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  1. #1

    Daily: Crystal Keeper (Hard)

    Well, this one can be a bit tricky so I figured I'd post this video to maybe help out someone that has not found a way to deal with the waves of eyes yet.



    This uses 2x 50CC40+ archers and healers, and a 50CC36 valkyrie to act as the main sponge for the final waves. Any units with MR and/or high HP will suffice for this role.

    I'm unsure of the exact attack requirements for the archers to be able to 2-shot the eyeballs, but mine in particular can do it (with prince up) and my Soma has 345 base attack before prince buff.

  2. #2
    Worth highlighting: despite the tight bunches of eyeballs later on, you don't need a mage to do this map. Took me a long time to learn this map because I kept thinking I had to get a mage out. 2 (well fed, well loved) archers are all you need to deal enough damage. The rest is about having a tank and lots of healing.

  3. #3

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    Yup, the Gazers actually have 60% magic resist according to the wiki; so the Mages don't do very well unless you have enough points to lay out 2-3 of them.

  4. #4

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    Shouldn't we create a specific thread focusing on clearing dailies?

    One thread that includes every mission and difficulty would (will) be too large so this could be achived by either making 5 threads (1 for each day) and there detail for E, N and H or, 3 threads (1 for each difficulty) and there describe strategies for the different dailies.

    Or the most viable way: just focus on describing the Hard variants of each daily

    that way we could gather information from other players and come to the minimum requirements and specific units you would need to be able to farm them

  5. #5
    I'd prefer to keep missions separated by the actual mission name. So this means E, N, and H would have separate threads. I feel like this would help keep the strategies clear as to which difficulty they are meant for. And of course most maps currently in the game don't really need any discussion because they are so easy. Would like to follow the same pattern for event maps as well.

    My plan was to make an index list of these threads and post it as a sticky once there were enough threads to warrant doing so.

  6. #6

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    Sounds doable and clear that way, looking forward to see that!

  7. #7

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    I heard that you do not need to deploy Monica (Gold Pirate) to get her bonus (+3% drop), but it's enough to have her in the team. Can you guys confirm that?

  8. #8
    Quote Originally Posted by ajgatsz View Post
    I heard that you do not need to deploy Monica (Gold Pirate) to get her bonus (+3% drop), but it's enough to have her in the team. Can you guys confirm that?
    She has one of those rare passive skills, where, like you said, she just has to be on your team. At 3% it's hard to confirm, but I was lucky enough to get her and believe it does increase it by just her presence on the team.

  9. #9
    All of the drop chance increases from any character are passive and they only need to be in your active unit list for the map. They don't need to be deployed.

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