- FKG
- Ability Training

Most abilities can also be leveled up for a chosen Flower Knight using ‘Path to Learning’, a resource gathered from doing Missions. Leveling up an ability will enhance its effect, but only for that one individual Flower Knight. The max level that each ability has also varies.
Currency:
Training Abilities | ||||
---|---|---|---|---|
Ability | Rarity | Lvls | Description & Effect [Min~Max] | Cost |
Speed UP | ![]() | 1 | Increases Party’s Speed by [20]. | 25,000 Gacha Seeds |
Speed DOWN | ![]() | 1 | Decreases Party’s Speed by [20]. | 10,000 Mid-Grade Equipment Gacha Seeds |
Recovery Boost | ![]() | 10 | Self Recovery from Battle Skills and Recovery from Healing Panels is increased by [25%~30%]. You can also over heal for [105%~125%] of your MAX HP. | 400 Life Crystals |
ATK UP Turn 1 | ![]() | 6 | Your ATK increases during the 1st Turn by [10%~15%]. | 500,000 Coins |
Critical UP | ![]() | 6 | Your Critical Damage* increases by [5%~10%]. | 600 Life Crystals |
Weakness DMG UP | ![]() | 16 | DMG you inflict to Weak Attributes (Slice, Hit, Pierce, Magic) increases by [5%~20%]. | 7,500 Sun Medals |
DEF Activation UP | ![]() | 15 | Your DEF Activation Rate increases by [2.25%~5%] and DEF DMG Reduction Effect increases by [5%~10%]. | 600 Life Crystals |
Taunt | ![]() | 25 | Become the target of all enemy attacks and lower DMG inflicted to oneself by [4%~16%]. | 7,500 Sun Medals |