in the first turn. Recommended for this rarity of avatars
    Red Hood Red Ridding Hood 100 Strap On 6 Not really useful, as lowering the opponent's attack doesn't stop them from killing you, just slows the process down.
    Big Bang Tinker-belle (Peter Pan) 100 Energizer 6 Decent upgrade, especially if your cards have decent damage, and just need them to survive a turn to fuse or proc bdsm
    Mailer Soon Sailor Moon 100 Viagra 6 Decent upgrade, useful to help your cards defeat the enemy in the first turn of their summon. Recommended for this rarity of avatars
    Tracker Tracer (Overwatch) 96 Strap on
    Viagra
    7
    8
    Not really useful, as lowering the opponent's attack doesn't stop them from killing you, just slows the process down. Can be helpful in specific situations, but probably rather beef up your own cards attacks rather than take hits.. Tied for the highest attack boost (Viagra 8)
    Miss Gadget Gadget Hackwrench (Rescue Rangers) 96 Viagra
    Energizer
    8
    7
    Best upgrade, as it both helps you kill the enemy when summoned and heal up if your cards get attacked. You shouldnt be hit too much, but helps with cards with Vodka, Anal Plug, and Bomb to name a few. Also not that it is tied for the highest attack boost (Viagra 8), and tied for the highest heal (Energizer 7). Recommended for this rarity of avatars
    Mary Popper Marry Poppins 96 Energizer
    Strap on
    7
    8
    Very defensive abilities. Can be helpful in specific situations, but you probably rather just beef up your own cards attacks rather than take hits. Tied for the highest heal (Energizer 7)
    Arley Queen Harley Quinn (Batman Villan) 92 Bomb
    Viagra
    10
    5
    A decent set of abilities, except no one knows when the bomb effect will proc. Given that info, its weaker to Miss Gadget
    Triplity Trinity (Matrix) 92 Strap on
    Energizer
    Marijuana
    10
    5
    10
    A really good set of abilities, except no one knows when (or how) the marijuana effect will proc. With that info, its abilities are just defensive. Could be helpful in specific situations, but no help on the offensive (your priority should be killing the enemies cards).
    Rarity is as follows: Common, Rare, Epic, Legendary

    From comparing, you notice that the max Hp goes down. This doesn't really matter if your opponent has more cards on the field than you. If you cannot clear their cards, your gonna lose by direct damage. Hp really only helps when the game is close, when your goal is to survive long enough to chip in damage or get a direct damage hit from a attack directly to life points.

    Also not that the rarer the avatar character, the harder it will be to level them (because the chests are random).

    My recommendation () is to use Miss Gadget, as her abilities both raise attack and heal, perfect for different situations. She isn't the rarest, so you will be able to still level her up, and from my deck, attack is the priority in the fight, not healing. It has the highest of both its abilities (Viagra 8 and Energizer 7). Until the legendary avatars get fixed, that is the best option in my opinion
    From comparing, you notice that the max Hp goes down. This doesn't really matter if your opponent has more cards on the field than you. If you cannot clear their cards, your gonna lose by direct damage. Hp really only helps when the game is close, when your goal is to survive long enough to chip in damage or get a direct damage hit from a attack directly to life points.

    Last edited by hornyg4mer; 6 Days Ago at 09:43 PM.

  6. #26
    Unregistered Guest

    Bank Page

    Am I missing something because I swear I've clicked on everything you can 10 times and can't find this.

  7. #27

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    I switched to Miss Gadget and upgraded my Rare and Epic characters until fuse apperes and battles go much better now. I even got two leagues higher. I'm still grinding for viagra though, as I feel I'm not strong enough to take on the second citizen.

  8. #28

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    Quote Originally Posted by Unregistered View Post
    Am I missing something because I swear I've clicked on everything you can 10 times and can't find this.
    What are you looking for? There is no bank option in this game. You can buy things for an advantage, but there isnt really a bank

  9. #29

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    Quote Originally Posted by Pochaco View Post
    I switched to Miss Gadget and upgraded my Rare and Epic characters until fuse appears and battles go much better now. I even got two leagues higher. I'm still grinding for viagra though, as I feel I'm not strong enough to take on the second citizen.
    Im happy for you. You are going to always be grinding for that. I cant even safely defeat the second, third, and fourth citizens, although i can beat them if i get the right first hand (proof as i have the hero cards). The AI is over powered, and even with my strong deck, its a 25% chance of a win. Until the gachas start giving me blue cards to evolve with, im going to keep logging on and getting that legendary. Right now, im making maxed out trainers and diamond rings.

    NOTE: Get the Adventure 3, star 12 hero LISA. She is still kind of weak, but at least has bdsm, and is a great support. She doesnt fuse, but if you can protect her in the 2nd or 3rd lane, can just chip away at the enemy health. (same with any bdsm card)

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